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mirror of https://github.com/chylex/Hardcore-Ender-Expansion-2.git synced 2024-09-16 16:42:47 +02:00
Commit Graph

1230 Commits

Author SHA1 Message Date
5b69abf29e Make Jar o' Dust layers more visible & add dust compression effect 2020-12-31 21:25:28 +01:00
dd6f4fa4d1 Implement Jar o' Dust generation in Tomb Dungeon 2020-12-31 21:16:07 +01:00
414b11aa0d Implement Undread spawning in Forgotten Tombs 2020-12-30 00:11:12 +01:00
14fbcac4e0 Make Undreads avoid unsupported Dusty Stone when not in aggro 2020-12-29 21:36:22 +01:00
20c21f9afa Fix overriding wrong overload of getBlockPathWeight in entities 2020-12-29 19:49:45 +01:00
f4fac58b32 Add special handler for entities colliding with full blocks instead of making collision boxes slightly shorter 2020-12-29 17:38:00 +01:00
f21a4fbf3f Replace broken EntitySelector.inDimension 2020-12-29 17:24:49 +01:00
c9ad94bcb4 Fix portal rendering in fog 2020-12-29 15:11:14 +01:00
1a11754bad Reformat code 2020-12-25 09:15:22 +01:00
596042b255 Work on Forgotten Tombs environment (dust particles, Grave Dirt sounds) 2020-12-20 19:27:06 +01:00
f4bfd0f8e3 Add IntColor properties for RGBA as floats 2020-12-20 15:43:45 +01:00
373087e33c Fix debug mode not removing territory fog 2020-12-19 12:57:07 +01:00
a46524e518 Finalize The Hub environment 2020-12-19 12:40:50 +01:00
ecd48ec345 Address a few technical TODOs and tweak code 2020-12-15 20:44:36 +01:00
8c21bcad67 Partially fix rendering issues with lightmaps and fog after updating from 1.14 2020-12-15 20:27:00 +01:00
e587f212eb Refactor Vec3d uses to simplify eventual 1.16 transition 2020-12-08 05:37:13 +01:00
69e59992dc Address several TODOs (entity replacement, anvil repair, vanilla resources) 2020-11-22 23:27:50 +01:00
465728fdd5 Add debug command to check and manipulate instability 2020-11-22 19:58:02 +01:00
efe56e0ebc Fix Ender Eye spawn rotation 2020-11-22 04:54:51 +01:00
cd63de38ca Improve The Hub portal positioning 2020-11-22 04:54:51 +01:00
1515102b04 Add debug command to regenerate territory 2020-11-22 04:54:50 +01:00
f0eeea3249 Work on Ender Eye attacks and respawning 2020-11-18 03:53:17 +01:00
b3be6d0104 Implement Ender Eye respawning after all players die 2020-11-17 04:11:00 +01:00
828607283c Add ITerritoryDescription.prepareSpawnPoint 2020-11-17 04:03:13 +01:00
90e7076143 Implement Ender Eye laser attack & update previous attacks 2020-11-16 06:06:58 +01:00
280d4ecaf3 Refactor damage handling, implement fallback damage, tweak fire damage to set fire even if protected 2020-11-15 21:38:23 +01:00
d901f1b2f4 Migrate parts of coremod to mixin 2020-11-04 14:39:26 +01:00
04243968b9 Allow using Portal Tokens in creative mode even when in another dimension or already standing in a portal 2020-11-04 02:41:55 +01:00
c60576d738 Fix not being able to /kill in the End 2020-11-04 02:31:50 +01:00
4766669c0a Update more item textures 2020-11-03 13:42:36 +01:00
8f8ccd3dd3 Update several item textures and animations 2020-11-02 06:10:51 +01:00
f9c1af0c30 Allow duplicating Rare and Solitary Portal Tokens 2020-11-01 23:48:50 +01:00
7e237eca3a Implement solitary territories 2020-11-01 23:26:03 +01:00
350f79f8c5 Redo Portal Token display name and tooltip & introduce difficulty rating for territories 2020-11-01 09:49:40 +01:00
