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Minecraft-Phantom-Panel/Controller/Phantom.Controller.Rpc/RpcConnectionToClient.cs

76 lines
2.2 KiB
C#

using NetMQ;
using NetMQ.Sockets;
using Phantom.Utils.Rpc.Message;
namespace Phantom.Controller.Rpc;
public sealed class RpcConnectionToClient<TListener> {
private readonly ServerSocket socket;
private readonly uint routingId;
private readonly MessageRegistry<TListener> messageRegistry;
private readonly MessageReplyTracker messageReplyTracker;
private volatile bool isAuthorized;
public bool IsAuthorized {
get => isAuthorized;
set => isAuthorized = value;
}
internal event EventHandler<RpcClientConnectionClosedEventArgs>? Closed;
private bool isClosed;
internal RpcConnectionToClient(ServerSocket socket, uint routingId, MessageRegistry<TListener> messageRegistry, MessageReplyTracker messageReplyTracker) {
this.socket = socket;
this.routingId = routingId;
this.messageRegistry = messageRegistry;
this.messageReplyTracker = messageReplyTracker;
}
public bool IsSame(RpcConnectionToClient<TListener> other) {
return this.routingId == other.routingId && this.socket == other.socket;
}
public void Close() {
lock (this) {
if (!isClosed) {
isClosed = true;
Closed?.Invoke(this, new RpcClientConnectionClosedEventArgs(routingId));
}
}
}
public async Task Send<TMessage>(TMessage message) where TMessage : IMessage<TListener, NoReply> {
if (isClosed) {
return;
}
var bytes = messageRegistry.Write(message).ToArray();
if (bytes.Length > 0) {
await socket.SendAsync(routingId, bytes);
}
}
public async Task<TReply?> Send<TMessage, TReply>(TMessage message, TimeSpan waitForReplyTime, CancellationToken waitForReplyCancellationToken) where TMessage : IMessage<TListener, TReply> where TReply : class {
if (isClosed) {
return null;
}
var sequenceId = messageReplyTracker.RegisterReply();
var bytes = messageRegistry.Write<TMessage, TReply>(sequenceId, message).ToArray();
if (bytes.Length == 0) {
messageReplyTracker.ForgetReply(sequenceId);
return null;
}
await socket.SendAsync(routingId, bytes);
return await messageReplyTracker.TryWaitForReply<TReply>(sequenceId, waitForReplyTime, waitForReplyCancellationToken);
}
public void Receive(IReply message) {
messageReplyTracker.ReceiveReply(message.SequenceId, message.SerializedReply);
}
}