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mirror of https://github.com/chylex/Hardcore-Ender-Expansion-2.git synced 2024-09-18 22:42:47 +02:00
Commit Graph

1230 Commits

Author SHA1 Message Date
2884fb2e79 Increase Energy draining rate for items & improve particles w/ reduced setting 2019-12-11 21:16:04 +01:00
5819d7a3bc Fix setAttackTarget (use event result in Spiderling, document Enderman weirdness) 2019-12-11 20:39:35 +01:00
7e9d3946cc Time territory generation 2019-12-11 20:32:37 +01:00
0d1ed428db Fix Spatial Dash Gem texture & expire FX (long distance audio, wrong instant tp pos) 2019-12-11 20:01:56 +01:00
568259d519 Add Miner's Burial Blocks 2019-12-11 19:19:34 +01:00
6d8a7108d1 Implement craftable Void Portal blocks & make them usable outside the End 2019-12-10 19:27:47 +01:00
5fd414cd4b Add custom crafting recipe ingredient types (full Energy, no Infusions) 2019-12-10 16:19:02 +01:00
5801bc1f3a Add WIP Linking Gem (only item definition and texture) 2019-12-10 15:23:32 +01:00
771009478d Add WIP Vampire Bat (basic behavior, movement, assets) 2019-12-10 13:20:47 +01:00
d59ec71935 Change IDamageProcessor.STATUS to take a function instead of constant status effect 2019-12-10 11:40:02 +01:00
dd36b0cd30 Add custom entity knockback multiplier 2019-11-17 14:48:47 +01:00
8d0b38fc96 Add Experience Gate w/ behavior and rendering 2019-11-07 03:16:09 +01:00
e75c868a34 Add particle effect of floating experience orb 2019-11-07 02:08:46 +01:00
a2e971f4e3 Fix Token Holder (rotation stutter, creative mode, placement) & add break particles 2019-10-29 09:27:35 +01:00
170383b133 Update custom smoke particle to allow setting a custom lifespan 2019-10-27 18:03:11 +01:00
af2b5b30a8 Add packet to update client-side experience points 2019-10-27 18:03:10 +01:00
11c82ecfd3 Refactor particle system 2019-10-26 14:07:28 +02:00
17af8f495a Reorganize tile entities & minor fix in BlockBuilders and PosExt 2019-10-26 07:29:21 +02:00
b337510a6e Fix Obsidian Tower room spawning Redstone on top of a ladder 2019-10-26 04:59:40 +02:00
ed1d2f8262 Implement Arcane Conjunctions blob contents & Energy Cluster generation 2019-10-16 18:40:50 +02:00
6915d4a14e Remove unused code & minor refactoring 2019-10-16 17:08:44 +02:00
f0ce92a9f4 Refactor BlockPuzzleLogic to use the new flood-fill extension 2019-10-16 16:01:52 +02:00
b92e64b743 Add BlockUpdateStructureTrigger to update blocks after generation 2019-10-16 16:00:50 +02:00
d82dc043a0 Add flood-fill as a BlockPos extension 2019-10-16 15:48:04 +02:00
bc64a6e4f3 Fix typo in TileEntitySpawnerObsidianTower & refactor activation check 2019-10-16 14:09:10 +02:00
ed89c0dc03 Work on Arcane Conjunctions territory (all worldgen except for Blob content) 2019-10-15 18:07:11 +02:00
ff394e7ff8 Refactor IStructureTrigger to place blocks into the world immediately 2019-10-15 17:43:46 +02:00
22a267adba Add BlobPopulatorFill & BlobPopulatorOre 2019-10-15 15:15:59 +02:00
d2caa9d7d4 Fix wrong ore count in OreTechniqueDistance & add attemptMultiplier parameter 2019-10-13 11:45:33 +02:00
72b377349c Tweak IBlockPlacer to only return true on block change & add documentation 2019-10-13 11:44:53 +02:00
268572c87c Fix using vanilla imports instead of migration ones & optimize imports 2019-10-12 16:30:08 +02:00
3a00a6fc59 Add missing markDirty calls to TileEntityIgneousPlate 2019-10-12 14:27:10 +02:00
31ea9f2bd7 Refactor code (fewer Sequences and classes, inefficient collection use) 2019-10-12 14:14:14 +02:00
a2f14d8c39 Add Iterator.any & Iterator.find extensions 2019-10-12 14:07:47 +02:00
2eeb1f13ae Move NBT key string literals into constants 2019-10-12 11:50:43 +02:00
bb1301b1fb Fix imports (TileEntityBaseSpawner) and refactor proxy use in ItemAbstractTrinket 2019-10-12 11:47:52 +02:00
9a0930da65 Refactor Grave Dirt to not use block states for variations 2019-10-12 09:31:06 +02:00
40b843f189 Add Obsidian Towers Spawner block & implement its structure trigger 2019-10-12 08:58:18 +02:00
114a35acb8 Add custom spell particle 2019-10-12 07:33:29 +02:00
c8c6a0b4ee Add PotionEffect.clone extension & fix IDamageProcessor.STATUS 2019-10-12 07:33:29 +02:00
