This test was failing locally for me. Indeed, through QStandardPaths it
was finding the user settings of my production client and not having the
initial state it expected. Using QStandardPaths test mode then it starts
from a clean slate every time.
Signed-off-by: Kevin Ottens <kevin.ottens@nextcloud.com>
Since the release package will be build with unit test, we don't
want to query the env variable at every call to fsCasePreserving.
So only test the env variable at startup.
And the testutility can still change the value.
(The env variable is still used from t8.pl and maybe smashbox)
Issue #6318
Now that csync builds as C++, this will avoid having to implement
functionalities needed by csync mandatorily in csync itself.
This library is built as part of libocsync and symbols exported
through it.
This requires a relicense of Utility as LGPL. All classes moved into
this library from src/libsync will need to be relicensed as well.
We are going to change the webdav path depending on the capabilities.
But the SyncEngine and csync might have been created before the capabilities
are retrieved.
The main raison why we gave the path to the sync engine was to pass it to csync.
But the thing is that csync don't need anymore this url as everything is done by the
discovery classes in libsync that use the network jobs that use the account for the urls.
So csync do not need the remote URI.
shortenFilename in folderstatusmodel.cpp was useless because the string is the
_file of a SyncFileItem which is the relative file name, that name never
starts with owncloud://.
All the csync test creates the folder because csync use to check if the folder
exists. But we don't need to do that anymore
Remove all configure_files:
- Move all tests to cpp files
- Use the QTEST_MAIN macro instead of a generated main.cpp
- Include test*.moc in the cpp to let CMAKE_AUTOMOC call moc
- Pass info through add_definitions instead of generating oc_bin.h with them
This makes sure that build errors points to the original test source
file instead of the generated one in the build directory to be able to
jump and fix errors directly from the IDE's error pane.