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8 changed files with 179 additions and 85 deletions

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@ -18,4 +18,5 @@ static class MinecraftServerProperties {
public static readonly MinecraftServerProperty<ushort> ServerPort = new UnsignedShort("server-port");
public static readonly MinecraftServerProperty<ushort> RconPort = new UnsignedShort("rcon.port");
public static readonly MinecraftServerProperty<bool> EnableRcon = new Boolean("enable-rcon");
public static readonly MinecraftServerProperty<bool> SyncChunkWrites = new Boolean("sync-chunk-writes");
}

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@ -5,11 +5,13 @@ namespace Phantom.Agent.Minecraft.Properties;
public sealed record ServerProperties(
ushort ServerPort,
ushort RconPort,
bool EnableRcon = true
bool EnableRcon = true,
bool SyncChunkWrites = false
) {
internal void SetTo(JavaPropertiesFileEditor properties) {
MinecraftServerProperties.ServerPort.Set(properties, ServerPort);
MinecraftServerProperties.RconPort.Set(properties, RconPort);
MinecraftServerProperties.EnableRcon.Set(properties, EnableRcon);
MinecraftServerProperties.SyncChunkWrites.Set(properties, SyncChunkWrites);
}
}

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@ -3,28 +3,11 @@ using System.Buffers.Binary;
using System.Net;
using System.Net.Sockets;
using System.Text;
using Phantom.Utils.Logging;
using Serilog;
namespace Phantom.Agent.Minecraft.Server;
public sealed class ServerStatusProtocol {
private readonly ILogger logger;
public ServerStatusProtocol(string loggerName) {
this.logger = PhantomLogger.Create<ServerStatusProtocol>(loggerName);
}
public async Task<int?> GetOnlinePlayerCount(int serverPort, CancellationToken cancellationToken) {
try {
return await GetOnlinePlayerCountOrThrow(serverPort, cancellationToken);
} catch (Exception e) {
logger.Error(e, "Caught exception while checking if players are online.");
return null;
}
}
private async Task<int?> GetOnlinePlayerCountOrThrow(int serverPort, CancellationToken cancellationToken) {
public static class ServerStatusProtocol {
public static async Task<int> GetOnlinePlayerCount(ushort serverPort, CancellationToken cancellationToken) {
using var tcpClient = new TcpClient();
await tcpClient.ConnectAsync(IPAddress.Loopback, serverPort, cancellationToken);
var tcpStream = tcpClient.GetStream();
@ -33,24 +16,22 @@ public sealed class ServerStatusProtocol {
tcpStream.WriteByte(0xFE);
await tcpStream.FlushAsync(cancellationToken);
short? messageLength = await ReadStreamHeader(tcpStream, cancellationToken);
return messageLength == null ? null : await ReadOnlinePlayerCount(tcpStream, messageLength.Value * 2, cancellationToken);
short messageLength = await ReadStreamHeader(tcpStream, cancellationToken);
return await ReadOnlinePlayerCount(tcpStream, messageLength * 2, cancellationToken);
}
private async Task<short?> ReadStreamHeader(NetworkStream tcpStream, CancellationToken cancellationToken) {
private static async Task<short> ReadStreamHeader(NetworkStream tcpStream, CancellationToken cancellationToken) {
var headerBuffer = ArrayPool<byte>.Shared.Rent(3);
try {
await tcpStream.ReadExactlyAsync(headerBuffer, 0, 3, cancellationToken);
if (headerBuffer[0] != 0xFF) {
logger.Error("Unexpected first byte in response from server: {FirstByte}.", headerBuffer[0]);
return null;
throw new ProtocolException("Unexpected first byte in response from server: " + headerBuffer[0]);
}
short messageLength = BinaryPrimitives.ReadInt16BigEndian(headerBuffer.AsSpan(1));
if (messageLength <= 0) {
logger.Error("Unexpected message length in response from server: {MessageLength}.", messageLength);
return null;
throw new ProtocolException("Unexpected message length in response from server: " + messageLength);
}
return messageLength;
@ -59,7 +40,7 @@ public sealed class ServerStatusProtocol {
}
}
private async Task<int?> ReadOnlinePlayerCount(NetworkStream tcpStream, int messageLength, CancellationToken cancellationToken) {
private static async Task<int> ReadOnlinePlayerCount(NetworkStream tcpStream, int messageLength, CancellationToken cancellationToken) {
var messageBuffer = ArrayPool<byte>.Shared.Rent(messageLength);
try {
await tcpStream.ReadExactlyAsync(messageBuffer, 0, messageLength, cancellationToken);
@ -74,20 +55,21 @@ public sealed class ServerStatusProtocol {
int separator2 = Array.LastIndexOf(messageBuffer, SeparatorSecondByte);
int separator1 = separator2 == -1 ? -1 : Array.LastIndexOf(messageBuffer, SeparatorSecondByte, separator2 - 1);
if (!IsValidSeparator(messageBuffer, separator1) || !IsValidSeparator(messageBuffer, separator2)) {
logger.Error("Could not find message separators in response from server.");
return null;
throw new ProtocolException("Could not find message separators in response from server.");
}
string onlinePlayerCountStr = Encoding.BigEndianUnicode.GetString(messageBuffer.AsSpan((separator1 + 1)..(separator2 - 1)));
if (!int.TryParse(onlinePlayerCountStr, out int onlinePlayerCount)) {
logger.Error("Could not parse online player count in response from server: {OnlinePlayerCount}.", onlinePlayerCountStr);
return null;
throw new ProtocolException("Could not parse online player count in response from server: " + onlinePlayerCountStr);
}
logger.Debug("Detected {OnlinePlayerCount} online player(s).", onlinePlayerCount);
return onlinePlayerCount;
} finally {
ArrayPool<byte>.Shared.Return(messageBuffer);
}
}
public sealed class ProtocolException : Exception {
internal ProtocolException(string message) : base(message) {}
}
}