9720f029f4 Add base classes for custom spawners 2019-10-12 07:33:28 +02:00
2efbc2e545 Remove configuration file code 2019-10-10 07:41:16 +02:00
7553c170f3 Remove dependencies (java.awt, FMLCommonHandler, SidedProxy) 2019-10-10 07:40:06 +02:00
308fedbb73 Fix dedicated server crash caused by SlotTrinketItem 2019-10-10 06:26:35 +02:00
1b3e4c9215 Add workaround for no light updates after worldgen in the End 2019-10-10 05:49:34 +02:00
940035a6d8 Add Puzzle Block (assets, variations, Igneous Rock & puzzle behavior) 2019-10-10 05:45:08 +02:00
c46ea188dd Add FacingX.fromDirection(vec) 2019-10-08 02:28:55 +02:00
28bc4d4a3b Fix duplicate effect in ObsidianTowerSpawnerLevel 2019-10-08 01:17:44 +02:00
3a48005f76 Add type aliases (MobEffects & PotionTypes), add and use Potion.makeEffect 2019-10-08 01:17:43 +02:00
d8ff161a2b Split FacingExt into individual files and move them to facade package 2019-10-07 23:00:28 +02:00
7242ba5664 Refactor Resource and move it into facades package 2019-10-07 23:00:13 +02:00
dabd21456c Add facade for StatList & update existing code to use it 2019-10-07 23:00:13 +02:00
44d423af12 Add type aliases for Blocks, Items, SoundEvents 2019-10-07 11:24:06 +02:00
d2a8717c4b Add method renames (world time, entity attributes) 2019-10-07 11:07:53 +02:00
2d1b12d6c4 Stop relying on NBT imports 2019-10-07 09:36:55 +02:00
fd0eb2b5f7 Stop relying on FML imports (sides & events) 2019-10-07 08:48:27 +02:00
6b9253fdf6 Add custom HSB color conversion & destructuring methods to IntColor 2019-10-07 07:07:54 +02:00
f90322129b Stop relying on enum imports (Facing, Difficulty, Hand, ActionResult) 2019-10-02 20:26:23 +02:00
e9da6142d7 Completely remove dependency on GlStateManager 2019-10-02 19:20:05 +02:00
af93df468e Update IBlockColor/IItemColor usages to use the new utilities 2019-10-02 12:03:40 +02:00
940e62552b Add HSB & IBlockColor/IItemColor utilities 2019-10-02 12:02:16 +02:00
4f6b14b237 Implement missing Igneous Rock transformations & stack size reduction 2019-09-21 10:03:44 +02:00
97618e8062 Allow ignoring Trap infusion on TNT & disable Infused TNT flammability 2019-09-21 09:24:49 +02:00
0c690c4256 Remove TODO in Dispenser behavior for Enderman Heads 2019-09-21 06:39:11 +02:00
f0e4d60777 Add Dispenser support for extinguishing Igneous Plates 2019-09-21 06:31:17 +02:00
0471d37116 Move Dispenser behavior into a separate package 2019-09-21 06:25:54 +02:00
08dffde749 Hide Brewing Stand potion slot icons when not empty 2019-09-21 04:39:12 +02:00
123477b5c5 Add MagicValues for game constants & address a few UPDATE comments 2019-09-21 03:59:31 +02:00
9ee675be54 Work on Obsidian Tower (loot, rooms, arrangements, token & boss spawning) 2019-09-21 03:57:59 +02:00
145526a2c5 Log error in LootChestStructureTrigger if applied to invalid tile entity 2019-09-16 19:27:20 +02:00
7f80f1c6fb Add loot function for picking music disks 2019-09-15 18:44:16 +02:00
284d9f73e7 Update existing structure palettes to use combo mappings 2019-09-13 22:08:16 +02:00
6935025004 Add trapdoors to PaletteMappings & define mapping combos for convenience 2019-09-13 21:57:45 +02:00
9adec4b366 Address IntelliJ code inspection issues 2019-09-10 12:30:29 +02:00
05e67088d5 Add WIP Ender Eye (model, texture, spawn animation & basic behavior) 2019-09-10 09:46:18 +02:00
f816d9076e Update entity code to use Vec3d.directionTowards 2019-09-09 02:37:07 +02:00
f7cebdd2a3 Move Enderman handler classes to a different package 2019-09-08 04:03:26 +02:00
fd741287e5 Ignore setAttackTarget in custom entities when called repeatedly 2019-09-07 10:41:59 +02:00
eaed8e9485 Update EntityMoveFlyingForward to use FLYING_SPEED & add friction constant 2019-09-07 10:05:42 +02:00
e3a59a3ffe Make ModelBox.quadList public and non-final 2019-09-07 10:03:07 +02:00
0934892eca Refactor EntitySelector to return a List instead of Sequence 2019-09-07 05:37:20 +02:00
8908293709 Add Entity helpers (instant yaw rotation, direct flight, look slerp) 2019-09-07 04:12:45 +02:00
edc5b5e51d Make Float.toDegrees/toRadians return a Float 2019-09-04 20:27:57 +02:00
7957de6e2b Add Quaternion class & Vec3d.toPitch extension 2019-09-04 18:29:11 +02:00
