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44017a5039
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Add IStructureTriggers for concrete tile entities (Chests, Flower Pots, Energy Clusters)
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2019-02-03 17:47:53 +01:00 |
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3f771e0797
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Add IStructureTrigger wrapper for rotations
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2019-02-03 17:34:45 +01:00 |
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9029fc2d81
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Add IStructureWorld adapter to place structures into a World
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2019-02-03 16:43:21 +01:00 |
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ed664e03ba
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Add IStructureWorld wrappers for offset and rotations
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2019-02-03 16:38:57 +01:00 |
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c44e434457
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Add custom structure file loading & block palette system
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2019-02-03 15:38:00 +01:00 |
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7ca5371ca8
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Add key interfaces for worldgen structures
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2019-02-03 15:17:08 +01:00 |
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bb348ef1d1
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Add option to modify loot pool roll bias in loot tables
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2019-02-02 22:57:32 +01:00 |
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a9e46c4f1d
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Add option to disable stack splitting in loot tables
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2019-02-02 22:52:57 +01:00 |
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05bb8dcb36
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Add support for custom properties in loot pool names
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2019-02-02 22:52:16 +01:00 |
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fec0b00928
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Add utilities for worldgen (BoundingBox, Size, EnumFacing tweaks)
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2019-02-01 21:36:59 +01:00 |
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f5c7736f9e
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Update Random.nextItem extensions (enums & nullability)
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2019-02-01 21:09:41 +01:00 |
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77c2a05a64
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Add a few utilities (WeightedList.toString, BlockPos.min/max, generics)
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2019-01-25 18:14:00 +01:00 |
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bdaa344c55
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Fix not being able to place Torches on Stone Brick Wall blocks
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2019-01-25 14:51:50 +01:00 |
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85c7667474
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Fix Tables stalling when it fails to assign new processes to unassigned Pedestals
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2019-01-23 17:57:03 +01:00 |
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97fac2e3b1
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Implement supporting item mechanic for Tables & tweak default Pedestal status color
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2019-01-23 16:48:13 +01:00 |
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7134f3ee89
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Update Accumulation Table (rewrite serializer, report blocked work ticks)
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2019-01-23 16:21:44 +01:00 |
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ba29e197d2
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Allow Table processes to report successful/blocked work tick w/ particles
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2019-01-23 16:18:10 +01:00 |
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f9a72c9ab4
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Fix Pedestal breaking when marked as dedicated output while running a process
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2019-01-23 13:36:22 +01:00 |
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be7cf98a61
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Add a few general Table process serializers
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2019-01-23 13:35:18 +01:00 |
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2a53e20018
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Move Table process interfaces into a separate package
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2019-01-23 11:34:58 +01:00 |
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565f2c8fe8
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Add a WIP command to test Causatum stages
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2019-01-22 08:32:41 +01:00 |
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6c6142d429
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Add Ender Causatum stages and storage
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2019-01-22 08:32:40 +01:00 |
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b21337e482
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Refactor Tables (block construction, process serialization, generics, naming)
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2019-01-21 15:11:02 +01:00 |
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63e4afad9f
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Implement non-silent Table Pedestal input replacement & tweak output smoke particles
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2019-01-21 10:47:01 +01:00 |
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c3058e2cab
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Fix missing Table process lifecycle call in TableProcessList.remove(predicate)
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2019-01-21 05:04:18 +01:00 |
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6fba676d03
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Minor refactoring (fix imports, unnecessary parameter, inlining)
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2019-01-20 11:46:20 +01:00 |
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bca7932d8b
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Fix Table process not stopping when one of its Pedestals is unlinked
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2019-01-20 11:01:40 +01:00 |
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89ef11a389
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Refactor Table process handling and lifecycle
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2019-01-20 11:01:39 +01:00 |
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eb5d5a7b32
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Add particle effects to Tables (Energy draining, Pedestal processing)
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2019-01-20 07:55:58 +01:00 |
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85616a0b53
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Refactor duplicate code in Particle classes
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2019-01-19 10:53:43 +01:00 |
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e8a4422676
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Add particle effect when charging a held item with Energy
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2019-01-19 03:28:48 +01:00 |
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7bcb025bcb
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Refactor Energy Cluster particle & add base particle class for Energy transfers
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2019-01-19 03:00:36 +01:00 |
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1545f62ff3
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Fix invalid Line particle shape when amount of points equals 1
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2019-01-18 12:48:11 +01:00 |
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f8660f4af5
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Implement thrown Igneous Rock FX
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2019-01-18 05:59:26 +01:00 |
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cba2b0fbdb
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Refactor PacketClientFX and all FX objects to use the new system
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2019-01-18 05:04:24 +01:00 |
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6791ed30b4
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Create reusable FX data and handler classes w/ common parameters
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2019-01-18 05:00:35 +01:00 |
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548953bf9a
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Add a mechanism to toggle AI tasks
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2019-01-18 03:45:53 +01:00 |
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f9d4542c90
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Fix double Dark Chest render bounding box
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2019-01-18 01:17:41 +01:00 |
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4b4124821e
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Implement Ocelot sitting AI for custom Chests
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2019-01-18 01:11:10 +01:00 |
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8cd98142ff
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Trigger instability from Energy Cluster leaks and breaking
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2019-01-17 23:40:27 +01:00 |
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fe6dcbc990
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Implement Energy Cluster health-based leaking & rebalance leak values
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2019-01-17 23:00:18 +01:00 |
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049717c780
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Implement Energy Cluster proximity
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2019-01-17 08:39:27 +01:00 |
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69479edf9c
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Refactor Energy Cluster leaking mechanics & update region instability leak
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2019-01-17 08:24:14 +01:00 |
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e8b9e680ed
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Implement a single-block Corrupted Energy leak & use it in End Portal
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2019-01-17 08:15:24 +01:00 |
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50c2518f91
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Allow resetting dimension instability action multiplier & tweak naming
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2019-01-17 05:40:28 +01:00 |
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48d53d1e7d
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Implement AI that targets on eye contact
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2019-01-13 20:03:57 +01:00 |
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16f868bd19
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Refactor targeting AI to simplify code
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2019-01-13 17:08:37 +01:00 |
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d8755dbfce
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Replace vanilla Enderman base behavior and rendering
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2019-01-11 16:23:13 +01:00 |
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d7eaf48fc2
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Add Riding infusion to Ender Pearls
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2019-01-10 20:19:26 +01:00 |
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0c2d6d5956
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Fix Ender Pearls going too far when phasing & increase bounding box size
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2019-01-10 20:02:08 +01:00 |
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