5d3ed67531 Change Portal Token texture after the territory is corrupted 2020-11-01 06:26:39 +01:00
9735696341 Fix rendering of custom lightning bolt 2020-11-01 05:05:55 +01:00
5b0dfdac59 Implement Void mechanics for rare territories & stop damaging players in portals 2020-11-01 05:05:42 +01:00
86c0b6a0ec Implement territory storage component and ticking system & store Token type 2020-11-01 04:51:10 +01:00
284779bb64 Rewrite End Portal rendering to use plain UVs instead of texgen 2020-10-12 04:10:30 +02:00
e5c84ea639 Fix/suppress compiler warnings 2020-10-06 13:27:20 +02:00
bab0f0c876 Fix issues (Infused Glass occlusion, Pearl phasing collision, line particles, test world commands, wrong texture name, minor tweaks) 2020-10-05 17:46:43 +02:00
4ae0f894fc Refactor registries and game initialization 2020-10-05 10:57:44 +02:00
58261cc62e Implement datagen for tags & add missing blocks/items to tags 2020-10-04 14:20:28 +02:00
42026b459d Fix loot table patcher crashing on loot pools named "custom#" 2020-10-04 10:48:43 +02:00
01ed6d4393 Move more block loot tables to datagen & fix missing potted Sapling 2020-10-04 10:15:28 +02:00
dfa946ecd7 Replace self-drop block loot tables with datagen 2020-10-03 19:09:26 +02:00
9a53b13626 Update Kotlin mod version & ensure HEE loads after Forge 2020-10-03 16:15:01 +02:00
f8888e0a3b Implement datagen for most block states 2020-10-03 14:16:11 +02:00
1b2db80199 Implement datagen for most block & item models 2020-10-02 22:34:59 +02:00
089a0501d6 Add datagen module 2020-10-01 08:09:01 +02:00
3d6a20aecb Make the Obsidian block on top of the boss tower in Obsidian Towers indestructible 2020-09-30 13:29:09 +02:00
6a2152f9d7 Fix not registering mod sounds into the registry 2020-09-30 12:25:54 +02:00
bb21611878 Fix subtitles of sounds triggered by the mod 2020-09-30 12:24:44 +02:00
8a05c00ccb Add FX (Ender Eye & Token Holder hit, Puzzle Block toggle, Ring of Preservation & Scale of Freefall use) 2020-09-29 20:38:27 +02:00
93aca7c562 Move AltGr fix into a separate mod 2020-09-29 10:23:57 +02:00
4c3332a2ba Update Ender Eye boss to use the new flying navigator 2020-09-29 08:50:31 +02:00
4fac0d77d4 Update Obsidian Towers territory to use custom lightning bolt & ensure cinematic view from boss tower 2020-09-28 18:38:30 +02:00
6f6a4d8df2 Add territory-wide lightning bolt entity 2020-09-28 18:34:25 +02:00
e7be0c9905 Refactor per-player sound playing into a SoundExt utility 2020-09-28 16:29:20 +02:00
1bc58aff84 Remove unnecessary type aliases & fix code that used vanilla types instead of aliases 2020-09-28 16:29:19 +02:00
7757dd7192 Address IDE inspections 2020-09-28 13:17:51 +02:00
f992e16e71 Reorganize packages and move most non-content sources to 'system' module 2020-09-28 12:25:14 +02:00
dbfb660e3e Implement Ender Eye death animation and Token Holder charging 2020-09-26 11:30:37 +02:00
1638fa041b Implement Ender Eye knockback dash attack 2020-09-26 07:32:04 +02:00
22e63f5ccb Work on Ender Eye spawn animation, movement, and attack logic 2020-09-26 07:32:04 +02:00
2fefcf0339 Fix EntityMoveFlyingForward not taking setMoveTo speed parameter into account 2020-09-26 02:42:51 +02:00
d2db1adf0c Prevent Vampire Bats from sleeping under blocks occupied by another Bat 2020-09-25 22:38:04 +02:00
