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.NET-Community-Toolkit/CommunityToolkit.Mvvm.SourceGenerators/EmbeddedResources/ObservableRecipient.cs

288 lines
18 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/// <summary>
/// A base class for observable objects that also acts as recipients for messages. This class is an extension of
/// <c>ObservableObject</c> which also provides built-in support to use the <c>IMessenger</c> type.
/// </summary>
public abstract class ObservableRecipient
{
/// <summary>
/// Initializes a new instance of the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableRecipient"/> class.
/// </summary>
/// <remarks>
/// This constructor will produce an instance that will use the <see cref="global::CommunityToolkit.Mvvm.Messaging.WeakReferenceMessenger.Default"/> instance
/// to perform requested operations. It will also be available locally through the <see cref="Messenger"/> property.
/// </remarks>
protected ObservableRecipient()
: this(global::CommunityToolkit.Mvvm.Messaging.WeakReferenceMessenger.Default)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableRecipient"/> class.
/// </summary>
/// <param name="messenger">The <see cref="global::CommunityToolkit.Mvvm.Messaging.IMessenger"/> instance to use to send messages.</param>
protected ObservableRecipient(global::CommunityToolkit.Mvvm.Messaging.IMessenger messenger)
{
Messenger = messenger;
}
/// <summary>
/// Gets the <see cref="global::CommunityToolkit.Mvvm.Messaging.IMessenger"/> instance in use.
/// </summary>
protected global::CommunityToolkit.Mvvm.Messaging.IMessenger Messenger { get; }
private bool isActive;
/// <summary>
/// Gets or sets a value indicating whether the current view model is currently active.
/// </summary>
public bool IsActive
{
get => this.isActive;
[global::System.Diagnostics.CodeAnalysis.RequiresUnreferencedCode(
"When this property is set to true, the OnActivated() method will be invoked, which will register all necessary message handlers for this recipient. " +
"This method requires the generated CommunityToolkit.Mvvm.Messaging.__Internals.__IMessengerExtensions type not to be removed to use the fast path. " +
"If this type is removed by the linker, or if the target recipient was created dynamically and was missed by the source generator, a slower fallback " +
"path using a compiled LINQ expression will be used. This will have more overhead in the first invocation of this method for any given recipient type. " +
"Alternatively, OnActivated() can be manually overwritten, and registration can be done individually for each required message for this recipient.")]
set
{
if (SetProperty(ref this.isActive, value, true))
{
if (value)
{
OnActivated();
}
else
{
OnDeactivated();
}
}
}
}
/// <summary>
/// Invoked whenever the <see cref="IsActive"/> property is set to <see langword="true"/>.
/// Use this method to register to messages and do other initialization for this instance.
/// </summary>
[global::System.Diagnostics.CodeAnalysis.RequiresUnreferencedCode(
"This method requires the generated CommunityToolkit.Mvvm.Messaging.__Internals.__IMessengerExtensions type not to be removed to use the fast path. " +
"If this type is removed by the linker, or if the target recipient was created dynamically and was missed by the source generator, a slower fallback " +
"path using a compiled LINQ expression will be used. This will have more overhead in the first invocation of this method for any given recipient type. " +
"Alternatively, OnActivated() can be manually overwritten, and registration can be done individually for each required message for this recipient.")]
protected virtual void OnActivated()
{
global::CommunityToolkit.Mvvm.Messaging.IMessengerExtensions.RegisterAll(Messenger, this);
}
/// <summary>
/// Invoked whenever the <see cref="IsActive"/> property is set to <see langword="false"/>.
/// Use this method to unregister from messages and do general cleanup for this instance.
/// </summary>
protected virtual void OnDeactivated()
{
Messenger.UnregisterAll(this);
}
/// <summary>
/// Broadcasts a <see cref="global::CommunityToolkit.Mvvm.Messaging.Messages.PropertyChangedMessage{T}"/> with the specified
/// parameters, without using any particular token (so using the default channel).
/// </summary>
/// <typeparam name="T">The type of the property that changed.</typeparam>
/// <param name="oldValue">The value of the property before it changed.</param>
/// <param name="newValue">The value of the property after it changed.</param>
/// <param name="propertyName">The name of the property that changed.</param>
/// <remarks>
/// You should override this method if you wish to customize the channel being
/// used to send the message (eg. if you need to use a specific token for the channel).
/// </remarks>
protected virtual void Broadcast<T>(T oldValue, T newValue, string? propertyName)
{
var message = new global::CommunityToolkit.Mvvm.Messaging.Messages.PropertyChangedMessage<T>(this, propertyName, oldValue, newValue);
_ = global::CommunityToolkit.Mvvm.Messaging.IMessengerExtensions.Send(Messenger, message);
}
/// <summary>
/// Compares the current and new values for a given property. If the value has changed,
/// raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanging"/> event, updates the property with
/// the new value, then raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanged"/> event.
/// </summary>
/// <typeparam name="T">The type of the property that changed.</typeparam>
/// <param name="field">The field storing the property's value.</param>
/// <param name="newValue">The property's value after the change occurred.</param>
/// <param name="broadcast">If <see langword="true"/>, <see cref="Broadcast{T}"/> will also be invoked.</param>
/// <param name="propertyName">(optional) The name of the property that changed.</param>
/// <returns><see langword="true"/> if the property was changed, <see langword="false"/> otherwise.</returns>
/// <remarks>
/// This method is just like <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.SetProperty{T}(ref T,T,string)"/>, just with the addition
/// of the <paramref name="broadcast"/> parameter. As such, following the behavior of the base method,
/// the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanging"/> and <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanged"/> events
/// are not raised if the current and new value for the target property are the same.