ddc9198621 Minor model code refactoring (Token Holder & Amulet of Recovery) 2019-09-04 18:24:16 +02:00
d5658f5532 Make custom creature types public, fix Enderman & Endermite classification 2019-09-03 03:26:38 +02:00
e489576321 Add WIP Igneous Plate (assets, visuals, recipe, smelting speed behavior) 2019-09-02 04:54:02 +02:00
dd8f74cb61 Add model extensions & builder for cubes 2019-08-29 14:33:32 +02:00
5c7a21a876 Add Property.facing to construct PropertyDirection 2019-08-17 01:51:35 +02:00
28c9e8d074 Rename SlotReadOnly to SlotTakeOnly 2019-08-16 23:21:28 +02:00
dedae0695b Allow opening Shulker Boxes without placing them down 2019-08-16 21:31:47 +02:00
8bdb13519a Add IInventoryFromPlayerItem to reduce duplicate code & update existing containers 2019-08-16 21:31:46 +02:00
b17bd3434c Implement Spiderling variation of Grave Dirt 2019-08-16 02:01:05 +02:00
7dfb8c3467 Add Spiderling w/ behavior, rendering, drops 2019-08-16 02:01:05 +02:00
211c76bcbb Work on AI (wandering, light startle, on-fire panic, leap attack) 2019-08-16 01:45:42 +02:00
e5ac7156ff Implement entity ground navigator that doesn't require a proper path 2019-08-15 02:00:43 +02:00
784a544c10 Update AIToggle to support multiple tasks at once 2019-08-14 14:23:10 +02:00
b98c263985 Add IAttributeInstance.tryRemoveModifier & update existing code to use it 2019-08-14 14:20:20 +02:00
83487046be Add dummy definitions & language keys for Phase 2 territories 2019-08-10 22:02:05 +02:00
b25c38cb8f Rework Blob generation and populator picking 2019-08-10 17:35:58 +02:00
56c88eca52 Fix Blob generator being off-center & wrong edge distance in The Hub 2019-08-10 16:25:28 +02:00
f324e52daf Replace lambdas generating random numbers with RandomInt/RandomDouble 2019-08-09 22:34:19 +02:00
9529eceaf9 Add RandomInt & RandomDouble implementing (Random) -> R 2019-08-09 22:34:18 +02:00
d6f6923636 Remove ColorSpaces & refactor code to use new color classes 2019-08-09 16:54:02 +02:00
9e0d1b2526 Add IRandomColor 2019-08-09 16:54:01 +02:00
eae7b7027f Add IntColor as inline class for RGB w/ HCL support 2019-08-09 16:54:01 +02:00
b8a163effc Add EnvironmentRenderer constant w/ vanilla skycube parameters 2019-08-09 11:49:58 +02:00
9619760a53 Fix server startup crash due to EnvironmentRenderer 2019-08-09 11:19:00 +02:00
093fba8138 Add Portal Token to each territory to creative tab 2019-08-08 21:50:51 +02:00
3e1ac61f10 Remember spawn location of the first entity to travel through Void Portal 2019-08-08 17:09:23 +02:00
a2fa112c20 Hide block outlines for portal blocks 2019-08-08 15:32:29 +02:00
7a8a930cfa Tweak portal animations & implement slowing before fade-out 2019-08-08 15:32:29 +02:00
3605ec7935 Implement Void Portals remembering last used portal 2019-08-08 12:55:19 +02:00
04840002c7 Implement portal clearance & refactor 2019-08-08 10:28:32 +02:00
f7599abb83 Add Purity Extract & Potion of Purity 2019-08-07 17:52:10 +02:00
fb397f9ba5 Add PotionBase.makeType to simplify PotionType registering 2019-08-07 17:50:35 +02:00
bab34fd36f Fix several issues with Potions (typos in recipes, compatibility with old worlds) 2019-08-07 17:28:57 +02:00
005e467373 Add IForgeRegistry.getIfExists extension to avoid defaults 2019-08-07 15:53:55 +02:00
5b238ef770 Implement Dragon's Breath recipe using a Cauldron 2019-08-06 21:26:19 +02:00
fa15245cff Refactor custom Cauldrons to make bucket & bottle handling easier 2019-08-06 18:53:42 +02:00
03a8b5d656 Add TODOs about overridden entities and potions 2019-08-06 18:27:35 +02:00
07ef703929 Add custom item entity for Cauldron recipes & change pickup behavior for items in Cauldrons 2019-08-06 18:27:35 +02:00
93f1f627ea Add custom bubble particle that works outside water 2019-08-06 17:56:47 +02:00
2ee8b75c38 Remove unnecessary JvmStatic and JvmField annotations 2019-08-06 16:51:08 +02:00
33e924c2b6 Add Ender Goo Cauldron (w/ Purified variation) 2019-08-05 20:27:40 +02:00
bb35f183a4 Add system for custom cauldrons 2019-08-05 19:15:16 +02:00
a1db944a59 Fix wrong Dragon's Breath brewing recipe & Brewing Stand shift-click slot order 2019-08-05 15:00:11 +02:00
d7e6446fc6 Organize storage blocks into one category in code 2019-08-05 11:04:46 +02:00
