chylex
e98228d280
Add HEE.DIM constant with End dimension ID
2019-12-16 04:46:53 +01:00
chylex
0be16c62e8
Add Autumn Leaves & Saplings w/ tree generation
2019-12-16 01:22:59 +01:00
chylex
2fb8402c17
Add Whitebark Leaves & Sapling classes w/ growth behavior
2019-12-15 22:23:25 +01:00
chylex
f7a1ef21e7
Update BlobGenerator & IOreTechnique to use and consider ScaffoldedWorld
2019-12-15 19:21:06 +01:00
chylex
c1834f4a3f
Add ScaffoldedWorld for small partial structures
2019-12-15 19:21:05 +01:00
chylex
96ef5716dc
Implement Ender Causatum event for killing an Enderman
2019-12-14 01:12:02 +01:00
chylex
2680dc47cd
Fix instant rotation still interpolating yaw offset in living entities
2019-12-14 00:45:43 +01:00
chylex
403834b984
Add technical entity for managing Ender Causatum events
2019-12-14 00:19:07 +01:00
chylex
08a14fddab
Implement Ender Causatum stage triggers for entered territories
2019-12-13 18:27:53 +01:00
chylex
291a61162e
Add Angry Enderman & tweak rendering of aggressive Endermen
2019-12-13 17:50:59 +01:00
chylex
830cb39f24
Fix instant TP still causing interpolation & add comment about mob rotation
2019-12-13 17:46:39 +01:00
chylex
ae1e8bc0e4
Implement Table dust handling & rendering
2019-12-13 01:20:00 +01:00
chylex
6306e4c7a1
Move common item model rendering code into a utility class
2019-12-12 23:12:25 +01:00
chylex
730958f80d
Add Miner's Burial Altar w/ animations and redeem sequence
2019-12-12 18:18:11 +01:00
chylex
7510e08a8f
Allow constructing empty MutableWeightedList & combining two lists
2019-12-12 17:09:23 +01:00
chylex
42c38eae61
Delay debug window maximization until game finishes loading
2019-12-11 21:51:07 +01:00
chylex
2884fb2e79
Increase Energy draining rate for items & improve particles w/ reduced setting
2019-12-11 21:16:04 +01:00
chylex
5819d7a3bc
Fix setAttackTarget (use event result in Spiderling, document Enderman weirdness)
2019-12-11 20:39:35 +01:00
chylex
7e9d3946cc
Time territory generation
2019-12-11 20:32:37 +01:00
chylex
0d1ed428db
Fix Spatial Dash Gem texture & expire FX (long distance audio, wrong instant tp pos)
2019-12-11 20:01:56 +01:00
chylex
568259d519
Add Miner's Burial Blocks
2019-12-11 19:19:34 +01:00
chylex
6d8a7108d1
Implement craftable Void Portal blocks & make them usable outside the End
2019-12-10 19:27:47 +01:00
chylex
5fd414cd4b
Add custom crafting recipe ingredient types (full Energy, no Infusions)
2019-12-10 16:19:02 +01:00
chylex
5801bc1f3a
Add WIP Linking Gem (only item definition and texture)
2019-12-10 15:23:32 +01:00
chylex
771009478d
Add WIP Vampire Bat (basic behavior, movement, assets)
2019-12-10 13:20:47 +01:00
chylex
d59ec71935
Change IDamageProcessor.STATUS to take a function instead of constant status effect
2019-12-10 11:40:02 +01:00
chylex
dd36b0cd30
Add custom entity knockback multiplier
2019-11-17 14:48:47 +01:00
chylex
8d0b38fc96
Add Experience Gate w/ behavior and rendering
2019-11-07 03:16:09 +01:00
chylex
e75c868a34
Add particle effect of floating experience orb
2019-11-07 02:08:46 +01:00
chylex
a2e971f4e3
Fix Token Holder (rotation stutter, creative mode, placement) & add break particles
2019-10-29 09:27:35 +01:00
chylex
170383b133
Update custom smoke particle to allow setting a custom lifespan
2019-10-27 18:03:11 +01:00
chylex
af2b5b30a8
Add packet to update client-side experience points
2019-10-27 18:03:10 +01:00
chylex
11c82ecfd3
Refactor particle system
2019-10-26 14:07:28 +02:00
chylex
17af8f495a
Reorganize tile entities & minor fix in BlockBuilders and PosExt
2019-10-26 07:29:21 +02:00
chylex
b337510a6e
Fix Obsidian Tower room spawning Redstone on top of a ladder
2019-10-26 04:59:40 +02:00
chylex
ed1d2f8262
Implement Arcane Conjunctions blob contents & Energy Cluster generation
2019-10-16 18:40:50 +02:00
chylex
6915d4a14e
Remove unused code & minor refactoring
2019-10-16 17:08:44 +02:00
chylex
f0ce92a9f4
Refactor BlockPuzzleLogic to use the new flood-fill extension
2019-10-16 16:01:52 +02:00
chylex
b92e64b743
Add BlockUpdateStructureTrigger to update blocks after generation
2019-10-16 16:00:50 +02:00
chylex
d82dc043a0
Add flood-fill as a BlockPos extension
2019-10-16 15:48:04 +02:00
chylex
bc64a6e4f3
Fix typo in TileEntitySpawnerObsidianTower & refactor activation check
2019-10-16 14:09:10 +02:00
chylex
ed89c0dc03
Work on Arcane Conjunctions territory (all worldgen except for Blob content)
2019-10-15 18:07:11 +02:00
chylex
ff394e7ff8
Refactor IStructureTrigger to place blocks into the world immediately
2019-10-15 17:43:46 +02:00
chylex
22a267adba
Add BlobPopulatorFill & BlobPopulatorOre
2019-10-15 15:15:59 +02:00
chylex
d2caa9d7d4
Fix wrong ore count in OreTechniqueDistance & add attemptMultiplier parameter
2019-10-13 11:45:33 +02:00
chylex
72b377349c
Tweak IBlockPlacer to only return true on block change & add documentation
2019-10-13 11:44:53 +02:00
chylex
b04a27e80c
Hide unwanted vanilla/forge imports in IntelliJ
2019-10-12 16:30:08 +02:00
chylex
268572c87c
Fix using vanilla imports instead of migration ones & optimize imports
2019-10-12 16:30:08 +02:00
chylex
3a00a6fc59
Add missing markDirty calls to TileEntityIgneousPlate
2019-10-12 14:27:10 +02:00
chylex
31ea9f2bd7
Refactor code (fewer Sequences and classes, inefficient collection use)
2019-10-12 14:14:14 +02:00
chylex
a2f14d8c39
Add Iterator.any & Iterator.find extensions
2019-10-12 14:07:47 +02:00
chylex
2eeb1f13ae
Move NBT key string literals into constants
2019-10-12 11:50:43 +02:00
chylex
bb1301b1fb
Fix imports (TileEntityBaseSpawner) and refactor proxy use in ItemAbstractTrinket
2019-10-12 11:47:52 +02:00
chylex
9a0930da65
Refactor Grave Dirt to not use block states for variations
2019-10-12 09:31:06 +02:00
chylex
40b843f189
Add Obsidian Towers Spawner block & implement its structure trigger
2019-10-12 08:58:18 +02:00
chylex
114a35acb8
Add custom spell particle
2019-10-12 07:33:29 +02:00
chylex
c8c6a0b4ee
Add PotionEffect.clone extension & fix IDamageProcessor.STATUS
2019-10-12 07:33:29 +02:00
chylex
9720f029f4
Add base classes for custom spawners
2019-10-12 07:33:28 +02:00
chylex
2efbc2e545
Remove configuration file code
2019-10-10 07:41:16 +02:00
chylex
7553c170f3
Remove dependencies (java.awt, FMLCommonHandler, SidedProxy)
2019-10-10 07:40:06 +02:00
chylex
308fedbb73
Fix dedicated server crash caused by SlotTrinketItem
2019-10-10 06:26:35 +02:00
chylex
1b3e4c9215
Add workaround for no light updates after worldgen in the End
2019-10-10 05:49:34 +02:00
chylex
940035a6d8
Add Puzzle Block (assets, variations, Igneous Rock & puzzle behavior)
2019-10-10 05:45:08 +02:00
chylex
c46ea188dd
Add FacingX.fromDirection(vec)
2019-10-08 02:28:55 +02:00
chylex
28bc4d4a3b
Fix duplicate effect in ObsidianTowerSpawnerLevel
2019-10-08 01:17:44 +02:00
chylex
3a48005f76
Add type aliases (MobEffects & PotionTypes), add and use Potion.makeEffect
2019-10-08 01:17:43 +02:00
chylex
d8ff161a2b
Split FacingExt into individual files and move them to facade package
2019-10-07 23:00:28 +02:00
chylex
7242ba5664
Refactor Resource and move it into facades package
2019-10-07 23:00:13 +02:00
chylex
dabd21456c
Add facade for StatList & update existing code to use it
2019-10-07 23:00:13 +02:00
chylex
44d423af12
Add type aliases for Blocks, Items, SoundEvents
2019-10-07 11:24:06 +02:00
chylex
d2a8717c4b
Add method renames (world time, entity attributes)
2019-10-07 11:07:53 +02:00
chylex
2d1b12d6c4
Stop relying on NBT imports
2019-10-07 09:36:55 +02:00
chylex
fd0eb2b5f7
Stop relying on FML imports (sides & events)
2019-10-07 08:48:27 +02:00
chylex
6b9253fdf6
Add custom HSB color conversion & destructuring methods to IntColor
2019-10-07 07:07:54 +02:00
chylex
f90322129b
Stop relying on enum imports (Facing, Difficulty, Hand, ActionResult)
2019-10-02 20:26:23 +02:00
chylex
e9da6142d7
Completely remove dependency on GlStateManager
2019-10-02 19:20:05 +02:00
chylex
af93df468e
Update IBlockColor/IItemColor usages to use the new utilities
2019-10-02 12:03:40 +02:00
chylex
940e62552b
Add HSB & IBlockColor/IItemColor utilities
2019-10-02 12:02:16 +02:00
chylex
4f6b14b237
Implement missing Igneous Rock transformations & stack size reduction
2019-09-21 10:03:44 +02:00
chylex
97618e8062
Allow ignoring Trap infusion on TNT & disable Infused TNT flammability
2019-09-21 09:24:49 +02:00
chylex
0c690c4256
Remove TODO in Dispenser behavior for Enderman Heads
2019-09-21 06:39:11 +02:00
chylex
f0e4d60777
Add Dispenser support for extinguishing Igneous Plates
2019-09-21 06:31:17 +02:00
chylex
0471d37116
Move Dispenser behavior into a separate package
2019-09-21 06:25:54 +02:00
chylex
08dffde749
Hide Brewing Stand potion slot icons when not empty
2019-09-21 04:39:12 +02:00
chylex
123477b5c5
Add MagicValues for game constants & address a few UPDATE comments
2019-09-21 03:59:31 +02:00
chylex
9ee675be54
Work on Obsidian Tower (loot, rooms, arrangements, token & boss spawning)
2019-09-21 03:57:59 +02:00
chylex
145526a2c5
Log error in LootChestStructureTrigger if applied to invalid tile entity
2019-09-16 19:27:20 +02:00
chylex
7f80f1c6fb
Add loot function for picking music disks
2019-09-15 18:44:16 +02:00
chylex
284d9f73e7
Update existing structure palettes to use combo mappings
2019-09-13 22:08:16 +02:00
chylex
6935025004
Add trapdoors to PaletteMappings & define mapping combos for convenience
2019-09-13 21:57:45 +02:00
chylex
9adec4b366
Address IntelliJ code inspection issues
2019-09-10 12:30:29 +02:00
chylex
0f9277b943
Include IntelliJ inspection profile in the repo
2019-09-10 12:27:04 +02:00
chylex
05e67088d5
Add WIP Ender Eye (model, texture, spawn animation & basic behavior)
2019-09-10 09:46:18 +02:00
chylex
f816d9076e
Update entity code to use Vec3d.directionTowards
2019-09-09 02:37:07 +02:00
chylex
f7cebdd2a3
Move Enderman handler classes to a different package
2019-09-08 04:03:26 +02:00
chylex
fd741287e5
Ignore setAttackTarget in custom entities when called repeatedly
2019-09-07 10:41:59 +02:00
chylex
eaed8e9485
Update EntityMoveFlyingForward to use FLYING_SPEED & add friction constant
2019-09-07 10:05:42 +02:00
chylex
e3a59a3ffe
Make ModelBox.quadList public and non-final
2019-09-07 10:03:07 +02:00
chylex
0934892eca
Refactor EntitySelector to return a List instead of Sequence
2019-09-07 05:37:20 +02:00
chylex
8908293709
Add Entity helpers (instant yaw rotation, direct flight, look slerp)
2019-09-07 04:12:45 +02:00
chylex
edc5b5e51d
Make Float.toDegrees/toRadians return a Float
2019-09-04 20:27:57 +02:00
chylex
7957de6e2b
Add Quaternion class & Vec3d.toPitch extension
2019-09-04 18:29:11 +02:00
chylex
ddc9198621
Minor model code refactoring (Token Holder & Amulet of Recovery)
2019-09-04 18:24:16 +02:00
chylex
d5658f5532
Make custom creature types public, fix Enderman & Endermite classification
2019-09-03 03:26:38 +02:00
chylex
e489576321
Add WIP Igneous Plate (assets, visuals, recipe, smelting speed behavior)
2019-09-02 04:54:02 +02:00
chylex
dd8f74cb61
Add model extensions & builder for cubes
2019-08-29 14:33:32 +02:00
chylex
5c7a21a876
Add Property.facing to construct PropertyDirection
2019-08-17 01:51:35 +02:00
chylex
28c9e8d074
Rename SlotReadOnly to SlotTakeOnly
2019-08-16 23:21:28 +02:00
chylex
dedae0695b
Allow opening Shulker Boxes without placing them down
2019-08-16 21:31:47 +02:00
chylex
8bdb13519a
Add IInventoryFromPlayerItem to reduce duplicate code & update existing containers
2019-08-16 21:31:46 +02:00
chylex
b17bd3434c
Implement Spiderling variation of Grave Dirt
2019-08-16 02:01:05 +02:00
chylex
7dfb8c3467
Add Spiderling w/ behavior, rendering, drops
2019-08-16 02:01:05 +02:00
chylex
211c76bcbb
Work on AI (wandering, light startle, on-fire panic, leap attack)
2019-08-16 01:45:42 +02:00
chylex
e5ac7156ff
Implement entity ground navigator that doesn't require a proper path
2019-08-15 02:00:43 +02:00
chylex
784a544c10
Update AIToggle to support multiple tasks at once
2019-08-14 14:23:10 +02:00
chylex
b98c263985
Add IAttributeInstance.tryRemoveModifier & update existing code to use it
2019-08-14 14:20:20 +02:00
chylex
83487046be
Add dummy definitions & language keys for Phase 2 territories
2019-08-10 22:02:05 +02:00
chylex
b25c38cb8f
Rework Blob generation and populator picking
2019-08-10 17:35:58 +02:00
chylex
56c88eca52
Fix Blob generator being off-center & wrong edge distance in The Hub
2019-08-10 16:25:28 +02:00
chylex
f324e52daf
Replace lambdas generating random numbers with RandomInt/RandomDouble
2019-08-09 22:34:19 +02:00
chylex
9529eceaf9
Add RandomInt & RandomDouble implementing (Random) -> R
2019-08-09 22:34:18 +02:00
chylex
d6f6923636
Remove ColorSpaces & refactor code to use new color classes
2019-08-09 16:54:02 +02:00
chylex
9e0d1b2526
Add IRandomColor
2019-08-09 16:54:01 +02:00
chylex
eae7b7027f
Add IntColor as inline class for RGB w/ HCL support
