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aa3ba4ce74
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Fix Portal Token crash when activating from player inventory & tweak tooltips
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2019-07-17 02:39:08 +02:00 |
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25a2a23051
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Allow ParticleFadingSpot to have a random color
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2019-07-16 09:39:50 +02:00 |
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9cfd1790e2
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Add texture for Spatial Dash Gem & source file for future Gems
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2019-07-16 08:13:28 +02:00 |
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3e2e18f19b
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Change Energy Shrine corridor ceilings to Gloomrock Bricks
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2019-07-16 01:36:14 +02:00 |
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3b5a9ed4df
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Fix Energy Shrine stair bugs (torch placement, 180° piece misalignments)
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2019-07-16 01:20:44 +02:00 |
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4b3f91bca5
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Enable End skylight & custom lightmap handling
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2019-07-15 05:16:54 +02:00 |
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3e8d18b6a4
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Fix filecopy.ps1 execution to support PowerShell 2
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2019-07-13 17:20:01 +02:00 |
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46cbd87194
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Fix naming of Revitalization Substance sound fields
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2019-07-07 17:57:45 +02:00 |
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484866d8a9
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Add Undread w/ behavior, rendering, sounds, and drops
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2019-07-07 17:01:36 +02:00 |
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03185ec29e
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Add customizable wander AI distance & simplify AITargetNearby
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2019-07-06 22:47:48 +02:00 |
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e1961be29b
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Address IDE inspections & fix damage processor order in EntityMobEnderman
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2019-07-06 14:40:25 +02:00 |
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430893b964
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Move trinket classes to a different package
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2019-07-06 09:01:40 +02:00 |
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f91bbc22b0
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Add Scorching Sword w/ recipe and special hit logic
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2019-07-06 08:54:12 +02:00 |
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de015c1f12
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Refactor Block building & reorganize Block and Item setup
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2019-06-24 17:13:30 +02:00 |
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b01a5eeb86
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Refactor Scorching tool code in preparation for Scorching Sword
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2019-06-24 14:10:14 +02:00 |
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f1585fffec
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Implement Ender Goo purification & Revitalization Substance stack limit
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2019-06-24 01:13:33 +02:00 |
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f24cf081b7
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Add Purified Ender Goo w/ textures, custom behavior, and custom bucket
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2019-06-23 17:17:10 +02:00 |
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d9f2cd1dbe
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Add packet to update client's potion duration
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2019-06-23 17:13:06 +02:00 |
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491e2d9935
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Allow custom smoke particle color
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2019-06-23 16:15:34 +02:00 |
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92a6a8a0f8
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Refactor Goo (remove capability & fix item aging when touching multiple blocks)
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2019-06-22 21:03:48 +02:00 |
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58200d1b01
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Implement Energy Cluster revitalization mechanic w/ FX
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2019-06-22 18:16:00 +02:00 |
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21b14b610b
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Add ParticleBase.interpolateAge & update ParticleEnergyCluster to use it
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2019-06-22 18:15:59 +02:00 |
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368152fd09
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Extract player hand position getter from ParticleEnergyTransferToPlayer
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2019-06-21 20:39:51 +02:00 |
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a58550726b
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Update existing code to use the new Vec3d extension
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2019-06-21 18:22:54 +02:00 |
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f4f883f731
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Add Vec3d.directionTowards extension
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2019-06-21 18:21:36 +02:00 |
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d4dd22e5b8
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Implement territory detection in Energy Receptacle
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2019-06-21 16:16:49 +02:00 |
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d362f1516a
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Address a few TODOs (Kotlin features, Block.translationKey, unnecessary TODOs)
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2019-06-21 14:07:34 +02:00 |
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971d91d83c
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Add WIP Revitalization Substance (texture & recipe)
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2019-06-20 11:39:07 +02:00 |
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02eb09edb9
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Fix worldgen Energy Clusters not being marked as inactive
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2019-06-20 10:39:58 +02:00 |
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5ee618988b
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Remove unnecessary event registrations
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2019-06-20 07:59:59 +02:00 |
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a2424fa904
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Update Kotlin to 1.3.40
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2019-06-20 05:47:57 +02:00 |
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4fea9793ec
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Add Flint and Infernium w/ recipe and special TNT & Creeper behavior
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2019-06-19 18:31:13 +02:00 |
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35a35968ef
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Add Eternal Fire
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2019-06-19 13:28:35 +02:00 |
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5b51adb612
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Generate territory's default block inside the surrounding void area
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2019-06-13 05:02:13 +02:00 |
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9ac23a0cdf
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Work on Forgotten Tombs territory (entrance cave generation & WIP environment)
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2019-06-11 20:39:53 +02:00 |
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0f0ac01a9d
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Update generators (fix out of bounds in Blobs & The Hub, validate Ore gen chunk size)
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2019-06-09 23:07:01 +02:00 |
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7523063bb8
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Fix territory title sometimes showing before the world loads
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2019-06-09 23:00:08 +02:00 |
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157d7c6b7d
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Add debug toggle for territory void & fog
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2019-06-09 19:43:16 +02:00 |
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15bade1f9a
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Add debug-only client command for toggles
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2019-06-09 19:21:30 +02:00 |
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2c75ea6c3b
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Implement structure mirroring
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2019-06-09 16:10:44 +02:00 |
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4fb51c7fe1
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Add Grave Dirt w/ texture, drops, and WIP variations
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2019-06-08 20:26:47 +02:00 |
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886b266051
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Add loot pool roll type that uses Random.nextRounded on the generated float
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2019-06-08 16:01:37 +02:00 |
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50d6f959f4
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Tweak biased loot pool roll definition
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2019-06-08 15:58:50 +02:00 |
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8181f1f366
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Make Jar o' Dust require a block with solid top under it
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2019-06-08 11:02:55 +02:00 |
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19c8f9abda
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Update existing structure code to use updated connection placement code
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2019-06-07 23:29:12 +02:00 |
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578d8688db
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Move structure connection placement to IStructurePieceConnectionType
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2019-06-07 23:28:33 +02:00 |
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98da56e4ad
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Fix missing block registration for Whitebark & Dusty Stone Brick double slabs
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2019-06-07 19:35:11 +02:00 |
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40df1eeb5f
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Add Dusty Stone Brick Stairs & Slab
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2019-06-07 17:45:06 +02:00 |
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a1742d3a63
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Update existing structure code to use the new connection system
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2019-06-07 17:18:52 +02:00 |
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4a22839a10
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Refactor structure piece connection definition
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2019-06-07 17:15:06 +02:00 |
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