mirror of
https://github.com/chylex/Brotli-Builder.git
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171 lines
5.6 KiB
C#
171 lines
5.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace BrotliLib.Collections{
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/// <summary>
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/// Compact tree structure that maps <c>byte[]</c> keys to one or more values of type <typeparamref name="V"/>.
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/// Each node splits the path at a specific bit into 2 branches. The search ends when a branch leads back into its owner or one of the parents.
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/// </summary>
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public sealed class PatriciaTree<V>{
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/// <summary>
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/// Returns the value of the bit at position <paramref name="bit"/> in the provided <paramref name="key"/>.
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/// </summary>
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private static bool Bit(in ArraySegment<byte> key, short bit){
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int index = bit / 8;
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return index < key.Count && (key[index] & (1 << (bit & 0b111))) != 0;
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}
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private readonly Node root = new Node();
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public void Insert(byte[] key, V value){
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// the tree is traversed in an attempt to find an existing node
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var parentBit = root.bit;
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var found = root.left;
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while(found.bit > parentBit){
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parentBit = found.bit;
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found = Bit(key, found.bit) ? found.right : found.left;
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}
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// if the key matches, the array of values is updated (and it turns out to be a lot faster and more memory-efficient than a List)
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var foundKey = found.key;
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if (CollectionHelper.Equal(key, foundKey)){
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Array.Resize(ref found.values, found.values!.Length + 1);
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found.values[^1] = value;
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return;
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}
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// if the key does not match, the common length (in bits) is found with the found key
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int maxLength = 8 * Math.Max(key.Length, foundKey.Length);
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short commonLength = 0;
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while(commonLength < maxLength && Bit(key, commonLength) == Bit(foundKey, commonLength)){
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++commonLength;
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}
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// the tree is traversed again to find the node to split
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bool lastPath = false;
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var parent = root;
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var current = parent.left;
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while(true){
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var bit = current.bit;
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if (bit >= commonLength || bit <= parent.bit){
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break;
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}
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lastPath = Bit(key, bit);
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parent = current;
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current = lastPath ? current.right : current.left;
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}
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// new node containing the inserted key and value, and its paths are setup for insertion above the split node
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var newNode = new Node(commonLength, key, value);
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if (Bit(key, commonLength)){
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newNode.left = current;
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newNode.right = newNode;
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}
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else{
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newNode.left = newNode;
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newNode.right = current;
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}
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// the new node is inserted above the split node
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if (lastPath){
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parent.right = newNode;
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}
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else{
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parent.left = newNode;
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}
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}
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public IReadOnlyList<V> FindAll(in ArraySegment<byte> key, int minLength){
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var results = new List<V>();
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var parentBit = root.bit;
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var node = root.left;
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while(node.bit > parentBit){
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if (node.CheckMatch(key) && node.key.Length >= minLength){
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results.AddRange(node.values);
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}
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node = Bit(key, parentBit = node.bit) ? node.right : node.left;
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}
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return results;
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}
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public IReadOnlyList<V> FindLongest(in ArraySegment<byte> key){
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var parentBit = root.bit;
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var node = root.left;
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Node best = root; // root has an empty key & null value array
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while(node.bit > parentBit){
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if (node.key.Length > best.key.Length && node.CheckMatch(key)){
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best = node;
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}
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node = Bit(key, parentBit = node.bit) ? node.right : node.left;
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}
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return best.values ?? Array.Empty<V>();
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}
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private sealed class Node{
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public readonly short bit;
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public Node left;
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public Node right;
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public readonly byte[] key;
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public V[]? values;
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/// <summary>
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/// Constructs the root node of a tree.
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/// </summary>
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public Node(){
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this.bit = -1;
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this.left = this;
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this.right = this;
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this.key = Array.Empty<byte>();
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this.values = null;
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}
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/// <summary>
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/// Constructs a node with the specified bit position, key, and the first value.
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/// </summary>
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public Node(short bit, byte[] key, V value){
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this.bit = bit;
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this.left = this;
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this.right = this;
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this.key = CollectionHelper.Clone(key);
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this.values = new V[]{ value };
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}
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/// <summary>
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/// Returns true if the <see cref="key"/> in this node is a prefix to the provided <paramref name="segment"/>.
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/// </summary>
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public bool CheckMatch(in ArraySegment<byte> segment){
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if (segment.Count < key.Length){
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return false;
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}
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for(int index = 0; index < key.Length; index++){
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if (segment[index] != key[index]){
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return false;
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}
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}
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return true;
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}
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}
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}
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}
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