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Brotli-Builder/BrotliLib/Brotli/Components/Data/BlockSwitchTracker.cs

95 lines
3.5 KiB
C#

using System.Collections.Generic;
using BrotliLib.Brotli.Components.Header;
using BrotliLib.Brotli.Utils;
using BrotliLib.Serialization.Reader;
using BrotliLib.Serialization.Writer;
namespace BrotliLib.Brotli.Components.Data{
/// <summary>
/// Tracks the current block type.
/// </summary>
public abstract class BlockSwitchTracker{
protected readonly BlockSwitchCommand.Context? context;
private int currentID;
private int remaining;
protected BlockSwitchTracker(BlockTypeInfo info){
this.context = info.TypeCount == 1 ? null : new BlockSwitchCommand.Context(info, new BlockTypeTracker(info.TypeCount));
this.remaining = info.InitialLength;
}
protected abstract BlockSwitchCommand GetNextCommand();
/// <summary>
/// Requests a block-switch command if there are no more symbols in the current block type, then decreases the amount of remaining symbols. Returns <see cref="BlockSwitchTracker.currentID"/>.
/// </summary>
public int Advance(){
if (remaining == 0){
var nextCommand = GetNextCommand();
currentID = nextCommand.Type;
remaining = nextCommand.Length;
}
--remaining;
return currentID;
}
/// <summary>
/// Tracks the current block type, reading commands from an <see cref="IBitReader"/> whenever the current block ends.
/// </summary>
public sealed class Reading : BlockSwitchTracker{
public IList<BlockSwitchCommand> ReadCommands { get; } = new List<BlockSwitchCommand>();
private readonly IBitReader reader;
public Reading(BlockTypeInfo info, IBitReader reader) : base(info){
this.reader = reader;
}
protected override BlockSwitchCommand GetNextCommand(){
var nextCommand = BlockSwitchCommand.Deserialize(reader, context!);
ReadCommands.Add(nextCommand);
return nextCommand;
}
}
/// <summary>
/// Tracks the current block type, writing commands from a list into an <see cref="IBitWriter"/> whenever the current block ends.
/// </summary>
public sealed class Writing : BlockSwitchTracker{
private readonly IBitWriter writer;
private readonly IReadOnlyList<BlockSwitchCommand> queue;
private int index;
public Writing(BlockTypeInfo info, IBitWriter writer, IReadOnlyList<BlockSwitchCommand> queue) : base(info){
this.writer = writer;
this.queue = queue;
}
protected override BlockSwitchCommand GetNextCommand(){
var nextCommand = queue[index++];
BlockSwitchCommand.Serialize(writer, nextCommand, context!);
return nextCommand;
}
}
/// <summary>
/// Tracks the current block type, pulling commands from a list whenever the current block ends.
/// </summary>
public sealed class Simulating : BlockSwitchTracker{
private readonly IReadOnlyList<BlockSwitchCommand> queue;
private int index;
public Simulating(BlockTypeInfo info, IReadOnlyList<BlockSwitchCommand> queue) : base(info){
this.queue = queue;
}
protected override BlockSwitchCommand GetNextCommand(){
return queue[index++];
}
}
}
}