mirror of
https://github.com/chylex/Minecraft-Phantom-Panel.git
synced 2024-11-23 19:42:51 +01:00
151 lines
6.7 KiB
C#
151 lines
6.7 KiB
C#
using Phantom.Common.Data;
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using Phantom.Common.Data.Instance;
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using Phantom.Common.Data.Minecraft;
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using Phantom.Common.Data.Replies;
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using Phantom.Common.Data.Web.Instance;
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using Phantom.Common.Messages.Agent;
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using Phantom.Common.Messages.Agent.ToAgent;
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using Phantom.Controller.Database;
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using Phantom.Controller.Services.Agents;
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using Phantom.Utils.Actor;
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namespace Phantom.Controller.Services.Instances;
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sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
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public readonly record struct Init(Instance Instance, ActorRef<AgentActor.ICommand> AgentActor, AgentConnection AgentConnection, IDbContextProvider DbProvider, CancellationToken CancellationToken);
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public static Props<ICommand> Factory(Init init) {
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return Props<ICommand>.Create(() => new InstanceActor(init), new ActorConfiguration { SupervisorStrategy = SupervisorStrategies.Resume });
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}
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private readonly ActorRef<AgentActor.ICommand> agentActor;
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private readonly AgentConnection agentConnection;
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private readonly CancellationToken cancellationToken;
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private readonly Guid instanceGuid;
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private InstanceConfiguration configuration;
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private IInstanceStatus status;
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private InstancePlayerCounts? playerCounts;
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private bool launchAutomatically;
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private readonly ActorRef<InstanceDatabaseStorageActor.ICommand> databaseStorageActor;
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private InstanceActor(Init init) {
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this.agentActor = init.AgentActor;
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this.agentConnection = init.AgentConnection;
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this.cancellationToken = init.CancellationToken;
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(this.instanceGuid, this.configuration, this.status, this.playerCounts, this.launchAutomatically) = init.Instance;
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this.databaseStorageActor = Context.ActorOf(InstanceDatabaseStorageActor.Factory(new InstanceDatabaseStorageActor.Init(instanceGuid, init.DbProvider, init.CancellationToken)), "DatabaseStorage");
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Receive<SetStatusCommand>(SetStatus);
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Receive<SetPlayerCountsCommand>(SetPlayerCounts);
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ReceiveAsyncAndReply<ConfigureInstanceCommand, Result<ConfigureInstanceResult, InstanceActionFailure>>(ConfigureInstance);
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ReceiveAsyncAndReply<LaunchInstanceCommand, Result<LaunchInstanceResult, InstanceActionFailure>>(LaunchInstance);
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ReceiveAsyncAndReply<StopInstanceCommand, Result<StopInstanceResult, InstanceActionFailure>>(StopInstance);
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ReceiveAsyncAndReply<SendCommandToInstanceCommand, Result<SendCommandToInstanceResult, InstanceActionFailure>>(SendMinecraftCommand);
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}
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private void NotifyInstanceUpdated() {
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agentActor.Tell(new AgentActor.ReceiveInstanceDataCommand(new Instance(instanceGuid, configuration, status, playerCounts, launchAutomatically)));
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}
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private void SetLaunchAutomatically(bool newValue) {
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if (launchAutomatically != newValue) {
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launchAutomatically = newValue;
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NotifyInstanceUpdated();
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}
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}
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private async Task<Result<TReply, InstanceActionFailure>> SendInstanceActionMessage<TMessage, TReply>(TMessage message) where TMessage : IMessageToAgent, ICanReply<Result<TReply, InstanceActionFailure>> {
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var reply = await agentConnection.Send<TMessage, Result<TReply, InstanceActionFailure>>(message, TimeSpan.FromSeconds(10), cancellationToken);
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return reply ?? InstanceActionFailure.AgentIsNotResponding;
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}
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public interface ICommand {}
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public sealed record SetStatusCommand(IInstanceStatus Status) : ICommand;
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public sealed record SetPlayerCountsCommand(InstancePlayerCounts? PlayerCounts) : ICommand;