2019-08-09 16:54:01 +02:00
chylex
b8a163effc
Add EnvironmentRenderer constant w/ vanilla skycube parameters
2019-08-09 11:49:58 +02:00
chylex
9619760a53
Fix server startup crash due to EnvironmentRenderer
2019-08-09 11:19:00 +02:00
chylex
093fba8138
Add Portal Token to each territory to creative tab
2019-08-08 21:50:51 +02:00
chylex
3e1ac61f10
Remember spawn location of the first entity to travel through Void Portal
2019-08-08 17:09:23 +02:00
chylex
a2fa112c20
Hide block outlines for portal blocks
2019-08-08 15:32:29 +02:00
chylex
7a8a930cfa
Tweak portal animations & implement slowing before fade-out
2019-08-08 15:32:29 +02:00
chylex
3605ec7935
Implement Void Portals remembering last used portal
2019-08-08 12:55:19 +02:00
chylex
04840002c7
Implement portal clearance & refactor
2019-08-08 10:28:32 +02:00
chylex
f7599abb83
Add Purity Extract & Potion of Purity
2019-08-07 17:52:10 +02:00
chylex
fb397f9ba5
Add PotionBase.makeType to simplify PotionType registering
2019-08-07 17:50:35 +02:00
chylex
bab34fd36f
Fix several issues with Potions (typos in recipes, compatibility with old worlds)
2019-08-07 17:28:57 +02:00
chylex
005e467373
Add IForgeRegistry.getIfExists extension to avoid defaults
2019-08-07 15:53:55 +02:00
chylex
5b238ef770
Implement Dragon's Breath recipe using a Cauldron
2019-08-06 21:26:19 +02:00
chylex
fa15245cff
Refactor custom Cauldrons to make bucket & bottle handling easier
2019-08-06 18:53:42 +02:00
chylex
03a8b5d656
Add TODOs about overridden entities and potions
2019-08-06 18:27:35 +02:00
chylex
07ef703929
Add custom item entity for Cauldron recipes & change pickup behavior for items in Cauldrons
2019-08-06 18:27:35 +02:00
chylex
93f1f627ea
Add custom bubble particle that works outside water
2019-08-06 17:56:47 +02:00
chylex
2ee8b75c38
Remove unnecessary JvmStatic and JvmField annotations
2019-08-06 16:51:08 +02:00
chylex
33e924c2b6
Add Ender Goo Cauldron (w/ Purified variation)
2019-08-05 20:27:40 +02:00
chylex
bb35f183a4
Add system for custom cauldrons
2019-08-05 19:15:16 +02:00
chylex
a1db944a59
Fix wrong Dragon's Breath brewing recipe & Brewing Stand shift-click slot order
2019-08-05 15:00:11 +02:00
chylex
d7e6446fc6
Organize storage blocks into one category in code
2019-08-05 11:04:46 +02:00
chylex
f01b51c91a
Rebalance Energy Oracle, fix visual glitches, implement Cluster ignoring
2019-08-04 18:15:12 +02:00
chylex
a3d74538e2
Add BlockPos.closestTickingTile w/ predicate & remove maxDistance default
2019-08-04 16:41:37 +02:00
chylex
aad4102dea
Add potted Withered Death Flowers into Energy Shrines
2019-08-04 12:45:41 +02:00
chylex
7ce4d1ef51
Implement Flower Pots with Death Flowers & fix Endermen not spawning
2019-08-04 12:14:18 +02:00
chylex
b2dd48d8c3
Add system for custom flower pots
2019-08-04 11:12:43 +02:00
chylex
8799b7370d
Fix useNeighborBrightness & ambient occlusion on existing blocks
2019-08-03 17:28:52 +02:00
chylex
7063797809
Update solid top checks in BlockEternalFire & BlockJarODust
2019-08-03 17:28:52 +02:00
chylex
c87f2605d5
Add BlockPos.isTopSolid extension & remove a few inlines
2019-08-03 17:28:52 +02:00
chylex
074bceb5b2
Update & refactor a few things to address TODOs
2019-08-03 17:28:51 +02:00
chylex
5d2e781a96
Disable Forge worldgen hook in the End dimension
2019-08-02 19:01:54 +02:00
chylex
4d22626cb6
Make instability-spawned Endermites not despawn on peaceful
2019-08-02 18:18:49 +02:00
chylex
989bc6b712
Add mechanism to prevent hostile mob despawning on peaceful
2019-08-02 18:18:49 +02:00
chylex
b8538771f1
Address IDE inspections
2019-08-02 18:18:05 +02:00
chylex
43fa25ace3
Replace Chorus Flower override with a transformer
2019-08-02 18:18:05 +02:00
chylex
efb295e343
Add coremod & utilities
2019-08-02 18:18:04 +02:00
chylex
4660c0e788
Add Enhanced Brewing Stand w/ textures and custom behavior
2019-08-02 10:19:32 +02:00
chylex
9ee9876a94
Fix being unable to put potions back into Brewing Stands & modifier issues
2019-08-02 10:12:37 +02:00
chylex
79216ee6d2
Replace vanilla Brewing Stand & implement custom modifiers
2019-08-01 17:12:26 +02:00
chylex
f1b0f036fe
Move ContainerBaseCustomInventory shift-click logic into an interface
2019-08-01 14:14:14 +02:00
chylex
4395ad412f
Separate potion modifier recipes & refactor
2019-08-01 14:06:43 +02:00
chylex
482c5f7153
Change IntelliJ module names because ???
2019-08-01 04:01:26 +02:00
chylex
bb32552fda
Completely rework vanilla brewing recipes
2019-07-31 17:02:15 +02:00
chylex
d4e43614a2
Disable Kotlin assertions
2019-07-31 02:36:05 +02:00
chylex
6564bc7564
Reduce compiler warnings and inlining
2019-07-31 02:36:05 +02:00
chylex
a501bc52b0
Add Obsidian Towers territory w/ basic features
2019-07-30 11:38:19 +02:00
chylex
860dbe6c70
Update existing code to use new BlockPos extensions
2019-07-29 04:13:04 +02:00
chylex
a5002c4a26
Add BlockPos extensions for iterating spheres & overloads
2019-07-29 03:53:25 +02:00
chylex
7594de630d
Make OreGenerator return the amount of successfully generated clusters
2019-07-28 18:02:03 +02:00
chylex
6fcf9d5e57
Add Random extensions for Kotlin ranges & update existing code to use them
2019-07-26 13:19:12 +02:00
chylex
2770dc36b7
Add StructurePiece.Instance context & use it for Energy Shrine pieces
2019-07-23 15:58:45 +02:00
chylex
155145fe24
Add tile entity utilities to ItemEndermanHead
2019-07-23 12:44:09 +02:00
chylex
effff77191
Add WIP Obsidian Tower structure w/ basic layout
2019-07-22 13:08:09 +02:00
chylex
4e0be09711
Allow StructureBuild to add detached pieces
2019-07-21 14:09:00 +02:00
chylex
1555f9796d
Fix Void Bucket removing non-fluid blocks in 3x3x3 mode
2019-07-21 13:55:02 +02:00
chylex
2caeb40e55
Refactor code to reduce inner class count
2019-07-21 13:37:02 +02:00
chylex
ce07fc3c78
Slightly darken territory title shadow color
2019-07-20 09:03:54 +02:00
chylex
26c169c02e
Implement Tomb Dungeon entrance generation in Forgotten Tombs
2019-07-19 12:16:41 +02:00
chylex
ebe984eb3b
Begin work on Tomb Dungeon
2019-07-19 12:13:28 +02:00
chylex
8463037663
Update Forgotten Tombs environment (skylight, custom lightmap, fog tweaks)
2019-07-19 11:52:45 +02:00
chylex
6f1b12109c
Refactor EntityTokenHolder constructors
2019-07-19 08:55:16 +02:00
chylex
78e0010990
Refactor entity structure triggers to allow nudging by fractional x/z amounts
2019-07-18 15:47:24 +02:00
chylex
6349b8564f
Add proper FX to Spatial Dash Gem projectile
2019-07-18 05:47:41 +02:00
chylex
a5d00e1ecf
Fix default smoke color regression & allow random smoke colors
2019-07-18 05:08:04 +02:00
chylex
9532b2d3ce
Add subtitles to custom sounds & fix sound import in EntityItemIgneousRock
2019-07-18 03:44:34 +02:00
chylex
7cf058f3c8
Add Blank Token w/ crafting and duplication recipes & update Portal Token texture
2019-07-17 04:25:07 +02:00
chylex
aa3ba4ce74
Fix Portal Token crash when activating from player inventory & tweak tooltips
2019-07-17 02:39:08 +02:00
chylex
25a2a23051
Allow ParticleFadingSpot to have a random color
2019-07-16 09:39:50 +02:00
chylex
9cfd1790e2
Add texture for Spatial Dash Gem & source file for future Gems
2019-07-16 08:13:28 +02:00
chylex
3e2e18f19b
Change Energy Shrine corridor ceilings to Gloomrock Bricks
2019-07-16 01:36:14 +02:00
chylex
3b5a9ed4df
Fix Energy Shrine stair bugs (torch placement, 180° piece misalignments)
2019-07-16 01:20:44 +02:00
chylex
4b3f91bca5
Enable End skylight & custom lightmap handling
2019-07-15 05:16:54 +02:00
chylex
3e8d18b6a4
Fix filecopy.ps1 execution to support PowerShell 2
2019-07-13 17:20:01 +02:00
chylex
46cbd87194
Fix naming of Revitalization Substance sound fields
2019-07-07 17:57:45 +02:00
chylex
484866d8a9
Add Undread w/ behavior, rendering, sounds, and drops
2019-07-07 17:01:36 +02:00
chylex
03185ec29e
Add customizable wander AI distance & simplify AITargetNearby
2019-07-06 22:47:48 +02:00
chylex
e1961be29b
Address IDE inspections & fix damage processor order in EntityMobEnderman
2019-07-06 14:40:25 +02:00
chylex
430893b964
Move trinket classes to a different package
2019-07-06 09:01:40 +02:00
chylex
f91bbc22b0
Add Scorching Sword w/ recipe and special hit logic
2019-07-06 08:54:12 +02:00
chylex
de015c1f12
Refactor Block building & reorganize Block and Item setup
2019-06-24 17:13:30 +02:00
chylex
b01a5eeb86
Refactor Scorching tool code in preparation for Scorching Sword
2019-06-24 14:10:14 +02:00
chylex
f1585fffec
Implement Ender Goo purification & Revitalization Substance stack limit
2019-06-24 01:13:33 +02:00
chylex
f24cf081b7
Add Purified Ender Goo w/ textures, custom behavior, and custom bucket
2019-06-23 17:17:10 +02:00
chylex
d9f2cd1dbe
Add packet to update client's potion duration
2019-06-23 17:13:06 +02:00
chylex
491e2d9935
Allow custom smoke particle color
2019-06-23 16:15:34 +02:00
chylex
92a6a8a0f8
Refactor Goo (remove capability & fix item aging when touching multiple blocks)
2019-06-22 21:03:48 +02:00
chylex
58200d1b01
Implement Energy Cluster revitalization mechanic w/ FX
2019-06-22 18:16:00 +02:00
chylex
21b14b610b
Add ParticleBase.interpolateAge & update ParticleEnergyCluster to use it
2019-06-22 18:15:59 +02:00
chylex
368152fd09
Extract player hand position getter from ParticleEnergyTransferToPlayer
2019-06-21 20:39:51 +02:00
chylex
a58550726b
Update existing code to use the new Vec3d extension
2019-06-21 18:22:54 +02:00
chylex
f4f883f731
Add Vec3d.directionTowards extension
2019-06-21 18:21:36 +02:00
chylex
d4dd22e5b8
Implement territory detection in Energy Receptacle
2019-06-21 16:16:49 +02:00
chylex
d362f1516a
Address a few TODOs (Kotlin features, Block.translationKey, unnecessary TODOs)
2019-06-21 14:07:34 +02:00
chylex
971d91d83c
Add WIP Revitalization Substance (texture & recipe)
2019-06-20 11:39:07 +02:00
chylex
02eb09edb9
Fix worldgen Energy Clusters not being marked as inactive
2019-06-20 10:39:58 +02:00
chylex
5ee618988b
Remove unnecessary event registrations
2019-06-20 07:59:59 +02:00
chylex
a2424fa904
Update Kotlin to 1.3.40
2019-06-20 05:47:57 +02:00
chylex
4fea9793ec
Add Flint and Infernium w/ recipe and special TNT & Creeper behavior
2019-06-19 18:31:13 +02:00
chylex
35a35968ef
Add Eternal Fire
2019-06-19 13:28:35 +02:00
chylex
5b51adb612
Generate territory's default block inside the surrounding void area
2019-06-13 05:02:13 +02:00
chylex
9ac23a0cdf
Work on Forgotten Tombs territory (entrance cave generation & WIP environment)
2019-06-11 20:39:53 +02:00
chylex
0f0ac01a9d
Update generators (fix out of bounds in Blobs & The Hub, validate Ore gen chunk size)
2019-06-09 23:07:01 +02:00
chylex
7523063bb8
Fix territory title sometimes showing before the world loads
2019-06-09 23:00:08 +02:00
chylex
157d7c6b7d
Add debug toggle for territory void & fog
2019-06-09 19:43:16 +02:00
chylex
15bade1f9a
Add debug-only client command for toggles
2019-06-09 19:21:30 +02:00
chylex
2c75ea6c3b
Implement structure mirroring
2019-06-09 16:10:44 +02:00
chylex
4fb51c7fe1
Add Grave Dirt w/ texture, drops, and WIP variations
2019-06-08 20:26:47 +02:00
chylex
886b266051
Add loot pool roll type that uses Random.nextRounded on the generated float
2019-06-08 16:01:37 +02:00
chylex
50d6f959f4
Tweak biased loot pool roll definition
2019-06-08 15:58:50 +02:00
chylex
8181f1f366
Make Jar o' Dust require a block with solid top under it
2019-06-08 11:02:55 +02:00
chylex
19c8f9abda
Update existing structure code to use updated connection placement code
2019-06-07 23:29:12 +02:00
chylex
578d8688db
Move structure connection placement to IStructurePieceConnectionType
2019-06-07 23:28:33 +02:00
chylex
98da56e4ad
Fix missing block registration for Whitebark & Dusty Stone Brick double slabs
2019-06-07 19:35:11 +02:00
chylex
40df1eeb5f
Add Dusty Stone Brick Stairs & Slab
2019-06-07 17:45:06 +02:00
chylex
a1742d3a63
Update existing structure code to use the new connection system
2019-06-07 17:18:52 +02:00
chylex
4a22839a10
Refactor structure piece connection definition
2019-06-07 17:15:06 +02:00
chylex
e9d50e5cdf
Replace vanilla recipes instead of removing to stop advancement error spam
2019-06-07 12:16:15 +02:00
chylex
9bc8be9f6c
Update existing structure code to use the new interfaces
2019-06-06 16:53:58 +02:00
chylex
768e117595
Redo interfaces for structure pieces to reduce code duplication
2019-06-06 16:52:22 +02:00
chylex
b4a18fcc86
Fix IStructureWorld.placeWalls bug, add IBlockPicker constructor & null structure locator
2019-06-06 15:24:49 +02:00
chylex
68823d9036
Add rotation argument to '/hee structure piecesdev' command
2019-06-06 15:23:21 +02:00
chylex
504a39b0c3
Add territory environment client ticking & void center offset
2019-06-05 10:25:29 +02:00
chylex
f7d09c17ab
Add void factor into debug overlay instead of logging to console
2019-06-05 10:18:07 +02:00
chylex
592663ea6e
Rewrite portal teleportation cooldown to fix relog & double dip bugs
...
