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86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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namespace BrotliLib.Collections{
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/// <summary>
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/// Represents a priority queue implemented as a binary heap. Supports <see cref="Insert(T)"/> and <see cref="ExtractMin"/> operations.
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/// </summary>
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public sealed class PriorityQueue<T> where T : IComparable<T>{
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public int Count => items.Count;
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public bool IsEmpty => items.Count == 0;
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private readonly List<T> items = new List<T>();
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/// <summary>
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/// Inserts a new item to the queue.
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/// </summary>
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/// <param name="newItem">Item to add.</param>
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public void Insert(T newItem){
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items.Add(newItem);
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int newIndex = items.Count - 1;
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while(newIndex > 0){
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int parentIndex = (newIndex - 1) / 2;
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T parentItem = items[parentIndex];
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if (newItem.CompareTo(parentItem) >= 0){
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break;
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}
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else{
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items[newIndex] = parentItem;
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items[parentIndex] = newItem;
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newIndex = parentIndex;
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}
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}
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}
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/// <summary>
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/// Returns the item which has the lowest priority, and removes it from the queue.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown when there are no items in the queue.</exception>
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public T ExtractMin(){
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if (IsEmpty){
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throw new InvalidOperationException("Queue is empty.");
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}
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T minItem = items[0];
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int endIndex = items.Count - 1;
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items[0] = items[endIndex];
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items.RemoveAt(endIndex);
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if (!IsEmpty){
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int parentIndex = 0;
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while(true){
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int maxIndex = parentIndex;
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T maxItem = items[maxIndex];
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int leftIndex = (2 * parentIndex) + 1;
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int rightIndex = (2 * parentIndex) + 2;
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if (leftIndex < endIndex && items[leftIndex].CompareTo(maxItem) < 0){
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maxItem = items[maxIndex = leftIndex];
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}
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if (rightIndex < endIndex && items[rightIndex].CompareTo(maxItem) < 0){
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maxItem = items[maxIndex = rightIndex];
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}
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if (maxIndex == parentIndex){
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break;
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}
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else{
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items[maxIndex] = items[parentIndex];
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items[parentIndex] = maxItem;
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parentIndex = maxIndex;
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}
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}
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}
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return minItem;
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}
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}
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}
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