mirror of
https://github.com/chylex/Brotli-Builder.git
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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using BrotliLib.Markers.Types;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace BrotliLib.Markers{
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public sealed class MarkerNode : IEnumerable<MarkerNode>{
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private static readonly Marker EmptyMarker = new Marker(int.MaxValue, int.MaxValue, new TextMarker("<Invalid>"));
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public int Depth { get; set; }
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public Marker Marker { get; set; } = EmptyMarker;
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private MarkerNode? parent;
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private readonly List<MarkerNode> children = new List<MarkerNode>(2);
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internal void AddChildOrSibling(MarkerNode added){
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if (Depth == added.Depth){
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added.parent = parent;
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parent?.children.Add(added);
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}
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else if (Depth < added.Depth){
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added.parent = this;
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children.Add(added);
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}
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else{
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throw new InvalidOperationException();
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}
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}
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public IEnumerator<MarkerNode> GetEnumerator(){
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yield return this;
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if (children.Count > 0){
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foreach(MarkerNode child in children){
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foreach(MarkerNode node in child){
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yield return node;
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}
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}
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}
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}
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IEnumerator IEnumerable.GetEnumerator(){
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return GetEnumerator();
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}
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public override string ToString(){
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return Marker == EmptyMarker ? "Empty" : "Depth = " + Depth + ", Index = " + Marker.IndexStart + "-" + Marker.IndexEnd;
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}
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}
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}
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