mirror of
https://github.com/chylex/Hardcore-Ender-Expansion-2.git
synced 2025-03-16 11:15:42 +01:00
Remove unused code & minor refactoring
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parent
f0ce92a9f4
commit
6915d4a14e
src/main/java/chylex/hee
game
block
mechanics/energy
world
init
system
@ -1,7 +1,6 @@
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package chylex.hee.game.block
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import chylex.hee.game.block.entity.TileEntityEnergyCluster
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import chylex.hee.game.block.info.BlockBuilder
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import chylex.hee.game.mechanics.energy.IClusterGenerator
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import chylex.hee.game.mechanics.energy.IEnergyQuantity
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import chylex.hee.game.mechanics.instability.Instability
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import chylex.hee.init.ModBlocks
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@ -30,6 +30,7 @@ import chylex.hee.system.util.color.IntColor
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import chylex.hee.system.util.delegate.NotifyOnChange
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import chylex.hee.system.util.getIntegerOrNull
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import chylex.hee.system.util.getPosOrNull
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import chylex.hee.system.util.getState
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import chylex.hee.system.util.getTile
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import chylex.hee.system.util.isLoaded
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import chylex.hee.system.util.isNotEmpty
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@ -37,8 +38,8 @@ import chylex.hee.system.util.nextFloat
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import chylex.hee.system.util.playClient
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import chylex.hee.system.util.posVec
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import chylex.hee.system.util.setPos
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import chylex.hee.system.util.setState
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import chylex.hee.system.util.totalTime
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import chylex.hee.system.util.updateState
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import chylex.hee.system.util.with
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import net.minecraft.block.state.IBlockState
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import net.minecraft.entity.item.EntityItem
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@ -199,7 +200,12 @@ class TileEntityTablePedestal : TileEntityBase(){
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private fun onLinkedStatusChanged(){
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if (world != null){
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pos.updateState(world, ModBlocks.TABLE_PEDESTAL, FLAG_SYNC_CLIENT){ it.with(IS_LINKED, linkedTable != null) }
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val state = pos.getState(world)
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if (state.block === ModBlocks.TABLE_PEDESTAL){
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pos.setState(world, state.with(IS_LINKED, linkedTable != null))
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}
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statusIndicator.process = null
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}
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}
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@ -15,9 +15,7 @@ interface IClusterGenerator{
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fun generate(rand: Random): ClusterSnapshot
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companion object{
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private class SimpleGenerator(level: Pair<Int, Int>, capacity: Pair<Int, Int>, private val health: (Random) -> HealthStatus) : IClusterGenerator{
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constructor(level: Pair<Int, Int>, capacity: Pair<Int, Int>, health: WeightedList<HealthStatus>) : this(level, capacity, health::generateItem)
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private class SimpleGenerator(level: Pair<Int, Int>, capacity: Pair<Int, Int>, private val health: WeightedList<HealthStatus>) : IClusterGenerator{
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private val levelMin = Units(level.first).floating.value
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private val levelMax = Units(level.second).floating.value
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@ -31,7 +29,7 @@ interface IClusterGenerator{
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return ClusterSnapshot(
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energyLevel = minOf(generatedLevel, generatedCapacity),
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energyCapacity = generatedCapacity,
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healthStatus = health(rand),
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healthStatus = health.generateItem(rand),
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healthOverride = null,
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color = ClusterColor.generate(rand)
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)
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@ -27,7 +27,7 @@ class OreGenerator(
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var clustersGenerated = 0
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for(chunkX in 0 until sizeX step chunkSize) for(chunkZ in 0 until sizeZ step chunkSize){
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var clustersLeft = clustersPerChunk(rand)
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var clustersLeft = clustersPerChunk(rand).takeIf { it > 0 } ?: continue
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for(attempt in 1..attemptsPerChunk){
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val pos = Pos(
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@ -101,9 +101,6 @@ data class TerritoryInstance(val territory: TerritoryType, val index: Int){
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ChunkPos(chunkOffX + CHUNK_X_OFFSET, chunkOffZ)
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}
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private val bottomRightChunk: ChunkPos
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get() = topLeftChunk.let { ChunkPos(it.x + chunks - 1, it.z + chunks - 1) }
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private val bottomCenterPos: BlockPos
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get() = topLeftChunk.getBlock(chunks * 8, territory.height.first, chunks * 8)
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@ -258,12 +258,6 @@ object ModRendering{
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setModel(Item.getItemFromBlock(block), metadata, location, variant)
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}
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private fun setModel(item: Item, metadatas: IntRange, location: ResourceLocation = item.registryName!!, variant: String = "inventory"){
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for(metadata in metadatas){
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setModel(item, metadata, location, variant)
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}
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}
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private fun setModel(block: Block, metadatas: IntRange, location: ResourceLocation = block.registryName!!, variant: String = "inventory"){
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for(metadata in metadatas){
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setModel(block, metadata, location, variant)
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@ -18,11 +18,6 @@ class MutableWeightedList<T>(private val items: MutableList<Pair<Int, T>>){
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val values: List<T>
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get() = items.map { it.second }
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fun addItem(entry: Pair<Int, T>){
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items.add(entry)
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isDirty = true
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}
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fun addItem(weight: Int, item: T){
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items.add(Pair(weight, item))
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isDirty = true
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@ -98,16 +98,6 @@ inline fun BlockPos.setState(world: World, state: IBlockState, flags: Int): Bool
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return world.setBlockState(this, state, flags)
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}
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inline fun BlockPos.updateState(world: World, expectedBlock: Block, stateMapper: (IBlockState) -> IBlockState): Boolean{
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val currentState = this.getState(world)
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return currentState.block === expectedBlock && this.setState(world, stateMapper(currentState))
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}
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inline fun BlockPos.updateState(world: World, expectedBlock: Block, flags: Int, stateMapper: (IBlockState) -> IBlockState): Boolean{
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val currentState = this.getState(world)
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return currentState.block === expectedBlock && this.setState(world, stateMapper(currentState), flags)
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}
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inline fun BlockPos.breakBlock(world: World, drops: Boolean): Boolean{
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return world.destroyBlock(this, drops)
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}
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