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8bdb13519a
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Add IInventoryFromPlayerItem to reduce duplicate code & update existing containers
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2019-08-16 21:31:46 +02:00 |
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b17bd3434c
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Implement Spiderling variation of Grave Dirt
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2019-08-16 02:01:05 +02:00 |
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7dfb8c3467
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Add Spiderling w/ behavior, rendering, drops
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2019-08-16 02:01:05 +02:00 |
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211c76bcbb
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Work on AI (wandering, light startle, on-fire panic, leap attack)
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2019-08-16 01:45:42 +02:00 |
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e5ac7156ff
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Implement entity ground navigator that doesn't require a proper path
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2019-08-15 02:00:43 +02:00 |
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784a544c10
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Update AIToggle to support multiple tasks at once
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2019-08-14 14:23:10 +02:00 |
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b98c263985
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Add IAttributeInstance.tryRemoveModifier & update existing code to use it
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2019-08-14 14:20:20 +02:00 |
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83487046be
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Add dummy definitions & language keys for Phase 2 territories
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2019-08-10 22:02:05 +02:00 |
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b25c38cb8f
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Rework Blob generation and populator picking
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2019-08-10 17:35:58 +02:00 |
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56c88eca52
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Fix Blob generator being off-center & wrong edge distance in The Hub
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2019-08-10 16:25:28 +02:00 |
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f324e52daf
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Replace lambdas generating random numbers with RandomInt/RandomDouble
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2019-08-09 22:34:19 +02:00 |
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9529eceaf9
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Add RandomInt & RandomDouble implementing (Random) -> R
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2019-08-09 22:34:18 +02:00 |
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d6f6923636
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Remove ColorSpaces & refactor code to use new color classes
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2019-08-09 16:54:02 +02:00 |
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9e0d1b2526
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Add IRandomColor
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2019-08-09 16:54:01 +02:00 |
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eae7b7027f
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Add IntColor as inline class for RGB w/ HCL support
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2019-08-09 16:54:01 +02:00 |
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b8a163effc
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Add EnvironmentRenderer constant w/ vanilla skycube parameters
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2019-08-09 11:49:58 +02:00 |
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9619760a53
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Fix server startup crash due to EnvironmentRenderer
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2019-08-09 11:19:00 +02:00 |
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093fba8138
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Add Portal Token to each territory to creative tab
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2019-08-08 21:50:51 +02:00 |
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3e1ac61f10
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Remember spawn location of the first entity to travel through Void Portal
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2019-08-08 17:09:23 +02:00 |
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a2fa112c20
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Hide block outlines for portal blocks
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2019-08-08 15:32:29 +02:00 |
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7a8a930cfa
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Tweak portal animations & implement slowing before fade-out
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2019-08-08 15:32:29 +02:00 |
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3605ec7935
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Implement Void Portals remembering last used portal
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2019-08-08 12:55:19 +02:00 |
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04840002c7
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Implement portal clearance & refactor
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2019-08-08 10:28:32 +02:00 |
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f7599abb83
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Add Purity Extract & Potion of Purity
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2019-08-07 17:52:10 +02:00 |
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fb397f9ba5
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Add PotionBase.makeType to simplify PotionType registering
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2019-08-07 17:50:35 +02:00 |
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bab34fd36f
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Fix several issues with Potions (typos in recipes, compatibility with old worlds)
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2019-08-07 17:28:57 +02:00 |
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005e467373
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Add IForgeRegistry.getIfExists extension to avoid defaults
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2019-08-07 15:53:55 +02:00 |
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5b238ef770
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Implement Dragon's Breath recipe using a Cauldron
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2019-08-06 21:26:19 +02:00 |
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fa15245cff
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Refactor custom Cauldrons to make bucket & bottle handling easier
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2019-08-06 18:53:42 +02:00 |
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03a8b5d656
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Add TODOs about overridden entities and potions
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2019-08-06 18:27:35 +02:00 |
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07ef703929
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Add custom item entity for Cauldron recipes & change pickup behavior for items in Cauldrons
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2019-08-06 18:27:35 +02:00 |
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93f1f627ea
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Add custom bubble particle that works outside water
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2019-08-06 17:56:47 +02:00 |
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2ee8b75c38
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Remove unnecessary JvmStatic and JvmField annotations
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2019-08-06 16:51:08 +02:00 |
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33e924c2b6
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Add Ender Goo Cauldron (w/ Purified variation)
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2019-08-05 20:27:40 +02:00 |
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bb35f183a4
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Add system for custom cauldrons
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2019-08-05 19:15:16 +02:00 |
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a1db944a59
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Fix wrong Dragon's Breath brewing recipe & Brewing Stand shift-click slot order
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2019-08-05 15:00:11 +02:00 |
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d7e6446fc6
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Organize storage blocks into one category in code
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2019-08-05 11:04:46 +02:00 |
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f01b51c91a
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Rebalance Energy Oracle, fix visual glitches, implement Cluster ignoring
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2019-08-04 18:15:12 +02:00 |
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a3d74538e2
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Add BlockPos.closestTickingTile w/ predicate & remove maxDistance default
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2019-08-04 16:41:37 +02:00 |
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aad4102dea
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Add potted Withered Death Flowers into Energy Shrines
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2019-08-04 12:45:41 +02:00 |
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7ce4d1ef51
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Implement Flower Pots with Death Flowers & fix Endermen not spawning
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2019-08-04 12:14:18 +02:00 |
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b2dd48d8c3
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Add system for custom flower pots
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2019-08-04 11:12:43 +02:00 |
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8799b7370d
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Fix useNeighborBrightness & ambient occlusion on existing blocks
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2019-08-03 17:28:52 +02:00 |
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7063797809
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Update solid top checks in BlockEternalFire & BlockJarODust
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2019-08-03 17:28:52 +02:00 |
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c87f2605d5
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Add BlockPos.isTopSolid extension & remove a few inlines
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2019-08-03 17:28:52 +02:00 |
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074bceb5b2
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Update & refactor a few things to address TODOs
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2019-08-03 17:28:51 +02:00 |
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5d2e781a96
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Disable Forge worldgen hook in the End dimension
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2019-08-02 19:01:54 +02:00 |
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4d22626cb6
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Make instability-spawned Endermites not despawn on peaceful
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2019-08-02 18:18:49 +02:00 |
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989bc6b712
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Add mechanism to prevent hostile mob despawning on peaceful
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2019-08-02 18:18:49 +02:00 |
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b8538771f1
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Address IDE inspections
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2019-08-02 18:18:05 +02:00 |
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