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Minecraft-Phantom-Panel/Agent/Phantom.Agent.Rpc/RpcServerConnection.cs

42 lines
1.4 KiB
C#

using NetMQ;
using NetMQ.Sockets;
using Phantom.Common.Messages;
using Phantom.Common.Messages.BiDirectional;
using Phantom.Utils.Rpc.Message;
namespace Phantom.Agent.Rpc;
public sealed class RpcServerConnection {
private readonly ClientSocket socket;
private readonly MessageReplyTracker replyTracker;
internal RpcServerConnection(ClientSocket socket, MessageReplyTracker replyTracker) {
this.socket = socket;
this.replyTracker = replyTracker;
}
internal async Task Send<TMessage>(TMessage message) where TMessage : IMessageToServer {
var bytes = MessageRegistries.ToServer.Write(message).ToArray();
if (bytes.Length > 0) {
await socket.SendAsync(bytes);
}
}
internal async Task<TReply?> Send<TMessage, TReply>(TMessage message, TimeSpan waitForReplyTime, CancellationToken waitForReplyCancellationToken) where TMessage : IMessageToServer<TReply> where TReply : class {
var sequenceId = replyTracker.RegisterReply();
var bytes = MessageRegistries.ToServer.Write<TMessage, TReply>(sequenceId, message).ToArray();
if (bytes.Length == 0) {
replyTracker.ForgetReply(sequenceId);
return null;
}
await socket.SendAsync(bytes);
return await replyTracker.WaitForReply<TReply>(sequenceId, waitForReplyTime, waitForReplyCancellationToken);
}
public void Receive(ReplyMessage message) {
replyTracker.ReceiveReply(message.SequenceId, message.SerializedReply);
}
}