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.NET-Community-Toolkit/CommunityToolkit.HighPerformance/Extensions/ArrayPoolExtensions.cs
2021-11-01 20:46:46 +01:00

57 lines
2.5 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Buffers;
using System.Diagnostics.CodeAnalysis;
namespace CommunityToolkit.HighPerformance;
/// <summary>
/// Helpers for working with the <see cref="ArrayPool{T}"/> type.
/// </summary>
public static class ArrayPoolExtensions
{
/// <summary>
/// Changes the number of elements of a rented one-dimensional array to the specified new size.
/// </summary>
/// <typeparam name="T">The type of items into the target array to resize.</typeparam>
/// <param name="pool">The target <see cref="ArrayPool{T}"/> instance to use to resize the array.</param>
/// <param name="array">The rented <typeparamref name="T"/> array to resize, or <see langword="null"/> to create a new array.</param>
/// <param name="newSize">The size of the new array.</param>
/// <param name="clearArray">Indicates whether the contents of the array should be cleared before reuse.</param>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="newSize"/> is less than 0.</exception>
/// <remarks>When this method returns, the caller must not use any references to the old array anymore.</remarks>
public static void Resize<T>(this ArrayPool<T> pool, [NotNull] ref T[]? array, int newSize, bool clearArray = false)
{
// If the old array is null, just create a new one with the requested size
if (array is null)
{
array = pool.Rent(newSize);
return;
}
// If the new size is the same as the current size, do nothing
if (array.Length == newSize)
{
return;
}
// Rent a new array with the specified size, and copy as many items from the current array
// as possible to the new array. This mirrors the behavior of the Array.Resize API from
// the BCL: if the new size is greater than the length of the current array, copy all the
// items from the original array into the new one. Otherwise, copy as many items as possible,
// until the new array is completely filled, and ignore the remaining items in the first array.
T[] newArray = pool.Rent(newSize);
int itemsToCopy = Math.Min(array.Length, newSize);
Array.Copy(array, 0, newArray, 0, itemsToCopy);
pool.Return(array, clearArray);
array = newArray;
}
}