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24e3cab8ac
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Add LootBlockInfo and make PercentageLootTable.generate ArrayList instead of List for convenience
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2015-09-25 21:56:01 +02:00 |
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e139505b39
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Add highest priority to Eye of Ender event and remove Silverfish drop event (temporarily)
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2015-09-25 12:16:34 +02:00 |
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ebe9d4b40d
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Add a special animation for Eye of Ender if it's not in Overworld
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2015-09-25 01:21:21 +02:00 |
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2fd570af64
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Make sure modded islands don't mess with Eye of Ender terrain adjustment (unless on an amplified world)
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2015-09-24 23:06:49 +02:00 |
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5da71bee64
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Tweak how the Eye of Ender acts when at a Stronghold
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2015-09-24 21:21:02 +02:00 |
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ac5c20bd58
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Add random.pop to sound packet
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2015-09-24 21:20:39 +02:00 |
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c32ea974b4
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Tweak Eye of Ender particles and add break/drop effects
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2015-09-24 21:03:43 +02:00 |
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47f9937188
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Fix Eye of Ender bounding box
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2015-09-24 21:02:51 +02:00 |
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45fdd3e994
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Improve Eye of Ender speed when dealing with height differences
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2015-09-24 18:25:54 +02:00 |
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98bd76c68a
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Add intelligent terrain detection so the Eye of Ender doesn't go into the ground
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2015-09-24 18:14:59 +02:00 |
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f950c6cefe
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Readd vanilla sound effect to Eye of Ender throwing
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2015-09-24 18:14:38 +02:00 |
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c661373d92
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Fix NPE when calling equals with a null Pos
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2015-09-24 16:57:43 +02:00 |
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15cdc2c893
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Add new methods for top block & javadoc to Pos
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2015-09-24 16:51:14 +02:00 |
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91922598b5
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Add Eye of Ender movement
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2015-09-24 16:19:50 +02:00 |
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a69f6e2075
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Add a method to find nearest Stronghold
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2015-09-24 16:19:24 +02:00 |
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b55131d72e
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Add a basic Eye of Ender entity with rendering and spawning
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2015-09-24 15:15:05 +02:00 |
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1170bea95e
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Add a 'glitter' particle effect
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2015-09-24 15:13:29 +02:00 |
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dab96b08cf
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Add 3D projectile rendering
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2015-09-24 14:08:35 +02:00 |
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9f7d504209
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Add a very basic Stronghold generator to Overworld
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2015-09-24 02:02:59 +02:00 |
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862250b211
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Tweak Vampiric Bat code
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2015-09-24 02:02:38 +02:00 |
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fc10778fc2
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Move ModTransition to chylex.hee.game and add Void Chest to ignored mappings
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2015-09-23 18:06:35 +02:00 |
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21b52bcdba
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Fix End Portal teleporting players to bottom of the island... oops
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2015-09-23 17:53:41 +02:00 |
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436936fd8e
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Add TNT debugging and client entity reduction for less lag
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2015-09-23 17:10:00 +02:00 |
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59fa631548
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Fix PlayerDataHandler not creating the player ID correctly
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2015-09-23 16:27:15 +02:00 |
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aafeac9976
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Last couple optimizations to explosions
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2015-09-23 14:05:47 +02:00 |
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5db5a38954
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Remove unnecessary code from Enhanced TNT entity
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2015-09-23 13:14:45 +02:00 |
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646e417de4
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Add more optimizations to explosion and particle handling
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2015-09-23 13:14:27 +02:00 |
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2726f74a0f
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Add optimizations to explosions and particles
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2015-09-23 04:48:33 +02:00 |
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7d9d48166d
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Fix and optimize custom explosion, add Pos.equals(Pos)
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2015-09-23 04:29:40 +02:00 |
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ced86e8af8
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Fix a critical bug in Pos.toLong with mutable objects
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2015-09-23 03:13:01 +02:00 |
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a06748a871
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Add an experimental explosion system
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2015-09-23 02:42:34 +02:00 |
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8858dd43b0
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What is going on with all the extra tabs at line ends?!
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2015-09-23 01:32:13 +02:00 |
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42ed7b9002
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Add BooleanByte utility class and a new set method to Pos
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2015-09-23 01:26:31 +02:00 |
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e86a3d79a9
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Deprecate custom explosions in favor of a future explosion system
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2015-09-23 00:50:11 +02:00 |
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cebe997072
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Add Causatum Progress foundations
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2015-09-23 00:08:49 +02:00 |
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aa0a8cc2ae
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Fix some FindBugs concerns
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2015-09-23 00:08:33 +02:00 |
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4cf6768feb
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Fix random tabs at line ends
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2015-09-22 23:48:40 +02:00 |
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aabf5c6422
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Remove old Causatum systems and start with their replacements
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2015-09-22 23:28:22 +02:00 |
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8c7e018c15
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Update code to use NBTUtil for NBT list manipulation
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2015-09-22 22:06:48 +02:00 |
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c8e636d590
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Add NBTUtil to make Streams work with NBT lists
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2015-09-22 22:04:44 +02:00 |
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b82fb0a63d
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Update Compendium data to new player data handler
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2015-09-22 15:36:56 +02:00 |
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e7a5498afd
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Remove PlayerDataHandler
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2015-09-22 15:31:43 +02:00 |
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4b75d0bee3
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Tweak SaveFile handling and add player file handling
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2015-09-22 15:21:32 +02:00 |
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6121b1949a
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Move global save files into a new package and prepare for player data
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2015-09-22 15:02:27 +02:00 |
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d95bbd42d2
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Move old Savefile classes and update their usage
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2015-09-22 13:22:02 +02:00 |
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756d770e41
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Redo WorldDataHandler to allow multiple types of handlers
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2015-09-22 13:17:20 +02:00 |
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67a7d8a11b
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Remove Ender Crystals from DragonSavefile and make them not explode outside End
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2015-09-22 00:13:38 +02:00 |
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5845edc8c4
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Remove Void Chest (excluding textures)
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2015-09-21 21:15:10 +02:00 |
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17e92ecbb9
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Comment out unused worldgen code and continue converting BlockPosM
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2015-09-21 21:07:42 +02:00 |
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9df628654b
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Remove old MultiDamage and add TODOs to places it was used at
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2015-09-21 18:05:20 +02:00 |
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