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@ -1,10 +1,8 @@
using Phantom.Agent.Minecraft.Instance;
using Phantom.Agent.Minecraft.Server;
using Phantom.Agent.Services.Instances;
using Phantom.Agent.Services.Instances;
using Phantom.Agent.Services.Instances.State;
using Phantom.Common.Data.Backups;
using Phantom.Utils.Logging;
using Phantom.Utils.Tasks;
using Phantom.Utils.Threading;
namespace Phantom.Agent.Services.Backups;
@ -16,27 +14,23 @@ sealed class BackupScheduler : CancellableBackgroundTask {
private readonly BackupManager backupManager;
private readonly InstanceContext context;
private readonly InstanceProcess process;
private readonly SemaphoreSlim backupSemaphore = new (1, 1);
private readonly int serverPort;
private readonly ServerStatusProtocol serverStatusProtocol;
private readonly ManualResetEventSlim serverOutputWhileWaitingForOnlinePlayers = new ();
private readonly InstancePlayerCountTracker playerCountTracker;
public event EventHandler<BackupCreationResult>? BackupCompleted;
public BackupScheduler(InstanceContext context, InstanceProcess process, int serverPort) : base(PhantomLogger.Create<BackupScheduler>(context.ShortName)) {
public BackupScheduler(InstanceContext context, InstancePlayerCountTracker playerCountTracker) : base(PhantomLogger.Create<BackupScheduler>(context.ShortName)) {
this.backupManager = context.Services.BackupManager;
this.context = context;
this.process = process;
this.serverPort = serverPort;
this.serverStatusProtocol = new ServerStatusProtocol(context.ShortName);
this.playerCountTracker = playerCountTracker;
Start();
}
protected override async Task RunTask() {
await Task.Delay(InitialDelay, CancellationToken);
Logger.Information("Starting a new backup after server launched.");
while (!CancellationToken.IsCancellationRequested) {
var result = await CreateBackup();
BackupCompleted?.Invoke(this, result);
@ -69,43 +63,18 @@ sealed class BackupScheduler : CancellableBackgroundTask {
}
private async Task WaitForOnlinePlayers() {
bool needsToLogOfflinePlayersMessage = true;
process.AddOutputListener(ServerOutputListener, maxLinesToReadFromHistory: 0);
try {
while (!CancellationToken.IsCancellationRequested) {
serverOutputWhileWaitingForOnlinePlayers.Reset();
var onlinePlayerCount = await serverStatusProtocol.GetOnlinePlayerCount(serverPort, CancellationToken);
if (onlinePlayerCount == null) {
Logger.Warning("Could not detect whether any players are online, starting a new backup.");
break;
}
if (onlinePlayerCount > 0) {
Logger.Information("Players are online, starting a new backup.");
break;
}
if (needsToLogOfflinePlayersMessage) {
needsToLogOfflinePlayersMessage = false;
Logger.Information("No players are online, waiting for someone to join before starting a new backup.");
}
await Task.Delay(TimeSpan.FromSeconds(10), CancellationToken);
Logger.Debug("Waiting for server output before checking for online players again...");
await serverOutputWhileWaitingForOnlinePlayers.WaitHandle.WaitOneAsync(CancellationToken);
}
} finally {
process.RemoveOutputListener(ServerOutputListener);
var task = playerCountTracker.WaitForOnlinePlayers(CancellationToken);
if (!task.IsCompleted) {
Logger.Information("Waiting for someone to join before starting a new backup.");
}
}
private void ServerOutputListener(object? sender, string line) {
if (!serverOutputWhileWaitingForOnlinePlayers.IsSet) {
serverOutputWhileWaitingForOnlinePlayers.Set();
Logger.Debug("Detected server output, signalling to check for online players again.");
try {
await task;
Logger.Information("Players are online, starting a new backup.");
} catch (OperationCanceledException) {
throw;
} catch (Exception) {
Logger.Warning("Could not detect whether any players are online, starting a new backup.");
}
}