(i.e. instant teleport after relogging, and no teleport after first
teleporting outside a portal)
2019-06-04 20:46:41 +02:00
chylex
5184a4dcbd
Tweak Portal Token texture & fix wrong color order
2019-06-04 18:17:52 +02:00
chylex
dcb743e198
Add a WIP command to spawn Portal Tokens
2019-06-04 16:19:59 +02:00
chylex
cdb77123d5
Implement creative mode Portal Token teleportation/generation
2019-06-04 16:16:38 +02:00
chylex
613c3ba725
Fix wrong territory spawn/interest point Y value
2019-06-04 16:14:32 +02:00
chylex
5886a2027f
Add Jar o' Dust w/ special rendering, behavior, and recipes (and a few issues)
2019-06-03 08:31:26 +02:00
chylex
e1bbff6ec6
Update existing code to use the new Tessellator extensions
2019-06-03 02:03:31 +02:00
chylex
756024f1cf
Add Tessellator extensions
2019-06-03 02:02:42 +02:00
chylex
8f82173f11
Add Infused Glass w/ connected texture and recipe
2019-06-01 12:18:09 +02:00
chylex
b015ebd949
Fix Dusty Stone not being harvestable using Scorching Tools
2019-06-01 12:12:42 +02:00
chylex
e1e119ca46
Add interface for blocks w/ multiple harvest tools
2019-06-01 12:12:23 +02:00
chylex
3a7964a20a
Use Map.getValue instead of [key]!!
2019-06-01 03:04:27 +02:00
chylex
86aabd10bb
Refactor burn time handling in ItemIgneousRock
2019-06-01 01:57:02 +02:00
chylex
3a63b7a724
Fix IDE warnings
2019-06-01 01:56:28 +02:00
chylex
e62cdef24c
Remove unnecessary return type declarations
2019-06-01 01:55:28 +02:00
chylex
e9afad1260
Update existing code to use the new Block/IBlockState extensions
2019-06-01 01:34:22 +02:00
chylex
6cf9966804
Add Block & IBlockState extensions
2019-06-01 01:27:46 +02:00
chylex
347d8db4d2
Redo Whitebark Log side texture
2019-05-31 23:03:47 +02:00
chylex
aa1870e475
Add WIP Dusty Stone (assets, drops, recipes)
2019-05-31 03:11:02 +02:00
chylex
d5def412a8
Add Whitebark wood blocks (Log, Bark, Planks, Stairs, Slabs)
2019-05-16 02:00:47 +02:00
chylex
84e5246e21
Add ItemBlockSlabFuel for wooden slabs
2019-05-16 00:14:36 +02:00
chylex
1bda5c1181
Make Infused TNT, Ancient Cobweb, Dry Vines flammable
2019-05-16 00:13:37 +02:00
chylex
7f83098454
Set void parameters for The Hub
2019-05-15 17:52:10 +02:00
chylex
f163aa0ccc
Implement client-side void effects
2019-05-15 17:52:10 +02:00
chylex
f54b382a3c
Implement ellipsoid void with custom damage
2019-05-15 17:43:30 +02:00
chylex
aa1d04f640
Add 'wither' damage title
2019-05-15 17:12:59 +02:00
chylex
984ffcc550
Cache value of TerritoryInstance.topLeftChunk & add centerPoint
2019-05-15 16:26:01 +02:00
chylex
fdc82784d1
Minor formatting fixes
2019-05-15 02:58:33 +02:00
chylex
bde0cc8a1e
Refactor TerritoryRenderer
2019-05-15 02:57:26 +02:00
chylex
2019e1f32b
Refactor all uses of Minecraft class to use the new helper
2019-05-13 20:06:07 +02:00
chylex
fcac20a8b6
Add helper for Minecraft class
2019-05-13 20:01:39 +02:00
chylex
f62517cd0f
Update territory environment parameters for The Hub
2019-05-13 00:56:24 +02:00
chylex
c6db72a92b
Implement skycube, skydome, and sun renderers
2019-05-13 00:47:54 +02:00
chylex
58ebcf08dc
Remove skyColor and define a general environment renderer
2019-05-12 19:51:00 +02:00
chylex
519b5dad7f
Implement The Hub generation & Token handling
2019-05-01 14:26:52 +02:00
chylex
872ab0156e
Add territory entry for Forgotten Tombs
2019-05-01 14:24:32 +02:00
chylex
58455ff81f
Add helper for portal generation
2019-05-01 14:08:58 +02:00
chylex
93b0e5ce9d
Change NBTTagCompound.getEnum to return null on invalid string
2019-05-01 13:42:07 +02:00
chylex
33cdadcf42
Implement Token Holder charge & special territory-based behaviors
2019-05-01 05:53:09 +02:00
chylex
583a161276
Add a simple interface for parameterized noise generation
2019-04-30 03:49:37 +02:00
chylex
7c7cd36dc7
Add cave generation system w/ a few basic component implementations
2019-04-29 21:06:25 +02:00
chylex
ca051544c5
Implement blob generation strategies
2019-04-29 17:21:48 +02:00
chylex
a4b7205303
Tweak XP drops of End Powder Ore
2019-04-29 17:17:21 +02:00
chylex
c0df0be37f
Add base classes for blob generation
2019-04-29 17:17:20 +02:00
chylex
c9ba15aadb
Move SegmentedWorld size validation into chunk generator
2019-04-29 17:17:20 +02:00
chylex
2f62d42908
Add RandomRange
2019-04-29 17:17:20 +02:00
chylex
8ee9d2ce26
Add a Size constructor that initializes all axes with one value & expand method
2019-04-28 23:36:50 +02:00
chylex
3f93652e4e
Add ore generation system with basic techniques (single, adjacent, distance, air checking)
2019-04-26 02:24:29 +02:00
chylex
2d2803296e
Minor formatting fixes, refactorings, and a comment tweak
2019-04-26 01:24:46 +02:00
chylex
27864ee796
Work on territory generation (default block, boundary checks, block placement)
2019-04-25 22:24:07 +02:00
chylex
2b7509dcf4
Add extensions (Vec3d.withY/scaleY, Facing4/6.fromDirection)
2019-04-25 02:04:08 +02:00
chylex
7604aee5d9
Fix trinkets slot causing inventory sync crash when changing dimensions
2019-04-20 14:13:03 +02:00
chylex
9e89d058b5
Implement territory spawn points & teleportation
2019-04-20 13:52:48 +02:00
chylex
d241ad5ca3
Add territory entry for The Hub
2019-04-20 13:51:26 +02:00
chylex
166f1537a3
Add Vec3d.toYaw extension
2019-04-20 13:48:31 +02:00
chylex
9933112e81
Fix stupid crash with Void Portal trying to render on non-existent blocks
2019-04-20 11:18:39 +02:00
chylex
9ff64ec118
Rename OverworldTeleporter to DimensionTeleporter
2019-04-20 11:02:33 +02:00
chylex
ec0f9bbc99
Add remapRange variation for Doubles & Vec3d.scale w/ int/float factor
2019-04-20 09:50:28 +02:00
chylex
569a3274da
Make SegmentedWorld an IStructureWorld & implement triggers
2019-04-19 21:19:09 +02:00
chylex
0c245d8669
Fix broken custom block state mappers after a refactoring
2019-04-19 16:28:04 +02:00
chylex
3e93223584
Move chunk generator and world provider classes into different packages
2019-04-19 10:03:31 +02:00
chylex
b52f21db29
Use custom End world folder & add TODOs to chunk generator
2019-04-19 09:56:02 +02:00
chylex
64bc52393c
Add WIP Token Holder (model, texture, basic behavior)
2019-04-18 13:16:49 +02:00
chylex
f2c82b76d1
Add packet for instantly setting entity motion
2019-04-18 13:07:35 +02:00
chylex
1286e5e1f3
Add ByteBuf.writeFloatVec/readFloatVec extension
2019-04-18 13:07:35 +02:00
chylex
8ce6c7d0ba
Remove debug chunk generator
2019-04-17 20:22:12 +02:00
chylex
cb3b3a3a52
Add territory chunk generator
2019-04-17 20:20:04 +02:00
chylex
9150fc8b86
Add a basic 'segment' system for End chunk generation
2019-04-17 17:59:35 +02:00
chylex
bb90999131
Disable world border in the End
2019-04-17 10:25:33 +02:00
chylex
26c6f1bdc1
Add territory title renderer
2019-04-17 06:24:29 +02:00
chylex
9fbc3c4f01
Update DCEVM settings to fix Forge event hot swap
2019-04-17 05:53:49 +02:00
chylex
5fec36f39d
Move client model and renderer registrations to ModRendering
2019-04-16 09:23:22 +02:00
chylex
897dd7fa7c
Add TODO to StructurePiece & fix comment in BlockAbstractChest
2019-04-16 07:15:26 +02:00
chylex
0721129e38
Add client-side Scaffolding structure detection and saving
2019-04-16 07:00:09 +02:00
chylex
f557ded6e3
Add Energy Shrine to '/hee structure' command
2019-04-16 06:55:21 +02:00
chylex
73a92a9258
Add Void Portal GUI & inner portal blocks w/ Token activation and teleportation
2019-04-16 06:55:21 +02:00
chylex
f3a543a075
Add The Hub territory description
2019-04-16 04:50:37 +02:00
chylex
158d208608
Implement return End Portals
2019-04-15 10:08:37 +02:00
chylex
95316fa75b
Add portal controller interface & contact tracking, refactor inner area detection
2019-04-15 10:08:37 +02:00
chylex
e67b1dc9d0
Update existing code to use new NBT extensions & tweak formatting
2019-04-15 09:04:51 +02:00
chylex
a84e5583c3
NBT extensions (add getOrCreateCompound & Entity ones, move ItemStack ones)
2019-04-15 09:02:07 +02:00
chylex
47d4063026
Add storage for territory data & player Portal Tokens
2019-04-15 03:16:33 +02:00
chylex
d57b9d21b1
Add World.perSavefileData extension
2019-04-15 02:43:09 +02:00
chylex
62f1e8bfa4
Add Void Portal blocks
2019-04-14 09:44:29 +02:00
chylex
5de2fc8d4e
Prepare portal code for adding new portal types
2019-04-14 08:37:26 +02:00
chylex
0bc0f67b59
Allow skipping teleport event in Teleporter
2019-04-13 00:05:32 +02:00
chylex
b69952e479
Add ItemStackHandler -> IInventory adapter
2019-04-12 17:40:26 +02:00
chylex
9a5b0fb1b7
Make SlotReadOnly a wrapper & add SlotFixValidityCheck because vanilla is stupid
2019-04-12 17:36:07 +02:00
chylex
34272dcd39
Add SlotWrapper & base chest container with wrapped slots
2019-04-12 17:31:27 +02:00
chylex
af9aff65c4
Refactor Forge capabilities & add helpers and extensions to simplify code
2019-04-12 02:44:08 +02:00
chylex
bc2c2de5b7
Rename BlockEndPortalCustom & refactor a few things
2019-04-11 16:59:29 +02:00
chylex
4cc75f1388
Automatically spawn inner portal blocks when placing the controller block
2019-04-11 14:54:49 +02:00
chylex
bc4134dc3d
Move portal fading animation from End Portal code to base classes
2019-04-11 04:06:56 +02:00
chylex
cf5f940513
Add WIP Portal Token (texture & visuals)
2019-04-10 23:57:23 +02:00
chylex
3d3db3f497
Setup territory environment overrides in WorldProviderEndCustom
2019-04-10 23:20:07 +02:00
chylex
fb594b135c
Add classes to describe territory properties
2019-04-10 23:17:50 +02:00
chylex
38b858c360
Customize Enderman spawning rules in Overworld
2019-04-08 20:34:29 +02:00
chylex
0cf09810e1
Add WIP Enderman entity (loot, despawning, basic battle & teleportation logic)
2019-04-08 14:35:37 +02:00
chylex
e4edb5543a
Implement Enderman water debuff logic
2019-04-08 14:30:21 +02:00
chylex
ded8ea3740
Implement Enderman teleportation logic
2019-04-08 14:29:30 +02:00
chylex
c21fcbba7e
Force instant rotation of entities staring at something during teleportation
2019-04-08 14:09:12 +02:00
chylex
fee17f28da
Add fading pixel particle
2019-04-08 14:07:49 +02:00
chylex
e251e1635e
Add AI to watch current target without moving
2019-04-07 21:28:52 +02:00
chylex
55b2ca902b
Fix continuous AI tasks to actually trigger every tick
2019-04-07 19:31:17 +02:00
chylex
053e077e7e
Update existing code to use new Vec3d utilities
2019-04-07 17:16:51 +02:00
chylex
d2de5f6e2a
Add Vec3d utilities (fromXZ, fromYaw, addY, subtractY)
2019-04-07 17:16:00 +02:00
chylex
05b4964cac
Implement Enderman block handling logic
2019-04-07 16:29:11 +02:00
chylex
a02d2addea
Update existing code that used Teleporter's extended range
2019-04-06 15:02:41 +02:00
chylex
a208d65243
Refactor Teleporter effect range & allow silent teleportation (no sound/particles)
2019-04-06 15:02:10 +02:00
chylex
3680b76503
Add a debug-only hack to enable infinite banner textures
2019-04-04 11:40:08 +02:00
chylex
6ac3bd673f
Fix unused imports & simplify Pos in Stronghold pieces
2019-04-04 11:32:52 +02:00
chylex
d8cf7c43d2
Split Energy Shrine 180° stairs to fix Gloomtorch placement & improve AABBs