f01b51c91a Rebalance Energy Oracle, fix visual glitches, implement Cluster ignoring 2019-08-04 18:15:12 +02:00
a3d74538e2 Add BlockPos.closestTickingTile w/ predicate & remove maxDistance default 2019-08-04 16:41:37 +02:00
aad4102dea Add potted Withered Death Flowers into Energy Shrines 2019-08-04 12:45:41 +02:00
7ce4d1ef51 Implement Flower Pots with Death Flowers & fix Endermen not spawning 2019-08-04 12:14:18 +02:00
b2dd48d8c3 Add system for custom flower pots 2019-08-04 11:12:43 +02:00
8799b7370d Fix useNeighborBrightness & ambient occlusion on existing blocks 2019-08-03 17:28:52 +02:00
7063797809 Update solid top checks in BlockEternalFire & BlockJarODust 2019-08-03 17:28:52 +02:00
c87f2605d5 Add BlockPos.isTopSolid extension & remove a few inlines 2019-08-03 17:28:52 +02:00
074bceb5b2 Update & refactor a few things to address TODOs 2019-08-03 17:28:51 +02:00
5d2e781a96 Disable Forge worldgen hook in the End dimension 2019-08-02 19:01:54 +02:00
4d22626cb6 Make instability-spawned Endermites not despawn on peaceful 2019-08-02 18:18:49 +02:00
989bc6b712 Add mechanism to prevent hostile mob despawning on peaceful 2019-08-02 18:18:49 +02:00
b8538771f1 Address IDE inspections 2019-08-02 18:18:05 +02:00
43fa25ace3 Replace Chorus Flower override with a transformer 2019-08-02 18:18:05 +02:00
efb295e343 Add coremod & utilities 2019-08-02 18:18:04 +02:00
4660c0e788 Add Enhanced Brewing Stand w/ textures and custom behavior 2019-08-02 10:19:32 +02:00
9ee9876a94 Fix being unable to put potions back into Brewing Stands & modifier issues 2019-08-02 10:12:37 +02:00
79216ee6d2 Replace vanilla Brewing Stand & implement custom modifiers 2019-08-01 17:12:26 +02:00
f1b0f036fe Move ContainerBaseCustomInventory shift-click logic into an interface 2019-08-01 14:14:14 +02:00
4395ad412f Separate potion modifier recipes & refactor 2019-08-01 14:06:43 +02:00
bb32552fda Completely rework vanilla brewing recipes 2019-07-31 17:02:15 +02:00
6564bc7564 Reduce compiler warnings and inlining 2019-07-31 02:36:05 +02:00
a501bc52b0 Add Obsidian Towers territory w/ basic features 2019-07-30 11:38:19 +02:00
860dbe6c70 Update existing code to use new BlockPos extensions 2019-07-29 04:13:04 +02:00
a5002c4a26 Add BlockPos extensions for iterating spheres & overloads 2019-07-29 03:53:25 +02:00
7594de630d Make OreGenerator return the amount of successfully generated clusters 2019-07-28 18:02:03 +02:00
6fcf9d5e57 Add Random extensions for Kotlin ranges & update existing code to use them 2019-07-26 13:19:12 +02:00
2770dc36b7 Add StructurePiece.Instance context & use it for Energy Shrine pieces 2019-07-23 15:58:45 +02:00
155145fe24 Add tile entity utilities to ItemEndermanHead 2019-07-23 12:44:09 +02:00
effff77191 Add WIP Obsidian Tower structure w/ basic layout 2019-07-22 13:08:09 +02:00
4e0be09711 Allow StructureBuild to add detached pieces 2019-07-21 14:09:00 +02:00
1555f9796d Fix Void Bucket removing non-fluid blocks in 3x3x3 mode 2019-07-21 13:55:02 +02:00
2caeb40e55 Refactor code to reduce inner class count 2019-07-21 13:37:02 +02:00
ce07fc3c78 Slightly darken territory title shadow color 2019-07-20 09:03:54 +02:00
26c169c02e Implement Tomb Dungeon entrance generation in Forgotten Tombs 2019-07-19 12:16:41 +02:00
ebe984eb3b Begin work on Tomb Dungeon 2019-07-19 12:13:28 +02:00
8463037663 Update Forgotten Tombs environment (skylight, custom lightmap, fog tweaks) 2019-07-19 11:52:45 +02:00
6f1b12109c Refactor EntityTokenHolder constructors 2019-07-19 08:55:16 +02:00
78e0010990 Refactor entity structure triggers to allow nudging by fractional x/z amounts 2019-07-18 15:47:24 +02:00
6349b8564f Add proper FX to Spatial Dash Gem projectile 2019-07-18 05:47:41 +02:00
a5d00e1ecf Fix default smoke color regression & allow random smoke colors 2019-07-18 05:08:04 +02:00
9532b2d3ce Add subtitles to custom sounds & fix sound import in EntityItemIgneousRock 2019-07-18 03:44:34 +02:00
7cf058f3c8 Add Blank Token w/ crafting and duplication recipes & update Portal Token texture 2019-07-17 04:25:07 +02:00
aa3ba4ce74 Fix Portal Token crash when activating from player inventory & tweak tooltips 2019-07-17 02:39:08 +02:00
