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0f9277b943
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Include IntelliJ inspection profile in the repo
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2019-09-10 12:27:04 +02:00 |
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05e67088d5
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Add WIP Ender Eye (model, texture, spawn animation & basic behavior)
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2019-09-10 09:46:18 +02:00 |
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f816d9076e
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Update entity code to use Vec3d.directionTowards
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2019-09-09 02:37:07 +02:00 |
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f7cebdd2a3
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Move Enderman handler classes to a different package
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2019-09-08 04:03:26 +02:00 |
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fd741287e5
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Ignore setAttackTarget in custom entities when called repeatedly
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2019-09-07 10:41:59 +02:00 |
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eaed8e9485
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Update EntityMoveFlyingForward to use FLYING_SPEED & add friction constant
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2019-09-07 10:05:42 +02:00 |
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e3a59a3ffe
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Make ModelBox.quadList public and non-final
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2019-09-07 10:03:07 +02:00 |
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0934892eca
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Refactor EntitySelector to return a List instead of Sequence
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2019-09-07 05:37:20 +02:00 |
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8908293709
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Add Entity helpers (instant yaw rotation, direct flight, look slerp)
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2019-09-07 04:12:45 +02:00 |
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edc5b5e51d
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Make Float.toDegrees/toRadians return a Float
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2019-09-04 20:27:57 +02:00 |
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7957de6e2b
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Add Quaternion class & Vec3d.toPitch extension
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2019-09-04 18:29:11 +02:00 |
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ddc9198621
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Minor model code refactoring (Token Holder & Amulet of Recovery)
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2019-09-04 18:24:16 +02:00 |
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d5658f5532
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Make custom creature types public, fix Enderman & Endermite classification
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2019-09-03 03:26:38 +02:00 |
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e489576321
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Add WIP Igneous Plate (assets, visuals, recipe, smelting speed behavior)
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2019-09-02 04:54:02 +02:00 |
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dd8f74cb61
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Add model extensions & builder for cubes
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2019-08-29 14:33:32 +02:00 |
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5c7a21a876
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Add Property.facing to construct PropertyDirection
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2019-08-17 01:51:35 +02:00 |
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28c9e8d074
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Rename SlotReadOnly to SlotTakeOnly
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2019-08-16 23:21:28 +02:00 |
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dedae0695b
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Allow opening Shulker Boxes without placing them down
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2019-08-16 21:31:47 +02:00 |
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8bdb13519a
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Add IInventoryFromPlayerItem to reduce duplicate code & update existing containers
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2019-08-16 21:31:46 +02:00 |
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b17bd3434c
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Implement Spiderling variation of Grave Dirt
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2019-08-16 02:01:05 +02:00 |
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7dfb8c3467
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Add Spiderling w/ behavior, rendering, drops
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2019-08-16 02:01:05 +02:00 |
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211c76bcbb
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Work on AI (wandering, light startle, on-fire panic, leap attack)
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2019-08-16 01:45:42 +02:00 |
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e5ac7156ff
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Implement entity ground navigator that doesn't require a proper path
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2019-08-15 02:00:43 +02:00 |
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784a544c10
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Update AIToggle to support multiple tasks at once
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2019-08-14 14:23:10 +02:00 |
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b98c263985
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Add IAttributeInstance.tryRemoveModifier & update existing code to use it
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2019-08-14 14:20:20 +02:00 |
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83487046be
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Add dummy definitions & language keys for Phase 2 territories
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2019-08-10 22:02:05 +02:00 |
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b25c38cb8f
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Rework Blob generation and populator picking
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2019-08-10 17:35:58 +02:00 |
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56c88eca52
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Fix Blob generator being off-center & wrong edge distance in The Hub
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2019-08-10 16:25:28 +02:00 |
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f324e52daf
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Replace lambdas generating random numbers with RandomInt/RandomDouble
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2019-08-09 22:34:19 +02:00 |
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9529eceaf9
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Add RandomInt & RandomDouble implementing (Random) -> R
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2019-08-09 22:34:18 +02:00 |
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d6f6923636
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Remove ColorSpaces & refactor code to use new color classes
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2019-08-09 16:54:02 +02:00 |
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9e0d1b2526
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Add IRandomColor
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2019-08-09 16:54:01 +02:00 |
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eae7b7027f
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Add IntColor as inline class for RGB w/ HCL support
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2019-08-09 16:54:01 +02:00 |
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b8a163effc
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Add EnvironmentRenderer constant w/ vanilla skycube parameters
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2019-08-09 11:49:58 +02:00 |
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9619760a53
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Fix server startup crash due to EnvironmentRenderer
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2019-08-09 11:19:00 +02:00 |
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093fba8138
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Add Portal Token to each territory to creative tab
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2019-08-08 21:50:51 +02:00 |
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3e1ac61f10
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Remember spawn location of the first entity to travel through Void Portal
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2019-08-08 17:09:23 +02:00 |
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a2fa112c20
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Hide block outlines for portal blocks
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2019-08-08 15:32:29 +02:00 |
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7a8a930cfa
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Tweak portal animations & implement slowing before fade-out
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2019-08-08 15:32:29 +02:00 |
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3605ec7935
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Implement Void Portals remembering last used portal
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2019-08-08 12:55:19 +02:00 |
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04840002c7
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Implement portal clearance & refactor
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2019-08-08 10:28:32 +02:00 |
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f7599abb83
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Add Purity Extract & Potion of Purity
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2019-08-07 17:52:10 +02:00 |
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fb397f9ba5
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Add PotionBase.makeType to simplify PotionType registering
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2019-08-07 17:50:35 +02:00 |
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bab34fd36f
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Fix several issues with Potions (typos in recipes, compatibility with old worlds)
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2019-08-07 17:28:57 +02:00 |
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005e467373
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Add IForgeRegistry.getIfExists extension to avoid defaults
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2019-08-07 15:53:55 +02:00 |
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5b238ef770
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Implement Dragon's Breath recipe using a Cauldron
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2019-08-06 21:26:19 +02:00 |
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fa15245cff
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Refactor custom Cauldrons to make bucket & bottle handling easier
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2019-08-06 18:53:42 +02:00 |
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03a8b5d656
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Add TODOs about overridden entities and potions
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2019-08-06 18:27:35 +02:00 |
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07ef703929
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Add custom item entity for Cauldron recipes & change pickup behavior for items in Cauldrons
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2019-08-06 18:27:35 +02:00 |
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93f1f627ea
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Add custom bubble particle that works outside water
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2019-08-06 17:56:47 +02:00 |
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