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@ -55,7 +55,6 @@ sealed partial class BackupServerCommandDispatcher : IDisposable {
}
public async Task SaveAllChunks() {
// TODO Try if not flushing and waiting a few seconds before flushing reduces lag.
await process.SendCommand(MinecraftCommand.SaveAll(flush: true), cancellationToken);
await savedTheGame.Task.WaitAsync(TimeSpan.FromMinutes(1), cancellationToken);
}

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@ -0,0 +1,132 @@
using Phantom.Agent.Minecraft.Instance;
using Phantom.Agent.Minecraft.Server;
using Phantom.Utils.Logging;
using Phantom.Utils.Tasks;
using Phantom.Utils.Threading;
namespace Phantom.Agent.Services.Instances.State;
sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
private readonly InstanceProcess process;
private readonly ushort serverPort;
private readonly TaskCompletionSource firstDetection = AsyncTasks.CreateCompletionSource();
private readonly ManualResetEventSlim serverOutputEvent = new ();
private int? onlinePlayerCount;
public int? OnlinePlayerCount {
get {
lock (this) {
return onlinePlayerCount;
}
}
private set {
EventHandler<int?>? onlinePlayerCountChanged;
lock (this) {
if (onlinePlayerCount == value) {
return;
}
onlinePlayerCount = value;
onlinePlayerCountChanged = OnlinePlayerCountChanged;
}
onlinePlayerCountChanged?.Invoke(this, value);
}
}
private event EventHandler<int?>? OnlinePlayerCountChanged;
private bool isDisposed = false;
public InstancePlayerCountTracker(InstanceContext context, InstanceProcess process, ushort serverPort) : base(PhantomLogger.Create<InstancePlayerCountTracker>(context.ShortName)) {
this.process = process;
this.serverPort = serverPort;
Start();
}
protected override async Task RunTask() {
// Give the server time to start accepting connections.
await Task.Delay(TimeSpan.FromSeconds(10), CancellationToken);
serverOutputEvent.Set();
process.AddOutputListener(OnOutput, maxLinesToReadFromHistory: 0);
while (!CancellationToken.IsCancellationRequested) {
serverOutputEvent.Reset();
OnlinePlayerCount = await TryGetOnlinePlayerCount();
if (!firstDetection.Task.IsCompleted) {
firstDetection.SetResult();
}
await Task.Delay(TimeSpan.FromSeconds(10), CancellationToken);
await serverOutputEvent.WaitHandle.WaitOneAsync(CancellationToken);
await Task.Delay(TimeSpan.FromSeconds(1), CancellationToken);
}
}
private async Task<int?> TryGetOnlinePlayerCount() {
try {
int newOnlinePlayerCount = await ServerStatusProtocol.GetOnlinePlayerCount(serverPort, CancellationToken);
Logger.Debug("Detected {OnlinePlayerCount} online player(s).", newOnlinePlayerCount);
return newOnlinePlayerCount;
} catch (ServerStatusProtocol.ProtocolException e) {
Logger.Error(e.Message);
return null;
} catch (Exception e) {
Logger.Error(e, "Caught exception while checking online player count.");
return null;
}
}
public async Task WaitForOnlinePlayers(CancellationToken cancellationToken) {