25a2a23051 Allow ParticleFadingSpot to have a random color 2019-07-16 09:39:50 +02:00
9cfd1790e2 Add texture for Spatial Dash Gem & source file for future Gems 2019-07-16 08:13:28 +02:00
3e2e18f19b Change Energy Shrine corridor ceilings to Gloomrock Bricks 2019-07-16 01:36:14 +02:00
3b5a9ed4df Fix Energy Shrine stair bugs (torch placement, 180° piece misalignments) 2019-07-16 01:20:44 +02:00
4b3f91bca5 Enable End skylight & custom lightmap handling 2019-07-15 05:16:54 +02:00
3e8d18b6a4 Fix filecopy.ps1 execution to support PowerShell 2 2019-07-13 17:20:01 +02:00
46cbd87194 Fix naming of Revitalization Substance sound fields 2019-07-07 17:57:45 +02:00
484866d8a9 Add Undread w/ behavior, rendering, sounds, and drops 2019-07-07 17:01:36 +02:00
03185ec29e Add customizable wander AI distance & simplify AITargetNearby 2019-07-06 22:47:48 +02:00
e1961be29b Address IDE inspections & fix damage processor order in EntityMobEnderman 2019-07-06 14:40:25 +02:00
430893b964 Move trinket classes to a different package 2019-07-06 09:01:40 +02:00
f91bbc22b0 Add Scorching Sword w/ recipe and special hit logic 2019-07-06 08:54:12 +02:00
de015c1f12 Refactor Block building & reorganize Block and Item setup 2019-06-24 17:13:30 +02:00
b01a5eeb86 Refactor Scorching tool code in preparation for Scorching Sword 2019-06-24 14:10:14 +02:00
f1585fffec Implement Ender Goo purification & Revitalization Substance stack limit 2019-06-24 01:13:33 +02:00
f24cf081b7 Add Purified Ender Goo w/ textures, custom behavior, and custom bucket 2019-06-23 17:17:10 +02:00
d9f2cd1dbe Add packet to update client's potion duration 2019-06-23 17:13:06 +02:00
491e2d9935 Allow custom smoke particle color 2019-06-23 16:15:34 +02:00
92a6a8a0f8 Refactor Goo (remove capability & fix item aging when touching multiple blocks) 2019-06-22 21:03:48 +02:00
58200d1b01 Implement Energy Cluster revitalization mechanic w/ FX 2019-06-22 18:16:00 +02:00
21b14b610b Add ParticleBase.interpolateAge & update ParticleEnergyCluster to use it 2019-06-22 18:15:59 +02:00
368152fd09 Extract player hand position getter from ParticleEnergyTransferToPlayer 2019-06-21 20:39:51 +02:00
a58550726b Update existing code to use the new Vec3d extension 2019-06-21 18:22:54 +02:00
f4f883f731 Add Vec3d.directionTowards extension 2019-06-21 18:21:36 +02:00
d4dd22e5b8 Implement territory detection in Energy Receptacle 2019-06-21 16:16:49 +02:00
d362f1516a Address a few TODOs (Kotlin features, Block.translationKey, unnecessary TODOs) 2019-06-21 14:07:34 +02:00
971d91d83c Add WIP Revitalization Substance (texture & recipe) 2019-06-20 11:39:07 +02:00
02eb09edb9 Fix worldgen Energy Clusters not being marked as inactive 2019-06-20 10:39:58 +02:00
5ee618988b Remove unnecessary event registrations 2019-06-20 07:59:59 +02:00
4fea9793ec Add Flint and Infernium w/ recipe and special TNT & Creeper behavior 2019-06-19 18:31:13 +02:00
35a35968ef Add Eternal Fire 2019-06-19 13:28:35 +02:00
5b51adb612 Generate territory's default block inside the surrounding void area 2019-06-13 05:02:13 +02:00
9ac23a0cdf Work on Forgotten Tombs territory (entrance cave generation & WIP environment) 2019-06-11 20:39:53 +02:00
0f0ac01a9d Update generators (fix out of bounds in Blobs & The Hub, validate Ore gen chunk size) 2019-06-09 23:07:01 +02:00
7523063bb8 Fix territory title sometimes showing before the world loads 2019-06-09 23:00:08 +02:00
157d7c6b7d Add debug toggle for territory void & fog 2019-06-09 19:43:16 +02:00
15bade1f9a Add debug-only client command for toggles 2019-06-09 19:21:30 +02:00
2c75ea6c3b Implement structure mirroring 2019-06-09 16:10:44 +02:00
4fb51c7fe1 Add Grave Dirt w/ texture, drops, and WIP variations 2019-06-08 20:26:47 +02:00
886b266051 Add loot pool roll type that uses Random.nextRounded on the generated float 2019-06-08 16:01:37 +02:00
50d6f959f4 Tweak biased loot pool roll definition 2019-06-08 15:58:50 +02:00
8181f1f366 Make Jar o' Dust require a block with solid top under it 2019-06-08 11:02:55 +02:00
19c8f9abda Update existing structure code to use updated connection placement code 2019-06-07 23:29:12 +02:00
