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Fix portal rendering in fog
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@ -4,6 +4,7 @@ import chylex.hee.client.MC
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import chylex.hee.client.render.gl.DF_ONE
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import chylex.hee.client.render.gl.DF_ONE_MINUS_SRC_ALPHA
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import chylex.hee.client.render.gl.RenderStateBuilder
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import chylex.hee.client.render.gl.RenderStateBuilder.Companion.FOG_BLACK
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import chylex.hee.client.render.gl.RenderStateBuilder.Companion.FOG_ENABLED
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import chylex.hee.client.render.gl.SF_SRC_ALPHA
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import chylex.hee.game.block.BlockAbstractPortal
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@ -55,7 +56,7 @@ abstract class RenderTileAbstractPortal<T : TileEntityPortalInner, C : IPortalCo
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private val RENDER_TYPE_LAYER = Array(16) {
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with(RenderStateBuilder()) {
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tex(TEX_PARTICLE_LAYER)
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fog(FOG_ENABLED)
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fog(FOG_BLACK)
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blend(SF_SRC_ALPHA, DF_ONE)
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buildType("hee:portal_layer_${it}", DefaultVertexFormats.POSITION_COLOR_TEX, GL11.GL_QUADS, bufferSize = 256)
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}
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