await firstDetection.Task.WaitAsync(cancellationToken);
var onlinePlayersDetected = AsyncTasks.CreateCompletionSource();
lock (this) {
if (onlinePlayerCount == null) {
throw new InvalidOperationException();
}
else if (onlinePlayerCount > 0) {
return;
}
OnlinePlayerCountChanged += OnOnlinePlayerCountChanged;
void OnOnlinePlayerCountChanged(object? sender, int? newPlayerCount) {
if (newPlayerCount == null) {
onlinePlayersDetected.TrySetException(new InvalidOperationException());
OnlinePlayerCountChanged -= OnOnlinePlayerCountChanged;
}
else if (newPlayerCount > 0) {
onlinePlayersDetected.TrySetResult();
OnlinePlayerCountChanged -= OnOnlinePlayerCountChanged;
}
}
}
await onlinePlayersDetected.Task;
}
private void OnOutput(object? sender, string? line) {
lock (this) {
if (!isDisposed) {
serverOutputEvent.Set();
}
}
}
protected override void Dispose() {
lock (this) {
isDisposed = true;
onlinePlayerCount = null;
}
process.RemoveOutputListener(OnOutput);
serverOutputEvent.Dispose();
}
}

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@ -19,6 +19,7 @@ sealed class InstanceRunningState : IDisposable {
private readonly CancellationToken cancellationToken;
private readonly InstanceLogSender logSender;
private readonly InstancePlayerCountTracker playerCountTracker;
private readonly BackupScheduler backupScheduler;
private bool isDisposed;
@ -32,8 +33,9 @@ sealed class InstanceRunningState : IDisposable {
this.cancellationToken = cancellationToken;
this.logSender = new InstanceLogSender(context.Services.ControllerConnection, context.InstanceGuid, context.ShortName);
this.playerCountTracker = new InstancePlayerCountTracker(context, process, configuration.ServerPort);
this.backupScheduler = new BackupScheduler(context, process, configuration.ServerPort);
this.backupScheduler = new BackupScheduler(context, playerCountTracker);
this.backupScheduler.BackupCompleted += OnScheduledBackupCompleted;
}
@ -93,6 +95,11 @@ sealed class InstanceRunningState : IDisposable {
}
}
public void OnStopInitiated() {
backupScheduler.Stop();
playerCountTracker.Stop();
}
private bool TryDispose() {
lock (this) {
if (isDisposed) {
@ -102,8 +109,8 @@ sealed class InstanceRunningState : IDisposable {
isDisposed = true;
}
OnStopInitiated();
logSender.Stop();
backupScheduler.Stop();
Process.Dispose();

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@ -25,6 +25,8 @@ static class InstanceStopProcedure {
try {
// Too late to cancel the stop procedure now.
runningState.OnStopInitiated();
if (!process.HasEnded) {
context.Logger.Information("Session stopping now.");
await DoStop(context, process);
@ -85,7 +87,7 @@ static class InstanceStopProcedure {
private static async Task WaitForSessionToEnd(InstanceContext context, InstanceProcess process) {
try {
await process.WaitForExit(TimeSpan.FromSeconds(55));
} catch (OperationCanceledException) {
} catch (TimeoutException) {
try {
context.Logger.Warning("Waiting timed out, killing session...");
process.Kill();