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Minecraft-Phantom-Panel/Agent/Phantom.Agent.Rpc/ServerMessaging.cs

35 lines
1.3 KiB
C#

using Phantom.Common.Logging;
using Phantom.Common.Messages;
using Serilog;
namespace Phantom.Agent.Rpc;
public static class ServerMessaging {
private static readonly ILogger Logger = PhantomLogger.Create(nameof(ServerMessaging));
private static RpcServerConnection? CurrentConnection { get; set; }
private static RpcServerConnection CurrentConnectionOrThrow => CurrentConnection ?? throw new InvalidOperationException("Server connection not ready.");
private static readonly object SetCurrentConnectionLock = new ();
internal static void SetCurrentConnection(RpcServerConnection connection) {
lock (SetCurrentConnectionLock) {
if (CurrentConnection != null) {
throw new InvalidOperationException("Server connection can only be set once.");
}
CurrentConnection = connection;
}
Logger.Information("Server connection ready.");
}
public static Task Send<TMessage>(TMessage message) where TMessage : IMessageToServer {
return CurrentConnectionOrThrow.Send(message);
}
public static Task<TReply?> Send<TMessage, TReply>(TMessage message, TimeSpan waitForReplyTime, CancellationToken waitForReplyCancellationToken) where TMessage : IMessageToServer<TReply> where TReply : class {
return CurrentConnectionOrThrow.Send<TMessage, TReply>(message, waitForReplyTime, waitForReplyCancellationToken);
}
}