Minecraft-Phantom-Panel/Utils/Phantom.Utils.Rpc/Message/MessageSerializer.cs

46 lines
1.5 KiB
C#

using System.Buffers;
using System.Buffers.Binary;
using MemoryPack;
namespace Phantom.Utils.Rpc.Message;
static class MessageSerializer {
private static readonly MemoryPackSerializerOptions SerializerOptions = MemoryPackSerializerOptions.Utf8;
public static byte[] Serialize<T>(T message) {
return MemoryPackSerializer.Serialize(message, SerializerOptions);
}
public static void Serialize<T>(IBufferWriter<byte> destination, T message) {
MemoryPackSerializer.Serialize(typeof(T), destination, message, SerializerOptions);
}
public static T Deserialize<T>(ReadOnlyMemory<byte> memory) {
return MemoryPackSerializer.Deserialize<T>(memory.Span) ?? throw new NullReferenceException();
}
public static void WriteCode(IBufferWriter<byte> destination, ushort value) {
Span<byte> buffer = stackalloc byte[2];
BinaryPrimitives.WriteUInt16LittleEndian(buffer, value);
destination.Write(buffer);
}
public static ushort ReadCode(ref ReadOnlyMemory<byte> memory) {
ushort value = BinaryPrimitives.ReadUInt16LittleEndian(memory.Span);
memory = memory[2..];
return value;
}
public static void WriteSequenceId(IBufferWriter<byte> destination, uint sequenceId) {
Span<byte> buffer = stackalloc byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(buffer, sequenceId);
destination.Write(buffer);
}
public static uint ReadSequenceId(ref ReadOnlyMemory<byte> memory) {
uint value = BinaryPrimitives.ReadUInt32LittleEndian(memory.Span);
memory = memory[4..];
return value;
}
}