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e4edb5543a
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Implement Enderman water debuff logic
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2019-04-08 14:30:21 +02:00 |
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ded8ea3740
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Implement Enderman teleportation logic
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2019-04-08 14:29:30 +02:00 |
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c21fcbba7e
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Force instant rotation of entities staring at something during teleportation
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2019-04-08 14:09:12 +02:00 |
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fee17f28da
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Add fading pixel particle
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2019-04-08 14:07:49 +02:00 |
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e251e1635e
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Add AI to watch current target without moving
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2019-04-07 21:28:52 +02:00 |
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55b2ca902b
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Fix continuous AI tasks to actually trigger every tick
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2019-04-07 19:31:17 +02:00 |
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053e077e7e
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Update existing code to use new Vec3d utilities
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2019-04-07 17:16:51 +02:00 |
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d2de5f6e2a
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Add Vec3d utilities (fromXZ, fromYaw, addY, subtractY)
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2019-04-07 17:16:00 +02:00 |
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05b4964cac
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Implement Enderman block handling logic
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2019-04-07 16:29:11 +02:00 |
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a02d2addea
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Update existing code that used Teleporter's extended range
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2019-04-06 15:02:41 +02:00 |
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a208d65243
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Refactor Teleporter effect range & allow silent teleportation (no sound/particles)
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2019-04-06 15:02:10 +02:00 |
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3680b76503
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Add a debug-only hack to enable infinite banner textures
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2019-04-04 11:40:08 +02:00 |
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6ac3bd673f
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Fix unused imports & simplify Pos in Stronghold pieces
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2019-04-04 11:32:52 +02:00 |
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d8cf7c43d2
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Split Energy Shrine 180° stairs to fix Gloomtorch placement & improve AABBs
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2019-04-04 10:37:11 +02:00 |
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73c3738dd7
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Implement Energy Shrine trigger entity for particle and mob spawn control
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2019-04-03 21:30:56 +02:00 |
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3eca01b4b7
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Make trigger entity's type public
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2019-04-03 21:09:28 +02:00 |
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4603fa2b0d
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Enable trigger entity updates on client side
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2019-04-03 17:48:11 +02:00 |
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178b920417
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Update Stronghold trigger handlers for the new interface
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2019-04-03 17:45:00 +02:00 |
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9becaa84ee
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Modify trigger entity interface (custom world validation, default serialization impl)
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2019-04-03 17:44:59 +02:00 |
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12cda08d04
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wtf intellij
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2019-04-03 11:54:49 +02:00 |
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ba61241094
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Implement Energy Shrine generation & surface pillars
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2019-04-03 11:52:39 +02:00 |
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7de6590e3f
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Disable vanilla Stronghold generation
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2019-04-02 09:39:23 +02:00 |
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35d8faef4c
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Implement Energy Shrine builder
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2019-04-01 20:29:10 +02:00 |
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c8453fd9b9
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Refactor Stronghold classes to match recent changes & cleanup generator
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2019-04-01 20:18:44 +02:00 |
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1b41e14b1f
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Minor refactoring (Size, PosExt, OverworldFeatures)
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2019-04-01 20:17:07 +02:00 |
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68867e5759
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Update IStructureDescription's structure locator to take PosXZ
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2019-04-01 20:15:57 +02:00 |
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1ca7d57a14
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Add IStructureBuild w/ list of bounding boxes forming the generated structure
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2019-04-01 20:14:37 +02:00 |
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fdd785d9f6
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Add Size.getPos(Alignment)
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2019-04-01 20:12:27 +02:00 |
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f43c589533
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Add PosXZ utility data class
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2019-04-01 20:05:20 +02:00 |
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0d4bf8c40d
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Add a bunch of Energy Shrine rooms
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2019-03-31 15:14:43 +02:00 |
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291618776f
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Add Energy Shrine main room pieces & abstract room class
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2019-03-31 14:47:58 +02:00 |
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cc52a3d731
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Add Energy Shrine corridor pieces
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2019-03-31 14:43:28 +02:00 |
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3a979793b7
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Add Energy Shrine piece connection types
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2019-03-31 14:34:43 +02:00 |
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0ae433b166
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Add Energy Shrine banner generator
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2019-03-31 14:32:14 +02:00 |
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f49d735270
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Add Energy Shrine block palette & base piece class
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2019-03-31 14:32:14 +02:00 |
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f941bf6133
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Add VM parameters to improve DCEVM performance
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2019-03-31 13:53:39 +02:00 |
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c2cee5d5cd
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Refactor and cleanup StrongholdBuilder
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2019-03-31 09:49:38 +02:00 |
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d48dff9fc8
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Refactor some structure utilities into an abstract class in IStructureBuilder
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2019-03-31 09:39:52 +02:00 |
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81f8cadb86
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Update existing code to use updated Random.removeItem extensions
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2019-03-31 08:27:37 +02:00 |
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69b91d88da
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Fix inconsistencies between Random.removeItem and Random.nextItem
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2019-03-31 08:26:31 +02:00 |
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241eb42b0c
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Update existing code to use IBlockState facing extensions
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2019-03-31 08:03:30 +02:00 |
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1d31272418
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Rename EnumFacingExt & add IBlockState extensions for facing
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2019-03-31 08:03:30 +02:00 |
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b1201e0088
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Add Energy Shrine loot tables
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2019-03-31 04:05:03 +02:00 |
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96c3f24be3
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Add loot table function to pick a random Smooth Gloomrock color
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2019-03-31 04:00:18 +02:00 |
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971de3e0b4
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Add Infusion.byName & basic loot table function to apply random infusions
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2019-03-30 16:21:59 +01:00 |
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c119b52247
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Minor formatting fixes
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2019-03-30 15:29:25 +01:00 |
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ee44e029ea
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Add a loot table property that allows sorting stacks in a specific order
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2019-03-30 13:16:46 +01:00 |
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4a191ee98e
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Separate loot table and loot pool configuration to fix weirdness
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2019-03-30 09:38:57 +01:00 |
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7cd00e9c4a
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Propertly define how structure piece connection attachment should work
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2019-03-30 07:13:40 +01:00 |
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71fb850f98
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Add IStructureTrigger for colored beds
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2019-03-30 03:17:33 +01:00 |
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