1
0
mirror of https://github.com/chylex/Brotli-Builder.git synced 2024-12-22 16:42:46 +01:00
Brotli-Builder/BrotliLib/Collections/Huffman/HuffmanGenerator.Paths.cs

123 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace BrotliLib.Collections.Huffman{
/// <summary>
/// Provides utilities for generating Huffman trees.
/// </summary>
public static partial class HuffmanGenerator<T> where T : IComparable<T>{
/// <summary>
/// Pairs a symbol with the length of its path in a tree.
/// </summary>
public readonly struct Entry : IComparable<Entry>{
public T Symbol { get; }
public byte Bits { get; }
internal double Kraft => Math.Pow(2, -Bits);
public Entry(T symbol, byte bits){
this.Symbol = symbol;
this.Bits = bits;
}
internal Entry Resize(byte bits){
return new Entry(Symbol, bits);
}
public int CompareTo(Entry other){
return Bits == other.Bits ? Symbol.CompareTo(other.Symbol) : Bits.CompareTo(other.Bits);
}
public override string ToString(){
return "Bits = " + Bits + ", Symbol = { " + Symbol + " }";
}
}
public static Entry MakeEntry(T symbol, byte bits){
return new Entry(symbol, bits);
}
/// <summary>
/// Generates a canonical Huffman tree from a mapping of symbols to the lengths of their paths in the tree. Symbols of same length will be ordered by their <see cref="IComparable{T}"/> implementation.
/// If the array contains a single symbol with any length, a <see cref="HuffmanNode{T}.Leaf"/> node will be returned, that always returns the symbol without advancing the enumerator.
/// </summary>
/// <param name="entries">Alphabet with each symbol mapped to its path length. The array will be sorted.</param>
/// <exception cref="ArgumentException">Thrown when the <paramref name="entries"/> array is empty, or it contains 2+ symbols and at least one of them has a path length of 0, or one of its paths exceeds the limit set by <see cref="BitPath.MaxLength"/>, or when the described paths generate unreachable symbols.</exception>
public static HuffmanNode<T> FromBitCountsCanonical(Entry[] entries){
if (entries.Length == 1){
return new HuffmanNode<T>.Leaf(entries[0].Symbol);
}
else if (entries.Length == 0){
throw new ArgumentException("Cannot generate a Huffman tree with no symbols.");
}
else if (entries.Any(entry => entry.Bits == 0)){
throw new ArgumentException("Cannot generate a Huffman tree that contains multiple symbols, some of which have a length of 0.");
}
else if (entries.Any(entry => entry.Bits > BitPath.MaxLength)){
throw new ArgumentException("Cannot generate a Huffman tree that has paths longer than " + BitPath.MaxLength + ".");
}
int[] bitCounts = new int[BitPath.MaxLength + 1];
int[] nextCode = new int[BitPath.MaxLength + 1];
foreach(Entry entry in entries){
bitCounts[entry.Bits]++;
}
for(int index = 0, code = 0; index < nextCode.Length; index++){
code = (code + bitCounts[index]) << 1;
nextCode[index] = code;
}
Array.Sort(entries);
var symbolPaths = new Dictionary<BitPath, T>(entries.Length);
foreach(Entry entry in entries){
int pathCode = nextCode[entry.Bits - 1]++;
symbolPaths[new BitPath(pathCode, entry.Bits)] = entry.Symbol;
}
return FromSymbolPaths(symbolPaths);
}
/// <summary>
/// Converts a <see cref="Dictionary{TKey, TValue}"/>, which maps <see cref="BitPath"/> instances to their assigned symbols, into a <see cref="HuffmanNode{T}"/>.
/// </summary>
/// <param name="paths">Mapping of bit paths to the symbols. All possible paths must terminate in a symbol.</param>
/// <exception cref="ArgumentException">Thrown when the <paramref name="paths"/> dictionary is missing a possible path, or a path is unreachable.</exception>
public static HuffmanNode<T> FromSymbolPaths(Dictionary<BitPath, T> paths){
int longestBranch = paths.Select(path => (int)path.Key.Length).DefaultIfEmpty(0).Max();
int totalLeaves = 0;
HuffmanNode<T> GenerateNodeBranch(in BitPath prefix, bool nextBit){
BitPath branch = prefix.Add(nextBit);
if (paths.TryGetValue(branch, out T symbol)){
++totalLeaves;
return new HuffmanNode<T>.Leaf(symbol);
}
else if (branch.Length >= longestBranch){
return new HuffmanNode<T>.Dummy(); // TODO hack to "support" Huffman trees with missing branches
}
else{
return GenerateNode(branch);
}
}
HuffmanNode<T> GenerateNode(in BitPath stream){
return new HuffmanNode<T>.Path(GenerateNodeBranch(stream, false), GenerateNodeBranch(stream, true));
}
HuffmanNode<T> root = GenerateNode(new BitPath());
if (totalLeaves != paths.Count){
throw new ArgumentException("Impossible symbol paths, " + (paths.Count - totalLeaves) + " symbol(s) could not be reached.", nameof(paths));
}
return root;
}
}
}