2019-04-04 10:37:11 +02:00
chylex
73c3738dd7
Implement Energy Shrine trigger entity for particle and mob spawn control
2019-04-03 21:30:56 +02:00
chylex
3eca01b4b7
Make trigger entity's type public
2019-04-03 21:09:28 +02:00
chylex
4603fa2b0d
Enable trigger entity updates on client side
2019-04-03 17:48:11 +02:00
chylex
178b920417
Update Stronghold trigger handlers for the new interface
2019-04-03 17:45:00 +02:00
chylex
9becaa84ee
Modify trigger entity interface (custom world validation, default serialization impl)
2019-04-03 17:44:59 +02:00
chylex
12cda08d04
wtf intellij
2019-04-03 11:54:49 +02:00
chylex
ba61241094
Implement Energy Shrine generation & surface pillars
2019-04-03 11:52:39 +02:00
chylex
7de6590e3f
Disable vanilla Stronghold generation
2019-04-02 09:39:23 +02:00
chylex
35d8faef4c
Implement Energy Shrine builder
2019-04-01 20:29:10 +02:00
chylex
c8453fd9b9
Refactor Stronghold classes to match recent changes & cleanup generator
2019-04-01 20:18:44 +02:00
chylex
1b41e14b1f
Minor refactoring (Size, PosExt, OverworldFeatures)
2019-04-01 20:17:07 +02:00
chylex
68867e5759
Update IStructureDescription's structure locator to take PosXZ
2019-04-01 20:15:57 +02:00
chylex
1ca7d57a14
Add IStructureBuild w/ list of bounding boxes forming the generated structure
2019-04-01 20:14:37 +02:00
chylex
fdd785d9f6
Add Size.getPos(Alignment)
2019-04-01 20:12:27 +02:00
chylex
f43c589533
Add PosXZ utility data class
2019-04-01 20:05:20 +02:00
chylex
0d4bf8c40d
Add a bunch of Energy Shrine rooms
2019-03-31 15:14:43 +02:00
chylex
291618776f
Add Energy Shrine main room pieces & abstract room class
2019-03-31 14:47:58 +02:00
chylex
cc52a3d731
Add Energy Shrine corridor pieces
2019-03-31 14:43:28 +02:00
chylex
3a979793b7
Add Energy Shrine piece connection types
2019-03-31 14:34:43 +02:00
chylex
0ae433b166
Add Energy Shrine banner generator
2019-03-31 14:32:14 +02:00
chylex
f49d735270
Add Energy Shrine block palette & base piece class
2019-03-31 14:32:14 +02:00
chylex
f941bf6133
Add VM parameters to improve DCEVM performance
2019-03-31 13:53:39 +02:00
chylex
c2cee5d5cd
Refactor and cleanup StrongholdBuilder
2019-03-31 09:49:38 +02:00
chylex
d48dff9fc8
Refactor some structure utilities into an abstract class in IStructureBuilder
2019-03-31 09:39:52 +02:00
chylex
81f8cadb86
Update existing code to use updated Random.removeItem extensions
2019-03-31 08:27:37 +02:00
chylex
69b91d88da
Fix inconsistencies between Random.removeItem and Random.nextItem
2019-03-31 08:26:31 +02:00
chylex
241eb42b0c
Update existing code to use IBlockState facing extensions
2019-03-31 08:03:30 +02:00
chylex
1d31272418
Rename EnumFacingExt & add IBlockState extensions for facing
2019-03-31 08:03:30 +02:00
chylex
b1201e0088
Add Energy Shrine loot tables
2019-03-31 04:05:03 +02:00
chylex
96c3f24be3
Add loot table function to pick a random Smooth Gloomrock color
2019-03-31 04:00:18 +02:00
chylex
971de3e0b4
Add Infusion.byName & basic loot table function to apply random infusions
2019-03-30 16:21:59 +01:00
chylex
c119b52247
Minor formatting fixes
2019-03-30 15:29:25 +01:00
chylex
ee44e029ea
Add a loot table property that allows sorting stacks in a specific order
2019-03-30 13:16:46 +01:00
chylex
4a191ee98e
Separate loot table and loot pool configuration to fix weirdness
2019-03-30 09:38:57 +01:00
chylex
7cd00e9c4a
Propertly define how structure piece connection attachment should work
2019-03-30 07:13:40 +01:00
chylex
71fb850f98
Add IStructureTrigger for colored beds
2019-03-30 03:17:33 +01:00
chylex
a4eb927ef7
Fix filecopy.ps1 to work on older versions of PowerShell
2019-03-28 21:29:35 +01:00
chylex
e5ea8377b0
Allow specifying position of starting structure piece
2019-03-20 11:29:38 +01:00
chylex
e1932d141a
Add support for even-sized structure piece connections
2019-03-20 11:29:38 +01:00
chylex
a5fde1de74
Add new subcommands to '/hee structure' (resetcache, norots)
2019-03-20 10:57:29 +01:00
chylex
dea6d315a0
Improve Smooth Gloomrock Stairs side texture
2019-03-18 11:16:54 +01:00
chylex
045bbe3f11
Update Stronghold classes to use Air singleton
2019-03-17 12:04:01 +01:00
chylex
9f05e04796
Add IStructureWorld.placeWalls & IBlockPicker.Air
2019-03-17 12:02:31 +01:00
chylex
86be7ad8d6
Add Stronghold to '/hee structure' command
2019-03-16 18:42:15 +01:00
chylex
0dc7b2ecc2
Add a debug command for structures
2019-03-16 18:39:02 +01:00
chylex
9a36fba5fa
Improve Smooth Gloomrock Slab side texture
2019-03-16 17:39:52 +01:00
chylex
2e2cd502cc
Reorganize all GUI and container-related classes into new packages
2019-03-16 14:20:23 +01:00
chylex
072be51c35
Reorganize all rendering-related classes into new packages
2019-03-16 14:03:02 +01:00
chylex
21ea330124
Add script used to generate Stardust Ore texture variations
2019-03-16 12:04:18 +01:00
chylex
d133636386
Implement Death Flower withering logic
2019-03-16 11:58:00 +01:00
chylex
713d22105d
Update EndermiteTeleportLogic to use Teleporter.nearLocation
2019-03-16 09:53:16 +01:00
chylex
b3beeb114d
Add Teleporter.nearLocation to generalize multiple teleport attempts
2019-03-16 09:53:05 +01:00
chylex
d473083f5a
Make Teleporter.resetFall true by default
2019-03-16 09:09:14 +01:00
chylex
75ea906d23
Tweak Ring of Hunger's balance
2019-03-15 20:25:50 +01:00
chylex
d9188f4d60
Trigger item use stat when a Trinket breaks
2019-03-15 20:25:36 +01:00
chylex
6e264ee58a
Minor formatting fixes
2019-03-15 15:22:03 +01:00
chylex
8243673e0e
Replace vanilla Totem of Undying w/ custom Trinket logic
2019-03-15 15:13:29 +01:00
chylex
7e6b47d832
Add a 'horribly dying Villager' entity
2019-03-15 13:53:58 +01:00
chylex
0671b10aa9
Add growing pixel particle
2019-03-15 13:53:58 +01:00
chylex
ba97cf077e
Add pixel particle texture
2019-03-15 13:14:32 +01:00
chylex
d513c89514
Replace uses of deprecated I18n class
2019-03-14 19:07:20 +01:00
chylex
00ac7bf8f8
Add customizable FX when a Trinket is broken
2019-03-01 17:21:56 +01:00
chylex
48befaf2d2
Reduce log spam from Igneous Rock smelting transformations
2019-03-01 15:09:11 +01:00
chylex
676e4207f4
Fix/workaround log warnings at startup
2019-03-01 14:54:38 +01:00
chylex
03cd848e5b
Add Energy Cluster inventory texture & localized name
2019-03-01 14:45:55 +01:00
chylex
070a949eea
Implement Dispersed Cluster generation
2019-02-28 21:33:58 +01:00
chylex
b0bfe622a0
Generalize worldgen chunk grid logic & fix negative coordinates
2019-02-28 21:09:38 +01:00
chylex
2c506b4436
Tweak behavior of Ancient Cobweb & Dry Vines to work better in Strongholds
2019-02-28 14:09:21 +01:00
chylex
6482e44cc3
Finish Stronghold generation (tweak weights and piece ordering)
2019-02-28 14:07:40 +01:00
chylex
213bb39121
Update WorldToStructureWorldAdapter to take Random in constructor
2019-02-28 14:01:05 +01:00
chylex
e2ec225634
Fix a few bugs & finish up Stronghold pieces
2019-02-28 13:59:36 +01:00
chylex
664e957b84
Update Stronghold code for new PaletteBuilder & IStructureGeneratorFromFile
2019-02-28 10:27:24 +01:00
chylex
5029eb41ed
Add methods to save structures into files
2019-02-28 10:26:22 +01:00
chylex
58ef583d46
Add BoundingBox.size
2019-02-28 09:58:55 +01:00
chylex
402b72bac8
Rewrite PaletteBuilder to allow palettes for structure development
2019-02-28 09:58:08 +01:00
chylex
fcff4b5380
Add PS script to copy file into clipboard
...
AWT Toolkit is bork..
2019-02-27 22:30:50 +01:00
chylex
df101cad2a
Prepare to add more PowerShell scripts, woo!
2019-02-27 22:29:28 +01:00
chylex
f463d917d4
Add Scaffolding
2019-02-27 17:22:31 +01:00
chylex
c6e8c56c26
Implement Stronghold generation w/ Eye of Ender search (and tweaks)
2019-02-27 12:44:36 +01:00
chylex
7cee8db35e
Implement Stronghold builder & update size and pieces
2019-02-25 10:48:43 +01:00
chylex
cdc6321f25
Add OverworldFeatures to register worldgen
2019-02-24 22:39:47 +01:00
chylex
430692cdef
Add BoundingBox.center
2019-02-24 22:35:52 +01:00
chylex
f1afdcd3c7
Minor code tweaks & add ignored packages in autocomplete
2019-02-24 13:26:02 +01:00
chylex
ea7804d8dc
Add a few utilities to structure & weighted list classes
2019-02-24 13:18:44 +01:00
chylex
346896e2df
Implement Stronghold piece types & custom piece Instance
2019-02-24 13:07:03 +01:00
chylex
03d9663460
Add Stronghold stair connection that cannot connect to doors
2019-02-24 11:11:14 +01:00
chylex
2dfa54db14
Work on Stronghold pieces (fix portal connections, allow merging relics into doors)
2019-02-24 11:09:16 +01:00
chylex
3f08d6d011
Work on structure piece code (merging, chaining & removal, mutability)
2019-02-23 15:51:37 +01:00
chylex
c2def2fc6e
Add Rotation4 w/ permutation picker to EnumFacingExt
2019-02-23 14:24:09 +01:00
chylex
8fd1831e06
Change setupRecipeNBT methods to take an ItemStack instead of IRecipe
2019-02-23 14:22:06 +01:00
chylex
c612e94eaf
Add MutableWeightedList
2019-02-22 09:13:15 +01:00
chylex
ad297cdfc9
Update Teleporter to use sendToTracking
2019-02-16 02:02:33 +01:00
chylex
7cef62bc9a
Add ModNetwork.sendToTracking
2019-02-16 00:10:28 +01:00
chylex
72510821d7
Add constants and extensions for entity attributes
2019-02-15 17:52:42 +01:00
chylex
9a35db35bd
Add Enderman isShaking property
2019-02-15 17:47:20 +01:00
chylex
a6c52b048f
Fix Enderman Head rendering issues (culling, default transform)
2019-02-15 17:03:43 +01:00
chylex
eb7913e453
Minor refactoring (missing SideOnly, import order, comment)
2019-02-14 18:00:42 +01:00
chylex
59903fcf14
Add Enderman Head w/ item and armor model, and a hacked up block
2019-02-14 16:08:16 +01:00
chylex
d98fed7e19
Add Random.nextVector2 extension
2019-02-14 12:50:49 +01:00
chylex
ccb7b68a25
Add entity AI for picking up blocks
2019-02-13 23:09:06 +01:00
chylex
4e81ee0762
Make entity teleportation instant client-side
2019-02-13 18:07:06 +01:00
chylex
cd5c31f574
Refactor Teleporter to randomize particle position by size of teleported object
2019-02-13 18:04:43 +01:00
chylex
6282bf832d
Refactor Teleporter to use teleported entity's sound category by default
2019-02-13 12:27:15 +01:00
chylex
e9de4593b4
Add World extension for per-dimension storage
2019-02-11 19:25:12 +01:00
chylex
5ac5d72dc5
Implement Death Flower healing using End Powder
2019-02-11 18:22:17 +01:00
chylex
1050084452
Add WIP Death Flower (variations, models, textures)
2019-02-11 18:20:25 +01:00
chylex
a5b260e47c
Add base for custom particle textures
2019-02-11 10:41:41 +01:00
chylex
a6cf78fec4
Add base block and EnumPlantType for plants that grow on End Stone
2019-02-10 17:41:25 +01:00
chylex
10c4298247
Ensure enum modifications are applied as early as possible
2019-02-10 15:02:33 +01:00
chylex
5ab345b67e
Minor formatting fixes and updates
2019-02-10 14:59:18 +01:00
chylex
16d4730513
Add IOffset.Gaussian and IColor.toVec
2019-02-10 14:57:52 +01:00
chylex
d58ef7e81e
Refactor block property definitions
2019-02-10 10:24:36 +01:00
chylex
9e52d5ffd2
Replace PropertyDefault.java (Kotlin fixed the compile error?)