578d8688db Move structure connection placement to IStructurePieceConnectionType 2019-06-07 23:28:33 +02:00
98da56e4ad Fix missing block registration for Whitebark & Dusty Stone Brick double slabs 2019-06-07 19:35:11 +02:00
40df1eeb5f Add Dusty Stone Brick Stairs & Slab 2019-06-07 17:45:06 +02:00
a1742d3a63 Update existing structure code to use the new connection system 2019-06-07 17:18:52 +02:00
4a22839a10 Refactor structure piece connection definition 2019-06-07 17:15:06 +02:00
e9d50e5cdf Replace vanilla recipes instead of removing to stop advancement error spam 2019-06-07 12:16:15 +02:00
9bc8be9f6c Update existing structure code to use the new interfaces 2019-06-06 16:53:58 +02:00
768e117595 Redo interfaces for structure pieces to reduce code duplication 2019-06-06 16:52:22 +02:00
b4a18fcc86 Fix IStructureWorld.placeWalls bug, add IBlockPicker constructor & null structure locator 2019-06-06 15:24:49 +02:00
68823d9036 Add rotation argument to '/hee structure piecesdev' command 2019-06-06 15:23:21 +02:00
504a39b0c3 Add territory environment client ticking & void center offset 2019-06-05 10:25:29 +02:00
f7d09c17ab Add void factor into debug overlay instead of logging to console 2019-06-05 10:18:07 +02:00
592663ea6e Rewrite portal teleportation cooldown to fix relog & double dip bugs
(i.e. instant teleport after relogging, and no teleport after first
teleporting outside a portal)
2019-06-04 20:46:41 +02:00
5184a4dcbd Tweak Portal Token texture & fix wrong color order 2019-06-04 18:17:52 +02:00
dcb743e198 Add a WIP command to spawn Portal Tokens 2019-06-04 16:19:59 +02:00
cdb77123d5 Implement creative mode Portal Token teleportation/generation 2019-06-04 16:16:38 +02:00
613c3ba725 Fix wrong territory spawn/interest point Y value 2019-06-04 16:14:32 +02:00
5886a2027f Add Jar o' Dust w/ special rendering, behavior, and recipes (and a few issues) 2019-06-03 08:31:26 +02:00
e1bbff6ec6 Update existing code to use the new Tessellator extensions 2019-06-03 02:03:31 +02:00
756024f1cf Add Tessellator extensions 2019-06-03 02:02:42 +02:00
8f82173f11 Add Infused Glass w/ connected texture and recipe 2019-06-01 12:18:09 +02:00
b015ebd949 Fix Dusty Stone not being harvestable using Scorching Tools 2019-06-01 12:12:42 +02:00
e1e119ca46 Add interface for blocks w/ multiple harvest tools 2019-06-01 12:12:23 +02:00
3a7964a20a Use Map.getValue instead of [key]!! 2019-06-01 03:04:27 +02:00
86aabd10bb Refactor burn time handling in ItemIgneousRock 2019-06-01 01:57:02 +02:00
3a63b7a724 Fix IDE warnings 2019-06-01 01:56:28 +02:00
e62cdef24c Remove unnecessary return type declarations 2019-06-01 01:55:28 +02:00
e9afad1260 Update existing code to use the new Block/IBlockState extensions 2019-06-01 01:34:22 +02:00
6cf9966804 Add Block & IBlockState extensions 2019-06-01 01:27:46 +02:00
347d8db4d2 Redo Whitebark Log side texture 2019-05-31 23:03:47 +02:00
aa1870e475 Add WIP Dusty Stone (assets, drops, recipes) 2019-05-31 03:11:02 +02:00
d5def412a8 Add Whitebark wood blocks (Log, Bark, Planks, Stairs, Slabs) 2019-05-16 02:00:47 +02:00
84e5246e21 Add ItemBlockSlabFuel for wooden slabs 2019-05-16 00:14:36 +02:00
1bda5c1181 Make Infused TNT, Ancient Cobweb, Dry Vines flammable 2019-05-16 00:13:37 +02:00
7f83098454 Set void parameters for The Hub 2019-05-15 17:52:10 +02:00
f163aa0ccc Implement client-side void effects 2019-05-15 17:52:10 +02:00
f54b382a3c Implement ellipsoid void with custom damage 2019-05-15 17:43:30 +02:00
aa1d04f640 Add 'wither' damage title 2019-05-15 17:12:59 +02:00
984ffcc550 Cache value of TerritoryInstance.topLeftChunk & add centerPoint 2019-05-15 16:26:01 +02:00
fdc82784d1 Minor formatting fixes 2019-05-15 02:58:33 +02:00
bde0cc8a1e Refactor TerritoryRenderer 2019-05-15 02:57:26 +02:00
2019e1f32b Refactor all uses of Minecraft class to use the new helper 2019-05-13 20:06:07 +02:00
fcac20a8b6 Add helper for Minecraft class 2019-05-13 20:01:39 +02:00
f62517cd0f Update territory environment parameters for The Hub 2019-05-13 00:56:24 +02:00
c6db72a92b Implement skycube, skydome, and sun renderers 2019-05-13 00:47:54 +02:00
