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Brotli-Builder/BrotliLib/Collections/Huffman/HuffmanGenerator.Frequency.cs

142 lines
6.3 KiB
C#

using System;
using System.Linq;
namespace BrotliLib.Collections.Huffman{
/// <summary>
/// Provides utilities for generating Huffman trees.
/// </summary>
public static partial class HuffmanGenerator<T> where T : IComparable<T>{
/// <summary>
/// Pairs a <see cref="HuffmanNode{T}"/> with its frequency, used while constructing a tree.
/// </summary>
private readonly struct Freq : IComparable<Freq>{
public HuffmanNode<T> Node { get; }
public int Frequency { get; }
public Freq(HuffmanNode<T> node, int frequency){
this.Node = node;
this.Frequency = frequency;
}
public int CompareTo(Freq other){
return Frequency.CompareTo(other.Frequency);
}
public void Deconstruct(out HuffmanNode<T> node, out int frequency){
node = Node;
frequency = Frequency;
}
}
/// <summary>
/// Pairs a symbol with its frequency, used while constructing a tree.
/// </summary>
public readonly struct SymbolFreq : IComparable<SymbolFreq>{
public T Symbol { get; }
public int Frequency { get; }
public SymbolFreq(T symbol, int frequency){
this.Symbol = symbol;
this.Frequency = frequency;
}
public int CompareTo(SymbolFreq other){
return Frequency.CompareTo(other.Frequency);
}
}
/// <summary>
/// Generates a Huffman tree from an array of symbols with their frequencies. There must be at least 1 symbol in the <paramref name="symbols"/> array.
/// If the array contains a single node with any frequency, that node will be returned.
/// </summary>
/// <exception cref="ArgumentException">Thrown when the <paramref name="symbols"/> array is empty.</exception>
public static HuffmanNode<T> FromFrequencies(SymbolFreq[] symbols){
if (symbols.Length == 1){
return new HuffmanNode<T>.Leaf(symbols[0].Symbol);
}
else if (symbols.Length == 0){
throw new ArgumentException("Cannot generate a Huffman tree with no symbols.", nameof(symbols));
}
var nodes = new PriorityQueue<Freq>();
foreach(SymbolFreq entry in symbols){
nodes.Insert(new Freq(new HuffmanNode<T>.Leaf(entry.Symbol), entry.Frequency));
}
while(nodes.Count > 1){
var (node1, freq1) = nodes.ExtractMin();
var (node2, freq2) = nodes.ExtractMin();
var newPath = freq1 <= freq2 ? new HuffmanNode<T>.Path(node1, node2) : new HuffmanNode<T>.Path(node2, node1);
nodes.Insert(new Freq(newPath, freq1 + freq2));
}
return nodes.ExtractMin().Node;
}
/// <summary>
/// Generates a canonical Huffman tree from an array of symbols with their frequencies.
/// There must be at least 1 symbol in the <paramref name="symbols"/> array. The array will be sorted.
/// If the array contains a single node with any frequency, that node will be returned.
/// <para/>
/// The additional <paramref name="maxDepth"/> parameter will limit the maximum length of paths in the tree.
/// Depth limiting is implemented using a heuristic described at https://cbloomrants.blogspot.com/2010/07/07-03-10-length-limitted-huffman-codes.html.
/// </summary>
/// <exception cref="ArgumentException">Thrown when the <paramref name="symbols"/> array is empty.</exception>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="maxDepth"/> is smaller than 1 or larger than <see cref="BitPath.MaxLength"/>.</exception>
public static HuffmanNode<T> FromFrequenciesCanonical(SymbolFreq[] symbols, byte maxDepth){
if (maxDepth < 1 || maxDepth > BitPath.MaxLength){
throw new ArgumentOutOfRangeException(nameof(maxDepth), "Depth-limited trees must have a specified maximum depth between 1 and " + BitPath.MaxLength + ".");
}
if (symbols.Length > (1 << maxDepth)){
throw new ArgumentException("Maximum depth " + maxDepth + " can only encode up to " + (1 << maxDepth) + " symbol(s), amount of provided symbols is " + symbols.Length + ".", nameof(maxDepth));
}
var lengthMap = FromFrequencies(symbols).GenerateValueMap();
if (lengthMap.All(entry => entry.Value.Length <= maxDepth)){
return FromBitCountsCanonical(lengthMap.Select(kvp => new Entry(kvp.Key, (byte)kvp.Value.Length)).ToArray());
}
Entry MakeLimitedDepthEntry(T symbol){
return new Entry(symbol, Math.Min((byte)lengthMap[symbol].Length, maxDepth));
}
var symbolOrder = Array.ConvertAll(symbols, entry => entry.Symbol);
var symbolEntries = symbols.OrderBy(entry => entry.Frequency)
.ThenBy(entry => Array.IndexOf(symbolOrder, entry.Symbol))
.Select(entry => MakeLimitedDepthEntry(entry.Symbol))
.ToArray();
double bitSpace = symbolEntries.Sum(entry => entry.Kraft);
for(int index = 0; index < symbolEntries.Length && bitSpace > 1; index++){
var entry = symbolEntries[index];
if (entry.Bits < maxDepth){
entry = entry.Resize((byte)(entry.Bits + 1));
symbolEntries[index] = entry;
bitSpace -= entry.Kraft;
}
}
for(int index = symbolEntries.Length - 1; index > 0 && bitSpace < 1; index--){
var entry = symbolEntries[index];
if (bitSpace + entry.Kraft <= 1){
entry = entry.Resize((byte)(entry.Bits - 1));
symbolEntries[index] = entry;
bitSpace += entry.Kraft;
}
}
// TODO can sometimes generate incomplete paths, look into https://shodhganga.inflibnet.ac.in/bitstream/10603/187253/9/09_chapter%204.pdf
return FromBitCountsCanonical(symbolEntries);
}
}
}