2019-02-10 10:11:49 +01:00
chylex
cdb1540850
Change Energy Oracle recipe
2019-02-09 14:52:30 +01:00
chylex
903636aadd
Fix Void Miner not mining some blocks because shit's hardcoded
2019-02-09 13:55:27 +01:00
chylex
79a083374b
Implement Stronghold Silverfish spawner & trap triggers
2019-02-09 10:13:51 +01:00
chylex
e7921103e7
Define Stronghold size & update Stone Brick palette and checks
2019-02-09 10:02:02 +01:00
chylex
2a5a8048f9
Allow constructing AxisAlignedBB using Size
2019-02-09 09:51:29 +01:00
chylex
50b38a5255
Tweak technical trigger entity timer
2019-02-09 09:49:52 +01:00
chylex
a844e2aa02
Allow delaying Silverfish hiding AI & tweak summon AI
2019-02-09 09:44:47 +01:00
chylex
409ba7ab47
Fix Stronghold corridors not generating air inside
2019-02-09 09:02:09 +01:00
chylex
72f146d0a8
Add all Stronghold structure pieces (without Silverfish triggers)
2019-02-06 06:44:35 +01:00
chylex
8d187d4d5d
Add Stronghold loot tables
2019-02-05 05:06:08 +01:00
chylex
b9343debe0
Add Stronghold block palette
2019-02-05 05:04:18 +01:00
chylex
170bcdc801
Add base classes for worldgen structures made of connected pieces
2019-02-05 04:21:11 +01:00
chylex
2521aac0c0
Add FutureBlocks to help 1.13 transition & make Loot Chest inventory public
2019-02-05 03:38:08 +01:00
chylex
7c91238331
Add WIP Knowledge Note (texture & item registry entry)
2019-02-04 22:11:40 +01:00
chylex
22230fe233
Tweak item organization & Energy Cluster sounds
2019-02-04 21:28:28 +01:00
chylex
46c5a9bf67
Add a technical entity to handle custom triggers
2019-02-04 17:35:54 +01:00
chylex
619fde1d88
Add IStructureTriggers for generic entities and tile entities
2019-02-04 17:32:23 +01:00
chylex
70271512a3
Add base class for technical entities
2019-02-04 17:32:22 +01:00
chylex
44017a5039
Add IStructureTriggers for concrete tile entities (Chests, Flower Pots, Energy Clusters)
2019-02-03 17:47:53 +01:00
chylex
3f771e0797
Add IStructureTrigger wrapper for rotations
2019-02-03 17:34:45 +01:00
chylex
9029fc2d81
Add IStructureWorld adapter to place structures into a World
2019-02-03 16:43:21 +01:00
chylex
ed664e03ba
Add IStructureWorld wrappers for offset and rotations
2019-02-03 16:38:57 +01:00
chylex
c44e434457
Add custom structure file loading & block palette system
2019-02-03 15:38:00 +01:00
chylex
7ca5371ca8
Add key interfaces for worldgen structures
2019-02-03 15:17:08 +01:00
chylex
bb348ef1d1
Add option to modify loot pool roll bias in loot tables
2019-02-02 22:57:32 +01:00
chylex
a9e46c4f1d
Add option to disable stack splitting in loot tables
2019-02-02 22:52:57 +01:00
chylex
05bb8dcb36
Add support for custom properties in loot pool names
2019-02-02 22:52:16 +01:00
chylex
fec0b00928
Add utilities for worldgen (BoundingBox, Size, EnumFacing tweaks)
2019-02-01 21:36:59 +01:00
chylex
f5c7736f9e
Update Random.nextItem extensions (enums & nullability)
2019-02-01 21:09:41 +01:00
chylex
77c2a05a64
Add a few utilities (WeightedList.toString, BlockPos.min/max, generics)
2019-01-25 18:14:00 +01:00
chylex
bdaa344c55
Fix not being able to place Torches on Stone Brick Wall blocks
2019-01-25 14:51:50 +01:00
chylex
85c7667474
Fix Tables stalling when it fails to assign new processes to unassigned Pedestals
2019-01-23 17:57:03 +01:00
chylex
97fac2e3b1
Implement supporting item mechanic for Tables & tweak default Pedestal status color
2019-01-23 16:48:13 +01:00
chylex
7134f3ee89
Update Accumulation Table (rewrite serializer, report blocked work ticks)
2019-01-23 16:21:44 +01:00
chylex
ba29e197d2
Allow Table processes to report successful/blocked work tick w/ particles
2019-01-23 16:18:10 +01:00
chylex
f9a72c9ab4
Fix Pedestal breaking when marked as dedicated output while running a process
2019-01-23 13:36:22 +01:00
chylex
be7cf98a61
Add a few general Table process serializers
2019-01-23 13:35:18 +01:00
chylex
2a53e20018
Move Table process interfaces into a separate package
2019-01-23 11:34:58 +01:00
chylex
565f2c8fe8
Add a WIP command to test Causatum stages
2019-01-22 08:32:41 +01:00
chylex
6c6142d429
Add Ender Causatum stages and storage
2019-01-22 08:32:40 +01:00
chylex
b21337e482
Refactor Tables (block construction, process serialization, generics, naming)
2019-01-21 15:11:02 +01:00
chylex
63e4afad9f
Implement non-silent Table Pedestal input replacement & tweak output smoke particles
2019-01-21 10:47:01 +01:00
chylex
c3058e2cab
Fix missing Table process lifecycle call in TableProcessList.remove(predicate)
2019-01-21 05:04:18 +01:00
chylex
6fba676d03
Minor refactoring (fix imports, unnecessary parameter, inlining)
2019-01-20 11:46:20 +01:00
chylex
bca7932d8b
Fix Table process not stopping when one of its Pedestals is unlinked
2019-01-20 11:01:40 +01:00
chylex
89ef11a389
Refactor Table process handling and lifecycle
2019-01-20 11:01:39 +01:00
chylex
eb5d5a7b32
Add particle effects to Tables (Energy draining, Pedestal processing)
2019-01-20 07:55:58 +01:00
chylex
85616a0b53
Refactor duplicate code in Particle classes
2019-01-19 10:53:43 +01:00
chylex
e8a4422676
Add particle effect when charging a held item with Energy
2019-01-19 03:28:48 +01:00
chylex
7bcb025bcb
Refactor Energy Cluster particle & add base particle class for Energy transfers
2019-01-19 03:00:36 +01:00
chylex
1545f62ff3
Fix invalid Line particle shape when amount of points equals 1
2019-01-18 12:48:11 +01:00
chylex
f8660f4af5
Implement thrown Igneous Rock FX
2019-01-18 05:59:26 +01:00
chylex
cba2b0fbdb
Refactor PacketClientFX and all FX objects to use the new system
2019-01-18 05:04:24 +01:00
chylex
6791ed30b4
Create reusable FX data and handler classes w/ common parameters
2019-01-18 05:00:35 +01:00
chylex
548953bf9a
Add a mechanism to toggle AI tasks
2019-01-18 03:45:53 +01:00
chylex
f9d4542c90
Fix double Dark Chest render bounding box
2019-01-18 01:17:41 +01:00
chylex
4b4124821e
Implement Ocelot sitting AI for custom Chests
2019-01-18 01:11:10 +01:00
chylex
8cd98142ff
Trigger instability from Energy Cluster leaks and breaking
2019-01-17 23:40:27 +01:00
chylex
fe6dcbc990
Implement Energy Cluster health-based leaking & rebalance leak values
2019-01-17 23:00:18 +01:00
chylex
049717c780
Implement Energy Cluster proximity
2019-01-17 08:39:27 +01:00
chylex
69479edf9c
Refactor Energy Cluster leaking mechanics & update region instability leak
2019-01-17 08:24:14 +01:00
chylex
e8b9e680ed
Implement a single-block Corrupted Energy leak & use it in End Portal
2019-01-17 08:15:24 +01:00
chylex
50c2518f91
Allow resetting dimension instability action multiplier & tweak naming
2019-01-17 05:40:28 +01:00
chylex
48d53d1e7d
Implement AI that targets on eye contact
2019-01-13 20:03:57 +01:00
chylex
16f868bd19
Refactor targeting AI to simplify code
2019-01-13 17:08:37 +01:00
chylex
d8755dbfce
Replace vanilla Enderman base behavior and rendering
2019-01-11 16:23:13 +01:00
chylex
d7eaf48fc2
Add Riding infusion to Ender Pearls
2019-01-10 20:19:26 +01:00
chylex
0c2d6d5956
Fix Ender Pearls going too far when phasing & increase bounding box size
2019-01-10 20:02:08 +01:00
chylex
d815c57456
Tweak code style in packets
2019-01-10 19:58:32 +01:00
chylex
a6990f4e43
Add a packet that forces dismount at a set location during teleportation
2019-01-10 19:54:22 +01:00
chylex
8afd19a6ad
Implement Looting loot table condition
2019-01-10 15:39:30 +01:00
chylex
e289f60713
Generalize Fortune loot condition
2019-01-10 15:38:45 +01:00
chylex
a8bf0fad76
Fix Spatial Dash Gem range & implement infusions (capacity, distance, speed, vigor)
2019-01-10 11:35:03 +01:00
chylex
525a0a6a23
Implement Energy Oracle infusions (capacity, distance, vigor)
2019-01-10 11:02:57 +01:00
chylex
5d5efb3c29
Add infusions for certain Energy items & Vigor level calculations
2019-01-10 11:00:02 +01:00
chylex
35cfad4123
Refactor infusion construction & tweak colors of some infusions and Binding Essence
2019-01-09 19:37:14 +01:00
chylex
51f8d3b281
Replace Eye of Ender w/ custom recipe, movement behavior, and FX
2019-01-09 18:08:45 +01:00
chylex
e1c0ce60af
Add glitter particle type
2019-01-09 16:27:03 +01:00
chylex
a424f8fc44
Minor style fixes
2019-01-09 16:06:59 +01:00
chylex
a11aac50d2
Implement a few Ender Pearl infusions (harmless, phasing, slow)
2019-01-08 11:50:05 +01:00
chylex
e1de134d35
Add Infused Ender Pearl item & infusion list to the entity
2019-01-08 11:31:16 +01:00
chylex
cd3948b981
Replace vanilla Ender Pearl entity w/ custom impact behavior
2019-01-08 11:02:21 +01:00
chylex
7d62af8e9e
Add block position as a parameter to RayTracer collide check callback
2019-01-08 10:32:40 +01:00
chylex
7f35b2af63
Fix missing damage implementation in Teleporter
2019-01-07 20:20:15 +01:00
chylex
d2ecdffd6a
Fix minor style issues (imports, ByteBuf usage, Item translation key prefixing)
2019-01-07 14:28:13 +01:00
chylex
c17a4cddb6
Tweak Void Salad to use the "starve" death message
2019-01-07 14:23:38 +01:00
chylex
360537af31
Refactor Damage to allow null remote source for indirect damage
2019-01-07 14:09:36 +01:00
chylex
4a7da9e973
Add Endersol w/ assets
2019-01-04 18:38:13 +01:00
chylex
f71c6e9443
Add utility extension to clone block sound data
2019-01-04 18:36:28 +01:00
chylex
29d6b2f76a
Add Scorching tools w/ recipes and custom fortune behavior
2019-01-04 11:40:54 +01:00
chylex
0d5c7eca89
Add (probably WIP) assets for Scorching tools & sword
2019-01-04 11:40:53 +01:00
chylex
3c2e9b2e1b
Add a flame particle variant with customizable lifespan
2019-01-04 11:30:37 +01:00
chylex
059f4bdf4d
Update existing repair handlers to use the new interface
2019-01-04 11:21:36 +01:00
chylex
d18f300c4b
Add a custom interface-based Anvil repair handler
2019-01-04 11:21:36 +01:00
chylex
a533df19d4
Add Infernium Ingot & Dirty Infernium Ingot w/ recipe
2019-01-03 09:28:47 +01:00
chylex
dca610893f
Add a debug chunk generator to the End
2019-01-03 03:40:12 +01:00
chylex
1db6b61029
Add Talisman of Griefing
2019-01-01 06:17:57 +01:00
chylex
a992c3883c
Minor tweaks (IOffset entity constructor, unnecessary code, cleanup)
2019-01-01 03:41:59 +01:00
chylex
bb5af7b0c8
Allow cloning an explosion w/ modified parameters
2019-01-01 03:41:59 +01:00
chylex
307ebe0643
Finish implementing dimension & region instability for all dimensions
2018-12-30 06:37:38 +01:00
chylex
15caa41c38
Implement territory chunk grid system w/ a few test territories
2018-12-30 06:28:55 +01:00
chylex
ea0b2e440f
Replace vanilla End world provider & disable dragon fight manager
2018-12-30 05:48:47 +01:00
chylex
9be0a2a91f
Add destructuring extensions for ChunkPos
2018-12-30 05:42:20 +01:00
chylex
f225319e51
Update Endermites (render range, instability relief, Corrupted Energy immunity)
2018-12-28 05:09:29 +01:00
chylex
0632538268
Add dimension instability triggers to teleportation
2018-12-28 05:05:15 +01:00
chylex
9001424821
Add a method to leak a set amount of Energy from a Cluster
2018-12-28 05:02:07 +01:00
chylex
480a2da36b
Implement main logic and capability handling for dimension & region instability
2018-12-28 04:25:51 +01:00
chylex
48e9aadc0f
Add interfaces and utilities for instability
2018-12-27 21:15:04 +01:00
chylex
663554a97b
Add parameters to Teleporter (reset pathfinding, extend FX range) & tweak effects
2018-12-27 19:55:51 +01:00
chylex
879ece80f0
Add interface to mark entity as immune to Corrupted Energy
2018-12-27 16:06:29 +01:00
chylex
a4c35c1500
Add Random.removeItem extension
2018-12-25 13:39:21 +01:00
chylex
0197d7c5a1
Fix non-lethal damage sometimes leaving player at 1 full heart
2018-12-25 02:30:22 +01:00
chylex
9283a106b7
Minor code style tweaks
2018-12-25 02:08:39 +01:00
chylex
5ae5d3cca7
Add instability-spawned Endermite variation & disable Endermite particles
2018-12-22 17:26:45 +01:00
chylex
c7f35e221a
Add a way to pause particle effect spawning
2018-12-22 16:21:37 +01:00
chylex
bc0b826013
Fix entity translation key
2018-12-22 16:18:57 +01:00
chylex
fd699eff11
Tweak Corrupted Energy particle color
2018-12-22 16:18:57 +01:00
chylex
fd70dd5da0
Fix Infused TNT and Endermite serialization
2018-12-22 13:42:20 +01:00
chylex
331a4ae7e4
Replace Endermite and implement custom behavior, despawning, and drops
2018-12-22 12:32:16 +01:00
chylex
7109f3dde1
Add custom EntityAIWanderAvoidWater constructor
2018-12-22 12:32:16 +01:00
chylex
b5db81dd47
Add mob AI that reduces randomness of wandering
2018-12-22 12:25:38 +01:00
chylex
a8aadfab54
Refactor entity override registration
2018-12-22 10:15:27 +01:00
