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mirror of https://github.com/chylex/Minecraft-Phantom-Panel.git synced 2025-04-23 13:15:46 +02:00

Add support for backups on older Minecraft versions

This commit is contained in:
chylex 2024-04-05 12:25:13 +02:00
parent 991b32032c
commit 9a2c13c1e0
Signed by: chylex
GPG Key ID: 4DE42C8F19A80548

View File

@ -1,4 +1,5 @@
using System.Text.RegularExpressions;
using System.Collections.Immutable;
using System.Text.RegularExpressions;
using Phantom.Agent.Minecraft.Command;
using Phantom.Agent.Minecraft.Instance;
using Phantom.Utils.Tasks;
@ -7,8 +8,26 @@ using Serilog;
namespace Phantom.Agent.Services.Backups;
sealed partial class BackupServerCommandDispatcher : IDisposable {
[GeneratedRegex(@"^\[(?:.*?)\] \[Server thread/INFO\](?:.*?): (.*?)$", RegexOptions.NonBacktracking)]
[GeneratedRegex(@"^(?:(?:\[.*?\] \[Server thread/INFO\].*?:)|(?:[\d-]+? [\d:]+? \[INFO\])) (.*?)$", RegexOptions.NonBacktracking)]
private static partial Regex ServerThreadInfoRegex();
private static readonly ImmutableHashSet<string> AutomaticSavingDisabledMessages = ImmutableHashSet.Create(
"Automatic saving is now disabled",
"Turned off world auto-saving",
"CONSOLE: Disabling level saving.."
);
private static readonly ImmutableHashSet<string> SavedTheGameMessages = ImmutableHashSet.Create(
"Saved the game",
"Saved the world",
"CONSOLE: Save complete."
);
private static readonly ImmutableHashSet<string> AutomaticSavingEnabledMessages = ImmutableHashSet.Create(
"Automatic saving is now enabled",
"Turned on world auto-saving",
"CONSOLE: Enabling level saving.."
);
private readonly ILogger logger;
private readonly InstanceProcess process;
@ -59,19 +78,19 @@ sealed partial class BackupServerCommandDispatcher : IDisposable {
string info = match.Groups[1].Value;
if (!automaticSavingDisabled.Task.IsCompleted) {
if (info == "Automatic saving is now disabled") {
if (AutomaticSavingDisabledMessages.Contains(info)) {
logger.Debug("Detected that automatic saving is disabled.");
automaticSavingDisabled.SetResult();
}
}
else if (!savedTheGame.Task.IsCompleted) {
if (info == "Saved the game") {
if (SavedTheGameMessages.Contains(info)) {
logger.Debug("Detected that the game is saved.");
savedTheGame.SetResult();
}
}
else if (!automaticSavingEnabled.Task.IsCompleted) {
if (info == "Automatic saving is now enabled") {
if (AutomaticSavingEnabledMessages.Contains(info)) {
logger.Debug("Detected that automatic saving is enabled.");
automaticSavingEnabled.SetResult();
}