58ebcf08dc Remove skyColor and define a general environment renderer 2019-05-12 19:51:00 +02:00
519b5dad7f Implement The Hub generation & Token handling 2019-05-01 14:26:52 +02:00
872ab0156e Add territory entry for Forgotten Tombs 2019-05-01 14:24:32 +02:00
58455ff81f Add helper for portal generation 2019-05-01 14:08:58 +02:00
93b0e5ce9d Change NBTTagCompound.getEnum to return null on invalid string 2019-05-01 13:42:07 +02:00
33cdadcf42 Implement Token Holder charge & special territory-based behaviors 2019-05-01 05:53:09 +02:00
583a161276 Add a simple interface for parameterized noise generation 2019-04-30 03:49:37 +02:00
7c7cd36dc7 Add cave generation system w/ a few basic component implementations 2019-04-29 21:06:25 +02:00
ca051544c5 Implement blob generation strategies 2019-04-29 17:21:48 +02:00
a4b7205303 Tweak XP drops of End Powder Ore 2019-04-29 17:17:21 +02:00
c0df0be37f Add base classes for blob generation 2019-04-29 17:17:20 +02:00
c9ba15aadb Move SegmentedWorld size validation into chunk generator 2019-04-29 17:17:20 +02:00
2f62d42908 Add RandomRange 2019-04-29 17:17:20 +02:00
8ee9d2ce26 Add a Size constructor that initializes all axes with one value & expand method 2019-04-28 23:36:50 +02:00
3f93652e4e Add ore generation system with basic techniques (single, adjacent, distance, air checking) 2019-04-26 02:24:29 +02:00
2d2803296e Minor formatting fixes, refactorings, and a comment tweak 2019-04-26 01:24:46 +02:00
27864ee796 Work on territory generation (default block, boundary checks, block placement) 2019-04-25 22:24:07 +02:00
2b7509dcf4 Add extensions (Vec3d.withY/scaleY, Facing4/6.fromDirection) 2019-04-25 02:04:08 +02:00
7604aee5d9 Fix trinkets slot causing inventory sync crash when changing dimensions 2019-04-20 14:13:03 +02:00
9e89d058b5 Implement territory spawn points & teleportation 2019-04-20 13:52:48 +02:00
d241ad5ca3 Add territory entry for The Hub 2019-04-20 13:51:26 +02:00
166f1537a3 Add Vec3d.toYaw extension 2019-04-20 13:48:31 +02:00
9933112e81 Fix stupid crash with Void Portal trying to render on non-existent blocks 2019-04-20 11:18:39 +02:00
9ff64ec118 Rename OverworldTeleporter to DimensionTeleporter 2019-04-20 11:02:33 +02:00
ec0f9bbc99 Add remapRange variation for Doubles & Vec3d.scale w/ int/float factor 2019-04-20 09:50:28 +02:00
569a3274da Make SegmentedWorld an IStructureWorld & implement triggers 2019-04-19 21:19:09 +02:00
0c245d8669 Fix broken custom block state mappers after a refactoring 2019-04-19 16:28:04 +02:00
3e93223584 Move chunk generator and world provider classes into different packages 2019-04-19 10:03:31 +02:00
b52f21db29 Use custom End world folder & add TODOs to chunk generator 2019-04-19 09:56:02 +02:00
64bc52393c Add WIP Token Holder (model, texture, basic behavior) 2019-04-18 13:16:49 +02:00
f2c82b76d1 Add packet for instantly setting entity motion 2019-04-18 13:07:35 +02:00
1286e5e1f3 Add ByteBuf.writeFloatVec/readFloatVec extension 2019-04-18 13:07:35 +02:00
8ce6c7d0ba Remove debug chunk generator 2019-04-17 20:22:12 +02:00
cb3b3a3a52 Add territory chunk generator 2019-04-17 20:20:04 +02:00
9150fc8b86 Add a basic 'segment' system for End chunk generation 2019-04-17 17:59:35 +02:00
bb90999131 Disable world border in the End 2019-04-17 10:25:33 +02:00
26c6f1bdc1 Add territory title renderer 2019-04-17 06:24:29 +02:00
5fec36f39d Move client model and renderer registrations to ModRendering 2019-04-16 09:23:22 +02:00
897dd7fa7c Add TODO to StructurePiece & fix comment in BlockAbstractChest 2019-04-16 07:15:26 +02:00
0721129e38 Add client-side Scaffolding structure detection and saving 2019-04-16 07:00:09 +02:00
f557ded6e3 Add Energy Shrine to '/hee structure' command 2019-04-16 06:55:21 +02:00
73a92a9258 Add Void Portal GUI & inner portal blocks w/ Token activation and teleportation 2019-04-16 06:55:21 +02:00
f3a543a075 Add The Hub territory description 2019-04-16 04:50:37 +02:00
158d208608 Implement return End Portals 2019-04-15 10:08:37 +02:00
95316fa75b Add portal controller interface & contact tracking, refactor inner area detection 2019-04-15 10:08:37 +02:00
e67b1dc9d0 Update existing code to use new NBT extensions & tweak formatting 2019-04-15 09:04:51 +02:00