chylex
38fdff2266
Fix being able to open an Amulet of Recovery without recharging it
2018-12-20 09:22:48 +01:00
chylex
fa6e5b12c9
Implement modded & Trinket slot handling in Amulet of Recovery
2018-12-20 09:22:48 +01:00
chylex
453f79e33c
Fix infusions causing items to lose NBT data
2018-12-20 08:47:32 +01:00
chylex
c09ae421fe
Fix Trinket duplication on death
2018-12-20 08:47:31 +01:00
chylex
eebaa5238c
Add NBTList.set
2018-12-20 08:47:31 +01:00
chylex
7587bb49ad
Refactor Trinket Pouch serialization to use NBTItemStackList
2018-12-20 05:24:48 +01:00
chylex
d8be6810ca
Add Ring of Hunger
2018-12-19 15:29:48 +01:00
chylex
66d349166f
Move infinite potion duration constants
2018-12-19 15:17:46 +01:00
chylex
30196e925c
Rename and move base Item classes
2018-12-18 09:27:01 +01:00
chylex
689e221f01
Make Trinket Pouch infusable & add Expansion infusion
2018-12-18 08:31:05 +01:00
chylex
e9c6a8e738
Refactor Infusion color constructors
2018-12-18 08:31:05 +01:00
chylex
efeed74006
Add Trinket Pouch w/ custom GUI
2018-12-18 08:26:05 +01:00
chylex
7be6c6d4e9
Allow active Trinket items to provide their own ITrinketHandler instances
2018-12-17 01:27:51 +01:00
chylex
b46c885f7c
Add base Gui+Container classes for custom inventory interfaces
2018-12-16 07:02:06 +01:00
chylex
67d5e01804
Move SlotTrinketItem player inventory logic into a separate class
2018-12-16 06:53:11 +01:00
chylex
226eb20273
Add packet to tell server to open a GUI
2018-12-16 06:45:32 +01:00
chylex
1f2ffbcda9
Update DetectSlotChangeListener to return slot for item duplication prevention
2018-12-16 06:34:32 +01:00
chylex
c66f5a354e
Refactor Trinket handling in preparation for Trinket Pouch
2018-12-01 14:34:50 +01:00
chylex
3cb50dc162
Add Elytra w/ custom recipe and durability handling
2018-12-01 10:11:57 +01:00
chylex
c5a3e0af24
Fix Table Pedestal render bounding box to include the item area
2018-12-01 10:10:58 +01:00
chylex
49858e4948
Add Binding Essence w/ recipe
2018-11-30 05:56:20 +01:00
chylex
9263572524
Add IInfusableItem & implement infusion colors and item transformations
2018-11-30 03:41:51 +01:00
chylex
4082c6b7ab
Push config file for Statistic plugin
2018-11-28 06:26:25 +01:00
chylex
1b5c68c531
Add Compost w/ dispenser behavior and Humus drops
2018-11-28 00:12:26 +01:00
chylex
f700df457e
Add Accumulation Table
2018-11-27 09:29:46 +01:00
chylex
3d861aadc6
Push Table overlay asset file
2018-11-27 09:23:16 +01:00
chylex
8bfe5e7375
Let Table processes decide between consuming 1 item or the whole input stack
2018-11-27 09:20:34 +01:00
chylex
1aa475aa08
Spawn smoke particles on Table Pedestals when items are added to input/output
2018-11-27 05:37:55 +01:00
chylex
8d82171533
Add a custom smoke particle with modifiable scale
2018-11-27 05:33:38 +01:00
chylex
828a8a6471
Allow Redstone signal to pause Table processing
2018-11-27 03:29:45 +01:00
chylex
12024eaab1
Add Redstone Comparator signal to Table Pedestals
2018-11-27 03:27:26 +01:00
chylex
2344884366
Implement dedicated output Pedestals
2018-11-27 01:17:41 +01:00
chylex
cec17ef207
Minor Table Pedestal fixes (consume all inputs, disable mipmapping, compile error)
2018-11-27 00:14:57 +01:00
chylex
f6973351b3
Fix too many Table Pedestal item rendering spots
2018-11-26 06:10:23 +01:00
chylex
24040f5475
Implement logic for Table Pedestal status indicator (contents & processing)
2018-11-26 05:44:29 +01:00
chylex
ef91d1bc87
Add a Table Pedestal status indicator handler
2018-11-26 05:41:44 +01:00
chylex
c8d91449a5
Add a 20 tick Table process pause after updating Pedestal input
2018-11-26 05:37:39 +01:00
chylex
f71813515a
Add a NotifyOnChange delegate & use it in TEs
2018-11-26 01:09:35 +01:00
chylex
2724950bac
Ensure Table processes are saved
2018-11-26 00:10:34 +01:00
chylex
8f383280f7
Refactor Table Pedestal inventory handling into a separate class
2018-11-26 00:08:40 +01:00
chylex
f11e4ac38e
Make ITrinketITem and IColor methods JvmDefault
2018-11-25 20:53:17 +01:00
chylex
a57514dfcf
Change RGB constructor(rgb: Int) to UByte to avoid confusion
2018-11-25 20:46:10 +01:00
chylex
dc7d38d794
Update Kotlin to 1.3.10 & minor refactoring
2018-11-25 20:22:50 +01:00
chylex
f0f120ce55
Implement base classes for describing and handling Table processes
2018-11-25 19:52:29 +01:00
chylex
e14767977e
Implement Table logic for process handling
2018-11-25 18:14:52 +01:00
chylex
19e71cbc96
Forgot to push TileEntityBaseTable.MarkDirtyOnChange delegate
2018-11-25 17:13:13 +01:00
chylex
48402b2ede
Add methods to update and track Pedestal input & output
2018-11-25 16:32:44 +01:00
chylex
8af05dfcca
Implement Table behavior for picking and draining Energy Clusters
2018-11-24 10:32:03 +01:00
chylex
39d33fe09f
Tweak Table Link cooldown & play linking sound to all players
2018-11-24 09:02:02 +01:00
chylex
231d4b73c5
Refactor Table Pedestal linking behavior & implement Pedestal limit
2018-11-24 07:36:25 +01:00
chylex
9613c6f79f
Add interfaces for Table processes & serialization
2018-11-23 21:11:14 +01:00
chylex
0767402469
Make TileEntityBase only refresh Notifying delegate on change & expose isLoaded
2018-11-23 21:07:33 +01:00
chylex
263fa987cd
Add NBT extensions to simplify list construction and ItemStack lists
2018-11-14 14:56:36 +01:00
chylex
9442a13708
Add extensions to create/restore IInventory snapshots
2018-11-14 14:52:38 +01:00
chylex
19d4a4ded8
Add Void Salad w/ recipe
2018-11-11 23:55:50 +01:00
chylex
984ec1e8e9
Implement non-lethal damage processor
2018-11-11 22:55:16 +01:00
chylex
42645ab6da
Add Purity status effect
2018-11-11 12:40:06 +01:00
chylex
3867a6afdf
Move BlockEditor, ExplosionBuilder, RayTracer, and Teleporter to a different package
2018-11-10 20:48:19 +01:00
chylex
725f3a29bb
Add Void Bucket w/ animation and recipe
2018-11-10 19:17:44 +01:00
chylex
230a8d650d
Add Void Miner w/ recipe
2018-11-10 19:16:23 +01:00
chylex
86777ee7b5
Add a base class and material for Void tools
2018-11-10 19:16:23 +01:00
chylex
a2fd85efbe
Reimplement vanilla block raytracer with custom collision check behavior
2018-11-10 19:16:17 +01:00
chylex
9d2f291c30
Fix possibility of NPE when handling BreakEvent in BlockIgneousRockOre
2018-11-10 18:49:04 +01:00
chylex
8ce2fdc862
Add Entity extensions (lookPosVec, lookDirVec) and fix warnings
2018-11-10 17:51:21 +01:00
chylex
dcebac266c
Fix Ring of Preservation repair logic (only repair when damaged & use only 1 Diamond)
2018-11-06 01:41:01 +01:00
chylex
a29616d1c9
Implement End Portal leaking Corrupted Energy
2018-11-05 17:55:16 +01:00
chylex
d1ddcfb701
Refactor & update properties of Corrupted Energy leaks, fix damage
2018-11-05 17:54:07 +01:00
chylex
23ce6e8f5e
Fix CombinedDamage causing damage every tick in some cases
2018-11-05 17:46:48 +01:00
chylex
db4256ba6c
Implement shift-clicking support for Trinket slot
2018-11-05 03:45:29 +01:00
chylex
6471b49b0e
Add Scale of Freefall w/ recipe
2018-11-04 22:31:52 +01:00
chylex
87652ef4d4
Minor refactoring + event priority change in ItemAmuletOfRecovery
2018-11-04 22:19:21 +01:00
chylex
6a86bb093f
Add TrinketHandler.getCurrentActiveItem and document ITrinketItem
2018-11-04 21:06:16 +01:00
chylex
65309c732b
Update textures for Dragon Scale and Puzzle Medallion
2018-11-04 15:46:01 +01:00
chylex
c7de7dc648
Add Ring of Preservation
2018-11-04 12:31:04 +01:00
chylex
d2d49d1c69
Use copyIf in BlockTablePedestal & fix ItemBaseTrinket not being open
2018-11-04 12:27:43 +01:00
chylex
309d671d04
Add ItemStack.copyIf extension
2018-11-04 12:26:58 +01:00
chylex
fe4b3c31c7
Rewrite BlockEditor.place to use Block.getStateForPlacement
2018-11-02 20:53:27 +01:00
chylex
36f4f1dd09
Add Table Link w/ recipe and sound effects
2018-11-02 16:11:12 +01:00
chylex
8cda9a7f6b
Implement basic linking logic for Tables and Pedestals
2018-11-02 15:18:24 +01:00
chylex
dfc05f80f1
Add BlockPos.updateState extension
2018-11-02 15:15:46 +01:00
chylex
b85eb3cfca
Update Gradle to 4.10.2
2018-10-31 13:38:55 +01:00
chylex
0e7cf4c049
Work on Table Pedestal (finish item rendering, add inventory interactions)
2018-10-31 12:44:18 +01:00
chylex
bca3eba66e
Add InvReverseWrapper (item handler implementation with reversed slot order)
2018-10-30 23:13:01 +01:00
chylex
7e95c10956
Move TE notification checks & FLAG_MARK_DIRTY handling to notifyUpdate
2018-10-30 22:28:01 +01:00
chylex
adb1c3df17
Update existing code to use the new NBT extensions
2018-10-30 12:14:01 +01:00
chylex
f7c525b4bd
Add & update NBT extensions (BlockPos, presence checks, nullability)
2018-10-30 12:14:00 +01:00
chylex
45e4e0cf65
Add ItemStack.cleanupNBT extension w/ unit tests
2018-10-30 10:42:24 +01:00
chylex
d93b3f67c1
Add WIP Table Pedestal (assets, model, rendering, inventory storage, recipe)
2018-10-29 23:48:42 +01:00
chylex
6d0b33be85
Minor refactoring and formatting fixes
2018-10-29 14:21:27 +01:00
chylex
13fd65ec58
Update existing classes to use new sound extensions
2018-10-28 13:24:38 +01:00
chylex
e1afe9e2d6
Add SoundExt to simplify playing sound effects
2018-10-28 13:23:14 +01:00
chylex
b93e9a4b2d
Refactor TileEntityBaseChest inventory to use Kotlin's delegation pattern
2018-10-28 11:15:29 +01:00
chylex
5f9f96c055
Add several extension methods (ItemStack, BlockPos, NBT)
2018-10-27 14:36:12 +02:00
chylex
c4afd56f9d
Add Table Base w/ assets and base classes
2018-10-22 04:07:01 +02:00
chylex
650b8ef90a
Add Dark Chest
2018-10-20 18:27:37 +02:00
chylex
0b20a03267
Add temporary ATs to simplify block builder until 1.13 comes
2018-10-20 18:17:01 +02:00
chylex
7b4c33a194
Refactor InfusionList.tag to use NBTEnumList.of
2018-10-20 00:10:05 +02:00
chylex
b878300c27
Add Loot Chest w/ creative mode editing and custom opening sound
2018-10-17 18:47:21 +02:00
chylex
2b04c66a28
Simplify TileEntity GUI registration in ModGuiHandler
2018-10-17 16:34:48 +02:00
chylex
9b292ef7dc
Add base classes for custom Chests
2018-10-17 15:44:34 +02:00
chylex
6202e75d4f
Fix shift-clicking items into read-only slots
2018-10-17 13:28:41 +02:00
chylex
81e5e356bf
Simplify NBTEnumList creation & tweak NBTObjectList exception messages
2018-10-17 11:42:37 +02:00
chylex
df8b87d408
Add extensions to save/load inventories in NBT
2018-10-17 11:42:03 +02:00
chylex
8d68c8545c
Fix some TEs not saving properly (Energy Cluster & End Portal Acceptor)
2018-10-17 11:39:11 +02:00
chylex
a6a17d008a
Refactor TileEntityBase serialization & add FLAG_MARK_DIRTY to Notifying delegate
2018-10-17 11:35:34 +02:00
chylex
d4ff20c55d
Update Forge and mappings
2018-10-15 20:50:38 +02:00
chylex
6b13c0b921
Fix Trinkets to respect 'keepInventory' rule
2018-10-15 19:19:52 +02:00
chylex
076a770054
Add Amulet of Recovery w/ recipe, custom model, and retrieval GUI
2018-10-15 19:19:52 +02:00
chylex
fd68ddf03b
Add method to change player's Trinket
2018-10-15 19:19:25 +02:00
chylex
696e5bbfab
Add base class for Chest-like GUIs, read-only slot type, and listener for slot changes
2018-10-14 18:56:09 +02:00
chylex
c4b3aa8b9f
Add base Trinket item w/ custom tooltip and rarity
2018-10-14 18:01:47 +02:00
chylex
7f9f9996a0
Refactor ItemBaseEnergyUser (open some methods & add new getters)
2018-10-14 17:55:44 +02:00
chylex
9accb19903
Fix broken client->server packet handling
2018-10-14 14:30:44 +02:00
chylex
f98c33050f
Add GUI handler w/ packet for client GUI events
2018-10-14 11:49:46 +02:00
chylex
9ed7f393d1
Update existing code to use the new NBT extensions
2018-10-13 08:32:37 +02:00
chylex
331c56c903
Move 'heeTag' extensions to all NBTTagCompounds & update unit tests
2018-10-13 08:31:22 +02:00
chylex
e139e29825
Fix inconsistency from autoformatting >:(
2018-10-13 06:00:45 +02:00
chylex
1b590ea53f
Add extensions to write & read ItemStacks in NBT
2018-10-12 07:51:03 +02:00
chylex
d37a0a1858
Add a trinket slot to player inventory
2018-10-11 13:54:29 +02:00
chylex
20c8db8efa
Add particle effects to Ender Goo
2018-10-10 13:16:30 +02:00
chylex
fb87e9435c
Add entity height multiplier parameter to IShape.Point
2018-10-10 13:14:33 +02:00
chylex
1762df92ae
Implement Ender Goo causing worsening negative effects to entities
2018-10-09 13:40:14 +02:00
chylex
89f6179eaf
Add utilities to simplify Forge capabilities
2018-10-09 12:02:37 +02:00
chylex
a549fe9b7b
Implement Ender Goo affecting entity motion
2018-10-09 02:55:18 +02:00
chylex
53fffabd8f
Generalize and refactor Ender Goo
2018-10-09 01:47:35 +02:00
chylex
27944f5342
Fix more block equality checks
2018-10-08 21:12:57 +02:00
