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5b0dfdac59
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Implement Void mechanics for rare territories & stop damaging players in portals
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2020-11-01 05:05:42 +01:00 |
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86c0b6a0ec
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Implement territory storage component and ticking system & store Token type
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2020-11-01 04:51:10 +01:00 |
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284779bb64
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Rewrite End Portal rendering to use plain UVs instead of texgen
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2020-10-12 04:10:30 +02:00 |
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e5c84ea639
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Fix/suppress compiler warnings
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2020-10-06 13:27:20 +02:00 |
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3ef4731db0
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Remove no longer necessary Python scripts
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2020-10-05 21:31:17 +02:00 |
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bab0f0c876
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Fix issues (Infused Glass occlusion, Pearl phasing collision, line particles, test world commands, wrong texture name, minor tweaks)
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2020-10-05 17:46:43 +02:00 |
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4ae0f894fc
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Refactor registries and game initialization
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2020-10-05 10:57:44 +02:00 |
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58261cc62e
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Implement datagen for tags & add missing blocks/items to tags
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2020-10-04 14:20:28 +02:00 |
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42026b459d
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Fix loot table patcher crashing on loot pools named "custom#"
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2020-10-04 10:48:43 +02:00 |
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01ed6d4393
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Move more block loot tables to datagen & fix missing potted Sapling
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2020-10-04 10:15:28 +02:00 |
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dfa946ecd7
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Replace self-drop block loot tables with datagen
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2020-10-03 19:09:26 +02:00 |
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9a53b13626
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Update Kotlin mod version & ensure HEE loads after Forge
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2020-10-03 16:15:01 +02:00 |
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f8888e0a3b
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Implement datagen for most block states
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2020-10-03 14:16:11 +02:00 |
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1b2db80199
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Implement datagen for most block & item models
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2020-10-02 22:34:59 +02:00 |
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089a0501d6
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Add datagen module
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2020-10-01 08:09:01 +02:00 |
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3d6a20aecb
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Make the Obsidian block on top of the boss tower in Obsidian Towers indestructible
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2020-09-30 13:29:09 +02:00 |
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951dc1e4b9
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Update IntelliJ inspections & excluded folders
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2020-09-30 13:25:50 +02:00 |
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6a2152f9d7
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Fix not registering mod sounds into the registry
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2020-09-30 12:25:54 +02:00 |
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bb21611878
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Fix subtitles of sounds triggered by the mod
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2020-09-30 12:24:44 +02:00 |
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8a05c00ccb
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Add FX (Ender Eye & Token Holder hit, Puzzle Block toggle, Ring of Preservation & Scale of Freefall use)
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2020-09-29 20:38:27 +02:00 |
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93aca7c562
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Move AltGr fix into a separate mod
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2020-09-29 10:23:57 +02:00 |
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4c3332a2ba
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Update Ender Eye boss to use the new flying navigator
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2020-09-29 08:50:31 +02:00 |
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c8391294bc
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Implement flying entity navigator with strafing support
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2020-09-29 08:50:31 +02:00 |
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4fac0d77d4
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Update Obsidian Towers territory to use custom lightning bolt & ensure cinematic view from boss tower
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2020-09-28 18:38:30 +02:00 |
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6f6a4d8df2
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Add territory-wide lightning bolt entity
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2020-09-28 18:34:25 +02:00 |
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e7be0c9905
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Refactor per-player sound playing into a SoundExt utility
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2020-09-28 16:29:20 +02:00 |
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1bc58aff84
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Remove unnecessary type aliases & fix code that used vanilla types instead of aliases
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2020-09-28 16:29:19 +02:00 |
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2fea86e6a5
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Update .gitignore and IntelliJ project files
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2020-09-28 13:24:29 +02:00 |
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7757dd7192
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Address IDE inspections
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2020-09-28 13:17:51 +02:00 |
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f992e16e71
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Reorganize packages and move most non-content sources to 'system' module
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2020-09-28 12:25:14 +02:00 |
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7dd6eeaf11
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Fix wrong Specification-Title META-INF attribute in build.gradle
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2020-09-28 06:29:45 +02:00 |
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96e19ad787
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Add sub-project 'system' module into src/system
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2020-09-28 06:29:45 +02:00 |
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dbfb660e3e
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Implement Ender Eye death animation and Token Holder charging
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2020-09-26 11:30:37 +02:00 |
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1638fa041b
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Implement Ender Eye knockback dash attack
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2020-09-26 07:32:04 +02:00 |
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22e63f5ccb
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Work on Ender Eye spawn animation, movement, and attack logic
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2020-09-26 07:32:04 +02:00 |
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2fefcf0339
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Fix EntityMoveFlyingForward not taking setMoveTo speed parameter into account
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2020-09-26 02:42:51 +02:00 |
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d2db1adf0c
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Prevent Vampire Bats from sleeping under blocks occupied by another Bat
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2020-09-25 22:38:04 +02:00 |
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fd6a4766c9
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Migrate to 'Kotlin for Forge' and update Kotlin to 1.4.10
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2020-09-25 21:21:01 +02:00 |
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97d7c61ff8
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Enforce LF line endings
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2020-09-25 09:31:12 +02:00 |
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9ab88cfb73
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Fix perlin noise after updating to 1.15 where vanilla implementation changed
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2020-08-13 02:23:12 +02:00 |
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89c7226e55
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Work on Ender Eye spawn animation & Demon Eye transformation
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2020-07-23 14:48:49 +02:00 |
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86b1b858ba
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Update Gradle, IntelliJ files, and inspection profile
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2020-07-21 05:43:56 +02:00 |
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3c02852af0
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Allow rewrapping IStructureTriggers and exposing the wrapped instance
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2020-07-21 04:08:16 +02:00 |
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8f737d9161
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Implement Puzzle Block shape detection for better Medallion drops
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2020-07-18 08:36:03 +02:00 |
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24204910a8
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Add BoundingBox.isInside(BlockPos)
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2020-07-18 07:58:41 +02:00 |
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5e99a759ac
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Add BlockPos.offsetUntilExclusive and offsetWhile & update existing code
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2020-07-18 04:58:32 +02:00 |
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27e3365abd
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Address a few TODOs (potions, bats, world properties, cave pather, etc)
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2020-07-18 02:04:31 +02:00 |
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540d725e31
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Create a new '// POLISH' comment for things to address during polishing stage
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2020-07-18 01:07:13 +02:00 |
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4ed18bddaf
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Migrate Container & Particle class names
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2020-07-17 07:22:26 +02:00 |
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09f6ba19ad
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Migrate ITextComponent class names
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2020-07-17 06:59:04 +02:00 |
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