a84e5583c3 NBT extensions (add getOrCreateCompound & Entity ones, move ItemStack ones) 2019-04-15 09:02:07 +02:00
47d4063026 Add storage for territory data & player Portal Tokens 2019-04-15 03:16:33 +02:00
d57b9d21b1 Add World.perSavefileData extension 2019-04-15 02:43:09 +02:00
62f1e8bfa4 Add Void Portal blocks 2019-04-14 09:44:29 +02:00
5de2fc8d4e Prepare portal code for adding new portal types 2019-04-14 08:37:26 +02:00
0bc0f67b59 Allow skipping teleport event in Teleporter 2019-04-13 00:05:32 +02:00
b69952e479 Add ItemStackHandler -> IInventory adapter 2019-04-12 17:40:26 +02:00
9a5b0fb1b7 Make SlotReadOnly a wrapper & add SlotFixValidityCheck because vanilla is stupid 2019-04-12 17:36:07 +02:00
34272dcd39 Add SlotWrapper & base chest container with wrapped slots 2019-04-12 17:31:27 +02:00
af9aff65c4 Refactor Forge capabilities & add helpers and extensions to simplify code 2019-04-12 02:44:08 +02:00
bc2c2de5b7 Rename BlockEndPortalCustom & refactor a few things 2019-04-11 16:59:29 +02:00
4cc75f1388 Automatically spawn inner portal blocks when placing the controller block 2019-04-11 14:54:49 +02:00
bc4134dc3d Move portal fading animation from End Portal code to base classes 2019-04-11 04:06:56 +02:00
cf5f940513 Add WIP Portal Token (texture & visuals) 2019-04-10 23:57:23 +02:00
3d3db3f497 Setup territory environment overrides in WorldProviderEndCustom 2019-04-10 23:20:07 +02:00
fb594b135c Add classes to describe territory properties 2019-04-10 23:17:50 +02:00
38b858c360 Customize Enderman spawning rules in Overworld 2019-04-08 20:34:29 +02:00
0cf09810e1 Add WIP Enderman entity (loot, despawning, basic battle & teleportation logic) 2019-04-08 14:35:37 +02:00
e4edb5543a Implement Enderman water debuff logic 2019-04-08 14:30:21 +02:00
ded8ea3740 Implement Enderman teleportation logic 2019-04-08 14:29:30 +02:00
c21fcbba7e Force instant rotation of entities staring at something during teleportation 2019-04-08 14:09:12 +02:00
fee17f28da Add fading pixel particle 2019-04-08 14:07:49 +02:00
e251e1635e Add AI to watch current target without moving 2019-04-07 21:28:52 +02:00
55b2ca902b Fix continuous AI tasks to actually trigger every tick 2019-04-07 19:31:17 +02:00
053e077e7e Update existing code to use new Vec3d utilities 2019-04-07 17:16:51 +02:00
d2de5f6e2a Add Vec3d utilities (fromXZ, fromYaw, addY, subtractY) 2019-04-07 17:16:00 +02:00
05b4964cac Implement Enderman block handling logic 2019-04-07 16:29:11 +02:00
a02d2addea Update existing code that used Teleporter's extended range 2019-04-06 15:02:41 +02:00
a208d65243 Refactor Teleporter effect range & allow silent teleportation (no sound/particles) 2019-04-06 15:02:10 +02:00
3680b76503 Add a debug-only hack to enable infinite banner textures 2019-04-04 11:40:08 +02:00
6ac3bd673f Fix unused imports & simplify Pos in Stronghold pieces 2019-04-04 11:32:52 +02:00
d8cf7c43d2 Split Energy Shrine 180° stairs to fix Gloomtorch placement & improve AABBs 2019-04-04 10:37:11 +02:00
73c3738dd7 Implement Energy Shrine trigger entity for particle and mob spawn control 2019-04-03 21:30:56 +02:00
3eca01b4b7 Make trigger entity's type public 2019-04-03 21:09:28 +02:00
4603fa2b0d Enable trigger entity updates on client side 2019-04-03 17:48:11 +02:00
178b920417 Update Stronghold trigger handlers for the new interface 2019-04-03 17:45:00 +02:00
9becaa84ee Modify trigger entity interface (custom world validation, default serialization impl) 2019-04-03 17:44:59 +02:00
ba61241094 Implement Energy Shrine generation & surface pillars 2019-04-03 11:52:39 +02:00
7de6590e3f Disable vanilla Stronghold generation 2019-04-02 09:39:23 +02:00
35d8faef4c Implement Energy Shrine builder 2019-04-01 20:29:10 +02:00
c8453fd9b9 Refactor Stronghold classes to match recent changes & cleanup generator 2019-04-01 20:18:44 +02:00
1b41e14b1f Minor refactoring (Size, PosExt, OverworldFeatures) 2019-04-01 20:17:07 +02:00
68867e5759 Update IStructureDescription's structure locator to take PosXZ 2019-04-01 20:15:57 +02:00
1ca7d57a14 Add IStructureBuild w/ list of bounding boxes forming the generated structure 2019-04-01 20:14:37 +02:00