chylex
620a87a6c7
Implement Corrupted Energy tolerance check
2018-10-08 01:56:28 +02:00
chylex
8c2cbd0c0c
Add custom creature types
2018-10-08 01:55:51 +02:00
chylex
610d96cb3e
Add Lifeless status effect
2018-10-08 01:48:35 +02:00
chylex
bc2f59e869
Add base class for custom status effects
2018-10-07 18:16:28 +02:00
chylex
1a0254d6d5
Introduce ModPotions, tweak other registration code
2018-10-07 15:48:57 +02:00
chylex
2f9b482d4a
Refactor Resource class
2018-10-07 15:42:35 +02:00
chylex
b1a85adc48
Begin implementing Ender Goo (animated texture, overlay effects, custom bucket)
2018-10-06 18:54:34 +02:00
chylex
e82fbd66a1
Add Dark Loam and Dark Loam Slab w/ recipe
2018-10-05 18:01:38 +02:00
chylex
579dee296d
Fix brightness of custom slabs and stairs
2018-10-05 17:52:42 +02:00
chylex
517f0263f8
Tweak slab construction & fix localization keys for double slabs
2018-10-05 15:50:34 +02:00
chylex
cdcea9c234
Add custom item repair recipe with End Powder
2018-10-05 14:52:06 +02:00
chylex
d4136c017a
Add base class for dynamic recipes
2018-10-05 14:51:25 +02:00
chylex
374d6fd6da
Add Int.shlong extension (very necessary)
2018-10-05 14:43:21 +02:00
chylex
947518dfdd
Update existing code to use the new ItemStack extensions
2018-10-05 13:39:33 +02:00
chylex
b8041322e5
Add extensions for ItemStack (size, enchantments) & IInventory (renaming, iteration)
2018-10-05 13:33:29 +02:00
chylex
96a22b4830
Implement a TNT infusion (phasing w/ indestructible block collisions)
2018-10-04 21:22:58 +02:00
chylex
fd40983fae
Add extensions to deconstruct BlockPos and Vec3d objects
2018-10-04 21:10:00 +02:00
chylex
0c9dea7884
Delay breaking Ancient Cobwebs to fix weird client particle crash
2018-10-04 20:46:19 +02:00
chylex
6b2d73c864
Implement a TNT infusion (mining w/ special fishing mechanic)
2018-10-04 17:04:40 +02:00
chylex
f18e481ac5
Implement a few TNT infusions (power, fire, trap, harmless)
2018-10-04 17:00:58 +02:00
chylex
8796cc1304
Add a custom item entity that spawns smoke
2018-10-04 15:19:14 +02:00
chylex
306755d3ac
Add a way to sum multiple IOffset
2018-10-04 14:20:56 +02:00
chylex
7b49062afa
Add remapRange utility function
2018-10-04 01:31:39 +02:00
chylex
5134ab2e44
Add Random.nextFloat that returns Double & update EntityItemIgneousRock
2018-10-04 01:29:56 +02:00
chylex
a798b6405e
Add '/hee infusions' command for testing
2018-10-03 21:52:51 +02:00
chylex
545acf4e0f
Add base elements for Infused TNT
2018-10-03 21:48:54 +02:00
chylex
d1c73594c3
Minor code fixes (parameter names & equality checks)
2018-10-03 19:37:34 +02:00
chylex
402387754d
Reimplement vanilla explosions with more customizability
2018-10-03 14:58:19 +02:00
chylex
6f9985b5ef
Generalize infusion storage and item behavior & fix tooltip spacing
2018-10-02 16:49:27 +02:00
chylex
78ec5286b7
Add Entity.useHeeTag extension & use it in EntityProjectileSpatialDash
2018-10-02 16:05:22 +02:00
chylex
1f68f4e0c5
Add EntityData delegate for synchronized entity properties
2018-10-02 16:04:07 +02:00
chylex
41ec8c0936
Simplify Corrupted Energy state json using empty state mapper
2018-10-02 15:37:57 +02:00
chylex
752fc2d4c8
Fix bugs with block registration params & add empty block state mapper
2018-10-02 15:34:48 +02:00
chylex
843f747811
Add Falling Obsidian w/ special falling entity and sound
2018-10-01 23:24:53 +02:00
chylex
4bca942856
Tweak EntityFallingBlockHeavy to let subclasses relocate during placement
2018-10-01 23:23:39 +02:00
chylex
362e718e27
Add empty sounds.json
2018-10-01 22:03:31 +02:00
chylex
c30c5938fd
IntelliJ is a great IDE with no glaring UX omissions Kappa
2018-10-01 14:33:33 +02:00
chylex
2336102de5
Add Ethereal Lantern w/ recipe
2018-10-01 13:03:54 +02:00
chylex
26378b6b1a
Add Gloomtorch w/ recipe
2018-10-01 13:03:48 +02:00
chylex
35f8040a31
Spawn Corrupted Energy when a Cluster is destroyed
2018-09-30 18:33:24 +02:00
chylex
0287528291
Add Corrupted Energy & Cluster capacity deterioration
2018-09-30 18:32:02 +02:00
chylex
163c1468ef
Add CombinedDamage to deal damage from multiple sources at once
2018-09-30 18:28:05 +02:00
chylex
167d0e5d16
Add BlockPos extensions to get all block positions in an area
2018-09-30 14:16:46 +02:00
chylex
11443ec1cd
Fix vanilla bug with delayed lit particle interpolation
2018-09-29 15:40:59 +02:00
chylex
10e826dc53
Tweak & hide Energy Cluster selection box, and disable default particles
2018-09-29 15:38:30 +02:00
chylex
9f9dcc184d
Add Energy Cluster rendering using particles
2018-09-29 15:38:24 +02:00
chylex
b10a2ce816
Add a base class for Energy particles
2018-09-29 14:39:45 +02:00
chylex
a625c3725a
Override multiplyVelocity in ParticleBaseFloating (super method isn't uniform)
2018-09-29 13:09:04 +02:00
chylex
ea118bcd59
Refactor Cluster color instantiation
2018-09-29 12:26:43 +02:00
chylex
37c60f31a3
Add a way to use custom skip function for particles
2018-09-29 12:23:19 +02:00
chylex
b951c5335c
Add a base class for floating particles (no gravity/collisions/random motion)
2018-09-28 22:12:18 +02:00
chylex
37351f8c6a
Add teleportation and breaking FX to the Dragon Egg
2018-09-28 15:41:05 +02:00
chylex
d7db2e55e4
Add custom teleportation FX & update existing code
2018-09-28 15:39:24 +02:00
chylex
5bd2cdf1b0
Add custom packet for particle and sound effects
2018-09-28 14:54:00 +02:00
chylex
0fae2ba2dd
Add more ByteBuf extensions (strings, and apply-style method w/o return value)
2018-09-28 14:07:32 +02:00
chylex
55e63ea976
Implement particle spawning system for non-vanilla particle types
2018-09-28 12:44:29 +02:00
chylex
4d932dff42
Add a way to generate and validate particle data array
2018-09-28 12:43:15 +02:00
chylex
a5fb760fd0
Update packets to use plain ByteBuf & add sendToAllAround w/ Vec3d parameter
2018-09-27 22:46:29 +02:00
chylex
e88cab9ed2
Add ByteBuf extensions w/ unit tests
2018-09-27 22:44:21 +02:00
chylex
079ff94f3a
Add particle effects to Igneous Rock
2018-09-26 21:36:08 +02:00
chylex
1dddd38654
Fix NetworkCheckHandler throwing when called in an undocumented circumstance
2018-09-26 21:03:30 +02:00
chylex
5461199bbe
Begin implementing custom particle spawning system
2018-09-26 21:01:52 +02:00
chylex
2fe125bbbb
Add extension method to get a point between two vectors
2018-09-26 17:28:13 +02:00
chylex
5fa62709be
Fix End Portal rendering on older AMD cards
2018-09-25 12:57:00 +02:00
chylex
0aefcd227d
Fix block culling in BlockSimpleShaped
2018-09-25 12:23:59 +02:00
chylex
4aec1e7bae
Replace ResourceLocation constructor calls with utility methods
2018-09-25 12:01:01 +02:00
chylex
e8c36b91ac
Rename main mod object to HEE
2018-09-25 11:01:39 +02:00
chylex
e67b3e032a
Replace Dragon Egg and implement custom falling & interaction behavior
2018-09-25 09:27:35 +02:00
chylex
9c4a5e51de
Fix Energy Oracle freaking out when held by the player model in a GUI
2018-09-25 09:00:06 +02:00
chylex
a6375a36eb
Refactor equality checks, fix imports, update BlockPos calls & ItemAncientCobweb
2018-09-25 08:34:52 +02:00
chylex
5db64b44c9
Add a custom falling block entity that crushes transparent blocks
2018-09-25 07:32:47 +02:00
chylex
ee3f11e905
Refactor PosExt to return whether setters succeeded & add extensions
2018-09-25 07:29:17 +02:00
chylex
266ebe6beb
Add EntityItemNoBob to simplify rendering items without bobbing
2018-09-24 13:54:37 +02:00
chylex
aa1e75f40a
Fix BlockPos.offsetUntil extension not using proper offset values
2018-09-24 13:29:07 +02:00
chylex
2f0e108aff
Fix AI class names after intellij/kotlin stopped being weird
2018-09-24 13:27:03 +02:00
chylex
a7d37192e0
Replace Silverfish and implement custom behavior, attributes, and drops
2018-09-24 10:00:54 +02:00
chylex
6bda95edde
Add AI to hide in or spawn from blocks
2018-09-24 09:58:29 +02:00
chylex
36bf702fab
Add custom targeting AI (random targeting, swarming multiple targets)
2018-09-24 09:26:23 +02:00
chylex
62d8b6212b
Replace javaClass with ::class.java
2018-09-24 07:32:11 +02:00
chylex
be4ae5fc9e
Add AI utilities (custom base classes, constants, and class aliases)
2018-09-24 05:49:41 +02:00
chylex
5d22d72625
Allow passing class parameter to EntitySelector
2018-09-24 03:55:33 +02:00
chylex
356374f102
Fix formatting of 'return if' statements
2018-09-23 08:05:10 +02:00
chylex
ac2acf7a53
Add loot condition for critical kills & simplify entity loot table registration
2018-09-23 05:24:18 +02:00
chylex
4147a71f03
Fix package name (game.entity.utils -> game.entity.util)
2018-09-22 20:38:52 +02:00
chylex
e24c1ed4d4
Fix incorrect entity name formatting
2018-09-22 20:31:41 +02:00
chylex
f9c9791dff
Tweak damage classes (grouped protection modifiers, return if damage succeeded)
2018-09-22 20:16:20 +02:00
chylex
890e4b4f1b
Add Dry Vine
2018-09-22 07:38:09 +02:00
chylex
5bc27f7c0e
Allow generics in ItemBlock registration code
2018-09-22 07:36:36 +02:00
chylex
fa3e3c4038
Update existing code to use new utilities & fix missing Spatial Dash Gem name
2018-09-22 03:53:56 +02:00
chylex
fcae53a3c7
Add a Teleporter class to simplify teleportation code
2018-09-22 03:53:02 +02:00
chylex
7544bc454c
Replace Chorus Flower, Plant, and Fruit, and implement custom drops and behavior
2018-09-22 01:35:48 +02:00
chylex
a39395f70e
Add extensions (BlockPos, iterable Facing) & refactor block/item registration code
2018-09-22 01:32:40 +02:00
chylex
aef3147d79
Add Humus block w/ special planting and harvesting behavior
2018-09-21 06:33:09 +02:00
chylex
4fff20c966
Minor tweaks (add comments, update existing code to use getMaterial)
2018-09-20 15:08:07 +02:00
chylex
a94ca2b2e0
Add Spatial Dash Gem w/ recipe and basic behavior
2018-09-20 15:07:30 +02:00
chylex
fb76cb0997
Add a class to simplify storing UUID and retrieving the Entity
2018-09-20 14:56:49 +02:00
chylex
8878370758
Add a few extensions and utilities (math, BlockPos, BlockEditor, NBT)
2018-09-20 11:35:49 +02:00
chylex
67f27568f1
Add Static Core w/ recipe
2018-09-18 19:32:01 +02:00
chylex
0c4ff9c07b
Add Energy Oracle w/ animated texture, recipe, and basic behavior
2018-09-18 00:00:55 +02:00
chylex
e64719a13c
Rewrite class for color transitions to improve queueing
2018-09-17 23:50:46 +02:00
chylex
9a19329e82
Rewrite ItemBaseEnergyUser to allow calculating Energy capacity and usage from NBT
2018-09-16 18:51:51 +02:00
chylex
a7b40cfb56
Add ColorTransitionQueue for smooth client-side color transitions
2018-09-16 18:48:06 +02:00
chylex
2737681ab0
Convert HCL chroma and luminance to floats
2018-09-16 13:07:28 +02:00
chylex
b43949a5dc
Add vector and angle extensions
2018-09-16 13:06:37 +02:00
chylex
d7273e2195
Why the hell is Kotlin exposing const vals of private companion objects
2018-09-15 19:39:52 +02:00
chylex
70510c3341
Minor formatting and annotation fixes
2018-09-15 13:08:29 +02:00
chylex
b30fdcdf90
Implement WIP Igneous Rock entity burning and block smelting behavior
2018-09-15 13:06:01 +02:00
chylex
ac6d8dd9b0
Add BlockPos extensions (new constructor, getFaceShape, offsetUntil)
2018-09-15 13:02:15 +02:00
chylex
ace6f1b6b5
Add extension method to generate random vector
2018-09-15 13:01:00 +02:00
chylex
167465faad
Add EntitySelector with several utility extension
2018-09-14 20:47:45 +02:00
chylex
134eb4e717
Change FIRE_TYPE damage to use ticks & update Igneous Rock Ore damage properties
2018-09-14 15:52:42 +02:00
chylex
2b799d1df8
Add Entity.setFireTicks extension & update EntityItem.cloneFrom to use AT
2018-09-14 15:51:12 +02:00
chylex
2fb8bef8c9
Add AT for 'fire' and 'pickupDelay'
2018-09-14 15:49:27 +02:00
chylex
4c2feacd29
Stop importing 'T' and fucking up generics, intellij
2018-09-14 13:07:18 +02:00
chylex
32fda32262
Simplify tile entity renderer registration code
2018-09-14 11:26:49 +02:00
chylex
2a5ff0d722
Add item entity for Igneous Rock w/ custom movement, lifespan, and rendering
2018-09-14 11:20:35 +02:00
chylex
ec6c103813
Add entity utilities (extension methods and EntityItem renderer with no bobbing)
2018-09-14 11:09:24 +02:00
chylex
56f96c264e
Add class with renderer factories
2018-09-14 11:06:54 +02:00
chylex
3088fa00af
Move packet constructors and GUI factory to a different package
2018-09-13 16:57:00 +02:00
chylex
80155570e7
Refactor entity registration code
2018-09-13 16:56:27 +02:00
chylex
5b88697567
Add Igneous Rock Ore & Igneous Rock (WIP)
2018-09-13 12:37:17 +02:00
chylex
69bbceec40
Add Stardust Ore w/ drop table
2018-09-12 23:06:56 +02:00
chylex
68417a08a6
Add a base model for cubes with an overlay on each side & fix some formatting
