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Minecraft-Phantom-Panel/Utils/Phantom.Utils.Events/ObservableState.cs

35 lines
783 B
C#

using Serilog;
namespace Phantom.Utils.Events;
public abstract class ObservableState<T> {
public EventSubscribers<T> Subs { get; }
protected ObservableState(ILogger logger) {
Subs = new Subscribers(logger, this);
}
protected void Update() {
Subs.Publish(GetData());
}
protected void Update(object? sender, EventArgs e) {
Subs.Publish(GetData());
}
protected abstract T GetData();
private sealed class Subscribers : EventSubscribers<T> {
private readonly ObservableState<T> observer;
public Subscribers(ILogger logger, ObservableState<T> observer) : base(logger) {
this.observer = observer;
}
public override void Subscribe(object owner, Action<T> subscriber) {
base.Subscribe(owner, subscriber);
subscriber(observer.GetData());
}
}
}