fd6a4766c9 Migrate to 'Kotlin for Forge' and update Kotlin to 1.4.10 2020-09-25 21:21:01 +02:00
9ab88cfb73 Fix perlin noise after updating to 1.15 where vanilla implementation changed 2020-08-13 02:23:12 +02:00
89c7226e55 Work on Ender Eye spawn animation & Demon Eye transformation 2020-07-23 14:48:49 +02:00
3c02852af0 Allow rewrapping IStructureTriggers and exposing the wrapped instance 2020-07-21 04:08:16 +02:00
8f737d9161 Implement Puzzle Block shape detection for better Medallion drops 2020-07-18 08:36:03 +02:00
24204910a8 Add BoundingBox.isInside(BlockPos) 2020-07-18 07:58:41 +02:00
5e99a759ac Add BlockPos.offsetUntilExclusive and offsetWhile & update existing code 2020-07-18 04:58:32 +02:00
27e3365abd Address a few TODOs (potions, bats, world properties, cave pather, etc) 2020-07-18 02:04:31 +02:00
540d725e31 Create a new '// POLISH' comment for things to address during polishing stage 2020-07-18 01:07:13 +02:00
4ed18bddaf Migrate Container & Particle class names 2020-07-17 07:22:26 +02:00
09f6ba19ad Migrate ITextComponent class names 2020-07-17 06:59:04 +02:00
ef10efad94 Fix Trinket Pouch not opening in inventory GUI after previous Minecraft update 2020-07-17 05:52:12 +02:00
22fd1aa474 Fix several issues (AI tweaks, entity NBT not saving, Amulet of Recovery crash) 2020-07-17 05:51:36 +02:00
2177384235 Add Blobby w/ most of the behavior implemented 2020-07-17 02:07:23 +02:00
8c20b78990 Add AI for jumping entities (follow leader, watch dying leader, watch idle, item pickup detour) 2020-07-17 02:01:22 +02:00
4309beaca5 Add a few ModelBox utilities 2020-07-17 01:56:38 +02:00
7aff962eee Add movement/look helpers for jumping entities 2020-07-16 20:13:27 +02:00
2c407c01bc Add beeline-preferring path navigator 2020-07-15 22:27:40 +02:00
4f766607e1 Conceptually change EntityBodyHeadless to EntityBodyHeadOnly & update EntityLookSlerp 2020-07-15 02:20:43 +02:00
859929a397 Simplify 'getQuads' call and fix broken randomness 2020-07-03 08:09:19 +02:00
609a3ff807 Remove some unnecessary classes/objects 2020-07-02 05:21:33 +02:00
72e32de1a3 Replace mob peaceful despawn bypass coremod with new vanilla feature 2020-07-01 23:50:13 +02:00
41763638f0 Reimplement ITeleporter without chunk preloading 2020-07-01 00:59:04 +02:00
543b5c3fd6 Allow (dis)charging the End Portal by sneaking & right-clicking in creative mode 2020-07-01 00:46:46 +02:00
e228c09692 Fix Amulet of Recovery container rows & report Energy cost calculation errors 2020-06-30 23:27:21 +02:00
eefa507bd6 Fix dropping Trinkets on death when 'keepInventory' is enabled 2020-06-30 23:26:39 +02:00
40c843bafa Fix Death Flower placement after 1.15 update & add withering sound fx 2020-06-30 22:25:13 +02:00
083d6448ef Fix overridden potions with no effects being listed in creative tab 2020-06-30 16:57:50 +02:00
91c5e81cbd Add shadows to Token Holders 2020-06-30 16:00:24 +02:00
ed81e21e8c Add custom Enderman teleportation sound fx 2020-06-30 15:51:39 +02:00
fe7393b5d4 Add Puzzle Medallion insertion sound fx 2020-06-30 15:50:42 +02:00
c9ffee2d1e Replace sword sweep & damage multiplier workarounds with ASM 2020-06-30 00:02:08 +02:00
ef6d8e7a0c Work around broken AI reinforcement call since 1.14 2020-06-29 21:11:52 +02:00