2018-09-12 21:56:48 +02:00
chylex
75a08e846e
Add a utility function to generate random numbers with bias
2018-09-12 21:55:42 +02:00
chylex
e58cf55e12
Tweak Void Essence texture
2018-09-12 17:12:02 +02:00
chylex
6e51398da6
Add Vantablock w/ recipe
2018-09-12 17:04:27 +02:00
chylex
d961392f87
Add resource items (Puzzle Medallion, Infernium, Auricion, Dragon Scale)
2018-09-12 14:48:30 +02:00
chylex
18aa107a52
Implement Energy Receptacle infusions
2018-09-11 13:43:57 +02:00
chylex
aba96a917c
Remove potentially confusing InfusionTag overloads
2018-09-11 13:39:50 +02:00
chylex
6e8d3d306f
Implement a basic infusion system (serialization, item tooltip)
2018-09-11 12:15:15 +02:00
chylex
1d3520c3a1
Add an empty iterator object
2018-09-11 12:09:40 +02:00
chylex
2b8ba1bebb
Add NBTEnumList to NBT extensions
2018-09-11 12:09:23 +02:00
chylex
85b4d2e81a
Fix missing space before colon in generics
2018-09-11 00:02:53 +02:00
chylex
b62f45fc70
Add Energy Cluster property generators for Overworld structures
2018-09-10 17:58:42 +02:00
chylex
c8379d86ca
Add a base generator for Energy Cluster properties and color
2018-09-10 15:37:45 +02:00
chylex
998b94bc5b
Move the 'chylex.hee.render' to 'chylex.hee.game.render'
2018-09-10 14:57:45 +02:00
chylex
0a8d7f84da
Add RandomExt.nextLong and WeightedList
2018-09-10 13:33:41 +02:00
chylex
e78c0bfbb8
Display Cluster color in Energy Receptacle
2018-09-10 09:25:32 +02:00
chylex
9614fe7d46
Add Energy Cluster color
2018-09-10 09:23:42 +02:00
chylex
4a7b9acdb8
Add Energy Receptacle w/ recipe and WIP texture
2018-09-09 19:42:30 +02:00
chylex
b4990cd6e4
Rework Energy Cluster serialization to simplify handling Cluster data
2018-09-09 17:17:47 +02:00
chylex
60ce0b5332
Move Energy quantity string conversion & tweak Energy item tooltips
2018-09-09 16:46:45 +02:00
chylex
187d27d3fd
Add a method to deteriorate Energy Cluster's health
2018-09-09 15:56:14 +02:00
chylex
0032321015
Add utilities for block placement
2018-09-09 13:24:28 +02:00
chylex
d9cdd61515
Fix wrong NBT calls in TileEntityEnergyCluster & use constants for keys
2018-09-08 22:24:51 +02:00
chylex
be9e6d6eb6
Fix death messages with custom damage system
2018-09-08 19:31:29 +02:00
chylex
421a707252
Implement damage modifiers that modify invincibility frames
2018-09-08 15:15:38 +02:00
chylex
241b6e4ae5
Move some stuff around in IDamageProcessor
2018-09-08 15:06:10 +02:00
chylex
b772ae3ba8
Implement damage types & enchantment protection handling
2018-09-08 14:52:47 +02:00
chylex
406166b9f4
Implement damage modifiers for armor, shields, and status effects
2018-09-08 13:25:16 +02:00
chylex
bd04429a01
Implement difficulty/gamemode damage modifiers
2018-09-08 11:41:20 +02:00
chylex
479815d194
Maximize client/server window when debugging
2018-09-08 11:21:11 +02:00
chylex
a47db662bc
Begin implementing a custom damage system
2018-09-08 09:38:12 +02:00
chylex
02366154b2
Fix a duplicate client-side NBT call in TileEntityBase
2018-09-06 21:34:32 +02:00
chylex
75bd585153
Replace vanilla End Portal & implement custom charging mechanic and animation
2018-09-06 21:16:43 +02:00
chylex
092617dc3d
Add base classes and block builders for custom portals & update rendering
2018-09-06 19:56:24 +02:00
chylex
bc5f22fb86
Add LerpedFloat & LerpedDouble to simplify partial tick handling
2018-09-06 19:40:24 +02:00
chylex
22d3c6102c
Add a utility method to find the closest tile entity to a block
2018-09-06 19:40:16 +02:00
chylex
626e862684
More minor refactoring (mostly verbosity reduction)
2018-09-06 12:46:49 +02:00
chylex
4c5a9ac009
Add an overridable firstTick method to TileEntityBase
2018-09-06 11:07:59 +02:00
chylex
fc09e69ae2
Set a client username to keep advancements and statistics
2018-09-06 08:30:11 +02:00
chylex
2263a093e1
Fix custom transparent material to prevent Energy Clusters from exploding on right-click
2018-09-06 08:29:27 +02:00
chylex
f70af2a608
Use block builder for Energy Cluster & enable mining stats
2018-09-06 08:07:22 +02:00
chylex
2d106a9d53
Add miningStats property to block builder & add BlockSimpleShaped
2018-09-06 08:03:31 +02:00
chylex
292b023f62
Very minor refactoring (parameter nullability)
2018-09-06 07:37:58 +02:00
chylex
2affe45fb9
Minor formatting fixes
2018-09-05 21:25:57 +02:00
chylex
9cd2e0363c
Add a utility method to override vanilla blocks
2018-09-05 20:30:59 +02:00
chylex
884996927c
Minor fix to explosion resistance for indestructible blocks
2018-09-05 20:14:51 +02:00
chylex
6b3b88ab2d
Rewrite End Portal rendering to look like before Mojang fucked it up
2018-09-05 19:17:30 +02:00
chylex
db7df5388e
Add minor math & GL utilities
2018-09-05 18:23:41 +02:00
chylex
c6474f0f33
Add End Stone variations
2018-09-05 09:58:51 +02:00
chylex
405cadb80a
Optimize Obsidian textures
2018-09-05 08:22:46 +02:00
chylex
3cb7265776
Replace Ender Chest recipe
2018-09-05 07:50:21 +02:00
chylex
6a695aa713
Add Obsidian blocks (Stairs, Smooth, Chiseled, Pillar) & items (Fragment, Rod) w/ recipes
2018-09-05 06:49:03 +02:00
chylex
c1e17415d1
Fix recipe issues (wrong file names & missing grouping for Endium Ingot and Gloomrock)
2018-09-05 06:38:44 +02:00
chylex
e4b3ecdf0d
Add base class for pillar blocks
2018-09-05 06:23:43 +02:00
chylex
c49df03491
Fix issues with explosion resistance calculations
2018-09-05 06:08:54 +02:00
chylex
a0f5ec6bd0
Add a few ore blocks (End Powder Ore, Endium Ore)
2018-09-04 18:00:41 +02:00
chylex
6ca0e9e13d
Simplify loot table registration
2018-09-04 17:22:16 +02:00
chylex
9f995f050f
Implement modifications to vanilla blocks (End Stone Bricks, Purpur Block, End Rod)
2018-09-04 16:17:10 +02:00
chylex
19ad33e2b8
Add a class for data integrity checking after the game loads
2018-09-04 16:14:04 +02:00
chylex
07395fcfe1
Convert block json files to forge blockstate format
2018-09-04 15:07:56 +02:00
chylex
8fe36fd557
Add forge blockstate json generators
2018-09-04 15:03:05 +02:00
chylex
f523928917
Add Endium block and items w/ conversion recipes
2018-09-04 07:55:43 +02:00
chylex
acb3eb0b37
Allow extending BlockSimple & minor tweak to ItemBlock registration and a comment
2018-09-04 07:28:33 +02:00
chylex
eeeb4ea50a
Add a few resource items (End Powder, Stardust, Void Essence)
2018-09-04 06:04:59 +02:00
chylex
5e4ea03910
Forgot to initialize custom loot
2018-09-04 02:54:14 +02:00
chylex
cfe34ad483
Add Ancient Cobweb
2018-09-04 02:53:41 +02:00
chylex
426d405df7
Adapt vanilla loot system to block drops w/ Fortune condition
2018-09-03 18:15:25 +02:00
chylex
0b64683f52
Add base class for Energy-containing items & implement charging
2018-09-03 13:17:53 +02:00
chylex
d235db2b7c
Fix Energy Clusters overflowing during regeneration
2018-09-03 12:52:36 +02:00
chylex
342e3c4cc8
Add a text overlay when looking at Energy Clusters
2018-09-03 10:35:59 +02:00
chylex
b5bfa36f0c
Implement several basic Energy Cluster features (regeneration, health, inactivity, WIP breaking)
2018-09-03 09:11:34 +02:00
chylex
4409dd1491
Add a few extensions to PosExt & RandomExt
2018-09-03 07:33:54 +02:00
chylex
e4911d66e8
Update NBT extensions with a property to create & retrieve a HEE specific tag
2018-09-03 06:38:31 +02:00
chylex
a2e501e69e
Add scalar multiplication to IEnergyQuantity w/ updated unit tests
2018-09-03 04:53:20 +02:00
chylex
eda7af0ccf
Add IEnergyQuantity for different representations of Energy amounts w/ unit tests
2018-09-03 03:31:16 +02:00
chylex
8b289283e9
Update TileEntityBase to use the new BlockPos extensions and constants
2018-09-03 00:14:29 +02:00
chylex
3b64d64ce4
Add BlockPos extensions
2018-09-03 00:04:51 +02:00
chylex
75905303b4
Add base material and classes for Energy Clusters
2018-09-02 14:03:31 +02:00
chylex
0d21e12ad0
Minor refactorings (block materials, exception messages, math extension use)
2018-08-29 16:18:53 +02:00
chylex
bf85417659
Move from Trove to fastutil
2018-08-29 07:25:54 +02:00
chylex
c7cc9b762a
Add TileEntityBase with simple NBT synchronization
2018-08-29 06:59:30 +02:00
chylex
52bd97a96d
Add setEnum/getEnum to NBT extensions
2018-08-29 06:56:54 +02:00
chylex
da17bda84d
Add color utilities (RGB & HCL/CIELCH conversion)
2018-08-29 06:38:12 +02:00
chylex
cac8a624ae
Add a custom material builder & some basic materials
2018-08-28 05:07:32 +02:00
chylex
4e9fba3d1c
Fix explosion resistance in BlockSimple not matching vanilla values
2018-08-28 04:00:53 +02:00
chylex
3ec3714978
Add NBT extensions for ItemStacks and lists w/ unit tests
2018-08-28 03:06:07 +02:00
chylex
bd2f643740
Add JUnit reference & update run configurations
2018-08-27 19:34:41 +02:00
chylex
c5811a1816
Add an update WIP extension methods (Math, EnumFacing)
2018-08-27 18:36:02 +02:00
chylex
5ed9954360
Optimize PNG files
2018-08-26 21:19:30 +02:00
chylex
2582e0b3ac
Register item models automatically because I can't be bothered
2018-08-26 21:07:35 +02:00
chylex
2d17bfbf9a
Update build.gradle (kotlin version & minor tweaks)
2018-08-26 20:23:08 +02:00
chylex
a308f0d66f
Add Stone Brick Wall w/ recipe
2018-08-26 17:16:53 +02:00
chylex
238ad265b9
Add recipes for Gloomrock
2018-08-26 16:34:38 +02:00
chylex
f3bfa5cc88
Add ModRecipes
2018-08-26 15:58:41 +02:00
chylex
99acb1e5ca
Ensure block and item order in creative tab
2018-08-26 15:43:18 +02:00
chylex
7db613f2b7
Add Gloomrock & variations
2018-08-26 14:53:07 +02:00
chylex
b3ecb70643
Add a base class and json generator for stairs
2018-08-26 14:30:34 +02:00
chylex
8df0ac29ee
Fix error in BlockSlabCustom & use the property builder
2018-08-26 14:00:35 +02:00
chylex
556870311d
Prepare block and model registration code w/ property builder
2018-08-26 13:55:39 +02:00
chylex
1cbf8730e4
Add a base class and json generator for slabs
2018-08-26 11:56:02 +02:00
chylex
df1995428e
Add scripts to simplify block and item json generation
2018-08-25 18:30:41 +02:00
chylex
9d87e196ba
Add a recipe for Alteration Nexus
2018-08-25 15:54:07 +02:00
chylex
05d9de3ff5
Add a few resource items & update creative tab icon
...
Items: Ethereum, Ancient Dust, Alteration Nexus
2018-08-25 15:45:13 +02:00
chylex
51eb529157
Prepare item and model registration code
2018-08-25 15:18:41 +02:00
chylex
2d7d9f182a
Add a creative tab
2018-08-25 14:19:36 +02:00
chylex
7fb26db4f4
Refactor ModConfig for better categorization of options
2018-03-25 18:25:40 +02:00
chylex
9605219761
Add a WIP client command '/hee version'
2018-03-25 17:21:52 +02:00
chylex
47d00e2c91
Add a debug command '/hee testworld'
2018-03-24 09:56:20 +01:00
chylex
52018f3c53
Add registry handlers for blocks, items, and entities
2018-03-24 09:44:53 +01:00
chylex
890850763b
Move ModPackets and make it safer
2018-03-24 07:20:53 +01:00
chylex
c6ded167cd
Add a networking system
2018-03-23 17:36:10 +01:00
chylex
1f878d8edb
Add import exclusion rules and fix warnings
2018-03-22 11:17:30 +01:00
chylex
5a5e347de0
Cleanup code and formatting of help command
2018-03-22 09:52:03 +01:00
chylex
1893f1bd94
Implement an interactive help command
2018-03-22 07:34:19 +01:00
chylex
05d8c21227
Add a subcommand system and support for debug-only commands
2018-03-21 05:19:48 +01:00
chylex
dd22239f1c
Add a basic client/server command system
2018-03-21 01:38:10 +01:00
chylex
15f7f78d69
Add debug mode triggered by a custom VM argument
2018-03-20 23:59:17 +01:00
chylex
27c6d533f0
Push run configurations
2018-03-20 23:32:10 +01:00
chylex
28e897cdfd
Update annotation settings
2018-03-20 23:03:37 +01:00
chylex
7be4cff5ef
Add a basic proxy object
2018-03-20 21:09:10 +01:00
chylex
074ba8e881
Add extension methods for Random
2018-03-20 09:21:00 +01:00
chylex
cedb89d3c2
Store version in main class and add a network check
2018-03-20 08:27:16 +01:00
chylex
2227eee3dd
Fix Kotlin to target JVM 1.8 and ignore NetworkCheckHandler warnings
2018-03-17 20:35:29 +01:00
chylex
d15538aaa6
Merge branch 'master' of https://github.com/chylex/Hardcore-Ender-Expansion-2
2018-03-15 22:53:16 +01:00
chylex
d9c6f75dcb
Add a test config file
2018-03-15 22:18:58 +01:00
chylex
433a137fed
Add log to main class and fix formatting
2018-03-15 22:13:15 +01:00
chylex and GitHub
a667d08b9c
Add a readme file
2018-03-02 08:15:39 +01:00
chylex
95af2c14fc
Update Kotlin version and modules.xml
2018-03-02 08:11:32 +01:00
chylex
23372bd45d
Let's Go! I mean, Kotlin
2018-01-29 13:32:58 +01:00
chylex
0af463f98c
Push gitignore and workspace settings
2018-01-29 13:11:52 +01:00
chylex
4e4ffa01ea
Gradle
2018-01-29 09:24:19 +01:00