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331a4ae7e4
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Replace Endermite and implement custom behavior, despawning, and drops
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2018-12-22 12:32:16 +01:00 |
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7109f3dde1
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Add custom EntityAIWanderAvoidWater constructor
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2018-12-22 12:32:16 +01:00 |
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b5db81dd47
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Add mob AI that reduces randomness of wandering
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2018-12-22 12:25:38 +01:00 |
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a8aadfab54
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Refactor entity override registration
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2018-12-22 10:15:27 +01:00 |
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38fdff2266
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Fix being able to open an Amulet of Recovery without recharging it
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2018-12-20 09:22:48 +01:00 |
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fa6e5b12c9
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Implement modded & Trinket slot handling in Amulet of Recovery
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2018-12-20 09:22:48 +01:00 |
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453f79e33c
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Fix infusions causing items to lose NBT data
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2018-12-20 08:47:32 +01:00 |
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c09ae421fe
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Fix Trinket duplication on death
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2018-12-20 08:47:31 +01:00 |
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eebaa5238c
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Add NBTList.set
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2018-12-20 08:47:31 +01:00 |
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7587bb49ad
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Refactor Trinket Pouch serialization to use NBTItemStackList
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2018-12-20 05:24:48 +01:00 |
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d8be6810ca
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Add Ring of Hunger
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2018-12-19 15:29:48 +01:00 |
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66d349166f
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Move infinite potion duration constants
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2018-12-19 15:17:46 +01:00 |
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30196e925c
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Rename and move base Item classes
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2018-12-18 09:27:01 +01:00 |
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689e221f01
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Make Trinket Pouch infusable & add Expansion infusion
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2018-12-18 08:31:05 +01:00 |
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e9c6a8e738
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Refactor Infusion color constructors
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2018-12-18 08:31:05 +01:00 |
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efeed74006
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Add Trinket Pouch w/ custom GUI
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2018-12-18 08:26:05 +01:00 |
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7be6c6d4e9
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Allow active Trinket items to provide their own ITrinketHandler instances
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2018-12-17 01:27:51 +01:00 |
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b46c885f7c
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Add base Gui+Container classes for custom inventory interfaces
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2018-12-16 07:02:06 +01:00 |
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67d5e01804
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Move SlotTrinketItem player inventory logic into a separate class
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2018-12-16 06:53:11 +01:00 |
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226eb20273
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Add packet to tell server to open a GUI
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2018-12-16 06:45:32 +01:00 |
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1f2ffbcda9
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Update DetectSlotChangeListener to return slot for item duplication prevention
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2018-12-16 06:34:32 +01:00 |
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c66f5a354e
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Refactor Trinket handling in preparation for Trinket Pouch
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2018-12-01 14:34:50 +01:00 |
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3cb50dc162
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Add Elytra w/ custom recipe and durability handling
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2018-12-01 10:11:57 +01:00 |
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c5a3e0af24
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Fix Table Pedestal render bounding box to include the item area
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2018-12-01 10:10:58 +01:00 |
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49858e4948
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Add Binding Essence w/ recipe
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2018-11-30 05:56:20 +01:00 |
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9263572524
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Add IInfusableItem & implement infusion colors and item transformations
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2018-11-30 03:41:51 +01:00 |
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4082c6b7ab
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Push config file for Statistic plugin
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2018-11-28 06:26:25 +01:00 |
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1b5c68c531
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Add Compost w/ dispenser behavior and Humus drops
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2018-11-28 00:12:26 +01:00 |
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f700df457e
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Add Accumulation Table
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2018-11-27 09:29:46 +01:00 |
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3d861aadc6
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Push Table overlay asset file
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2018-11-27 09:23:16 +01:00 |
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8bfe5e7375
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Let Table processes decide between consuming 1 item or the whole input stack
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2018-11-27 09:20:34 +01:00 |
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1aa475aa08
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Spawn smoke particles on Table Pedestals when items are added to input/output
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2018-11-27 05:37:55 +01:00 |
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8d82171533
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Add a custom smoke particle with modifiable scale
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2018-11-27 05:33:38 +01:00 |
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828a8a6471
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Allow Redstone signal to pause Table processing
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2018-11-27 03:29:45 +01:00 |
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12024eaab1
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Add Redstone Comparator signal to Table Pedestals
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2018-11-27 03:27:26 +01:00 |
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2344884366
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Implement dedicated output Pedestals
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2018-11-27 01:17:41 +01:00 |
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cec17ef207
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Minor Table Pedestal fixes (consume all inputs, disable mipmapping, compile error)
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2018-11-27 00:14:57 +01:00 |
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f6973351b3
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Fix too many Table Pedestal item rendering spots
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2018-11-26 06:10:23 +01:00 |
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24040f5475
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Implement logic for Table Pedestal status indicator (contents & processing)
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2018-11-26 05:44:29 +01:00 |
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ef91d1bc87
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Add a Table Pedestal status indicator handler
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2018-11-26 05:41:44 +01:00 |
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c8d91449a5
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Add a 20 tick Table process pause after updating Pedestal input
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2018-11-26 05:37:39 +01:00 |
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f71813515a
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Add a NotifyOnChange delegate & use it in TEs
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2018-11-26 01:09:35 +01:00 |
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2724950bac
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Ensure Table processes are saved
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2018-11-26 00:10:34 +01:00 |
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8f383280f7
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Refactor Table Pedestal inventory handling into a separate class
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2018-11-26 00:08:40 +01:00 |
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f11e4ac38e
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Make ITrinketITem and IColor methods JvmDefault
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2018-11-25 20:53:17 +01:00 |
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a57514dfcf
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Change RGB constructor(rgb: Int) to UByte to avoid confusion
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2018-11-25 20:46:10 +01:00 |
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dc7d38d794
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Update Kotlin to 1.3.10 & minor refactoring
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2018-11-25 20:22:50 +01:00 |
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f0f120ce55
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Implement base classes for describing and handling Table processes
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2018-11-25 19:52:29 +01:00 |
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e14767977e
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Implement Table logic for process handling
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2018-11-25 18:14:52 +01:00 |
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19e71cbc96
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Forgot to push TileEntityBaseTable.MarkDirtyOnChange delegate
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2018-11-25 17:13:13 +01:00 |
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