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public sealed record ConfigureInstanceCommand(Guid AuditLogUserGuid, Guid InstanceGuid, InstanceConfiguration Configuration, InstanceLaunchProperties LaunchProperties, bool IsCreatingInstance) : ICommand, ICanReply<Result<ConfigureInstanceResult, InstanceActionFailure>>;
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public sealed record LaunchInstanceCommand(Guid AuditLogUserGuid) : ICommand, ICanReply<Result<LaunchInstanceResult, InstanceActionFailure>>;
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public sealed record StopInstanceCommand(Guid AuditLogUserGuid, MinecraftStopStrategy StopStrategy) : ICommand, ICanReply<Result<StopInstanceResult, InstanceActionFailure>>;
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public sealed record SendCommandToInstanceCommand(Guid AuditLogUserGuid, string Command) : ICommand, ICanReply<Result<SendCommandToInstanceResult, InstanceActionFailure>>;
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private void SetStatus(SetStatusCommand command) {
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status = command.Status;
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if (!status.IsRunning() && status != InstanceStatus.Offline /* Guard against temporary disconnects */) {
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playerCounts = null;
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}
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NotifyInstanceUpdated();
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}
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private void SetPlayerCounts(SetPlayerCountsCommand command) {
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playerCounts = command.PlayerCounts;
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NotifyInstanceUpdated();
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}
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private async Task<Result<ConfigureInstanceResult, InstanceActionFailure>> ConfigureInstance(ConfigureInstanceCommand command) {
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var message = new ConfigureInstanceMessage(command.InstanceGuid, command.Configuration, command.LaunchProperties);
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var result = await SendInstanceActionMessage<ConfigureInstanceMessage, ConfigureInstanceResult>(message);
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if (result.Is(ConfigureInstanceResult.Success)) {
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configuration = command.Configuration;
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NotifyInstanceUpdated();
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var storeCommand = new InstanceDatabaseStorageActor.StoreInstanceConfigurationCommand(
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command.AuditLogUserGuid,
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command.IsCreatingInstance,
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configuration
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);
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databaseStorageActor.Tell(storeCommand);
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}
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return result;
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}
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private async Task<Result<LaunchInstanceResult, InstanceActionFailure>> LaunchInstance(LaunchInstanceCommand command) {
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var message = new LaunchInstanceMessage(instanceGuid);
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var result = await SendInstanceActionMessage<LaunchInstanceMessage, LaunchInstanceResult>(message);
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if (result.Is(LaunchInstanceResult.LaunchInitiated)) {
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SetLaunchAutomatically(true);
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databaseStorageActor.Tell(new InstanceDatabaseStorageActor.StoreInstanceLaunchedCommand(command.AuditLogUserGuid));
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}
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return result;
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}
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private async Task<Result<StopInstanceResult, InstanceActionFailure>> StopInstance(StopInstanceCommand command) {
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var message = new StopInstanceMessage(instanceGuid, command.StopStrategy);
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var result = await SendInstanceActionMessage<StopInstanceMessage, StopInstanceResult>(message);
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if (result.Is(StopInstanceResult.StopInitiated)) {
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SetLaunchAutomatically(false);
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databaseStorageActor.Tell(new InstanceDatabaseStorageActor.StoreInstanceStoppedCommand(command.AuditLogUserGuid, command.StopStrategy));
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}
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return result;
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}
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private async Task<Result<SendCommandToInstanceResult, InstanceActionFailure>> SendMinecraftCommand(SendCommandToInstanceCommand command) {
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var message = new SendCommandToInstanceMessage(instanceGuid, command.Command);
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var result = await SendInstanceActionMessage<SendCommandToInstanceMessage, SendCommandToInstanceResult>(message);
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if (result.Is(SendCommandToInstanceResult.Success)) {
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databaseStorageActor.Tell(new InstanceDatabaseStorageActor.StoreInstanceCommandSentCommand(command.AuditLogUserGuid, command.Command));
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}
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return result;
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}
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}
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