/// </remarks>
protected bool SetProperty<T>([global::System.Diagnostics.CodeAnalysis.NotNullIfNotNull("newValue")] ref T field, T newValue, bool broadcast, [global::System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null)
{
T oldValue = field;
bool propertyChanged = SetProperty(ref field, newValue, propertyName);
if (propertyChanged && broadcast)
{
Broadcast(oldValue, newValue, propertyName);
}
return propertyChanged;
}
/// <summary>
/// Compares the current and new values for a given property. If the value has changed,
/// raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanging"/> event, updates the property with
/// the new value, then raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanged"/> event.
/// See additional notes about this overload in <see cref="SetProperty{T}(ref T,T,bool,string)"/>.
/// </summary>
/// <typeparam name="T">The type of the property that changed.</typeparam>
/// <param name="field">The field storing the property's value.</param>
/// <param name="newValue">The property's value after the change occurred.</param>
/// <param name="comparer">The <see cref="global::System.Collections.Generic.IEqualityComparer{T}"/> instance to use to compare the input values.</param>
/// <param name="broadcast">If <see langword="true"/>, <see cref="Broadcast{T}"/> will also be invoked.</param>
/// <param name="propertyName">(optional) The name of the property that changed.</param>
/// <returns><see langword="true"/> if the property was changed, <see langword="false"/> otherwise.</returns>
protected bool SetProperty<T>([global::System.Diagnostics.CodeAnalysis.NotNullIfNotNull("newValue")] ref T field, T newValue, global::System.Collections.Generic.IEqualityComparer<T> comparer, bool broadcast, [global::System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null)
{
T oldValue = field;
bool propertyChanged = SetProperty(ref field, newValue, comparer, propertyName);
if (propertyChanged && broadcast)
{
Broadcast(oldValue, newValue, propertyName);
}
return propertyChanged;
}
/// <summary>
/// Compares the current and new values for a given property. If the value has changed,
/// raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanging"/> event, updates the property with
/// the new value, then raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanged"/> event. Similarly to
/// the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.SetProperty{T}(T,T,global::System.Action{T},string)"/> method, this overload should only be
/// used when <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.SetProperty{T}(ref T,T,string)"/> can't be used directly.
/// </summary>
/// <typeparam name="T">The type of the property that changed.</typeparam>
/// <param name="oldValue">The current property value.</param>
/// <param name="newValue">The property's value after the change occurred.</param>
/// <param name="callback">A callback to invoke to update the property value.</param>
/// <param name="broadcast">If <see langword="true"/>, <see cref="Broadcast{T}"/> will also be invoked.</param>
/// <param name="propertyName">(optional) The name of the property that changed.</param>
/// <returns><see langword="true"/> if the property was changed, <see langword="false"/> otherwise.</returns>
/// <remarks>
/// This method is just like <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.SetProperty{T}(T,T,global::System.Action{T},string)"/>, just with the addition
/// of the <paramref name="broadcast"/> parameter. As such, following the behavior of the base method,
/// the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanging"/> and <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanged"/> events
/// are not raised if the current and new value for the target property are the same.
/// </remarks>
protected bool SetProperty<T>(T oldValue, T newValue, global::System.Action<T> callback, bool broadcast, [global::System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null)
{
bool propertyChanged = SetProperty(oldValue, newValue, callback, propertyName);
if (propertyChanged && broadcast)
{
Broadcast(oldValue, newValue, propertyName);
}
return propertyChanged;
}
/// <summary>
/// Compares the current and new values for a given property. If the value has changed,
/// raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanging"/> event, updates the property with
/// the new value, then raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanged"/> event.
/// See additional notes about this overload in <see cref="SetProperty{T}(T,T,global::System.Action{T},bool,string)"/>.
/// </summary>
/// <typeparam name="T">The type of the property that changed.</typeparam>
/// <param name="oldValue">The current property value.</param>
/// <param name="newValue">The property's value after the change occurred.</param>
/// <param name="comparer">The <see cref="global::System.Collections.Generic.IEqualityComparer{T}"/> instance to use to compare the input values.</param>
/// <param name="callback">A callback to invoke to update the property value.</param>
/// <param name="broadcast">If <see langword="true"/>, <see cref="Broadcast{T}"/> will also be invoked.</param>
/// <param name="propertyName">(optional) The name of the property that changed.</param>
/// <returns><see langword="true"/> if the property was changed, <see langword="false"/> otherwise.</returns>
protected bool SetProperty<T>(T oldValue, T newValue, global::System.Collections.Generic.IEqualityComparer<T> comparer, global::System.Action<T> callback, bool broadcast, [global::System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null)
{
bool propertyChanged = SetProperty(oldValue, newValue, comparer, callback, propertyName);
if (propertyChanged && broadcast)
{
Broadcast(oldValue, newValue, propertyName);
}
return propertyChanged;
}
/// <summary>
/// Compares the current and new values for a given nested property. If the value has changed,
/// raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanging"/> event, updates the property and then raises the
/// <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanged"/> event. The behavior mirrors that of
/// <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.SetProperty{TModel,T}(T,T,TModel,global::System.Action{TModel,T},string)"/>, with the difference being that this
/// method is used to relay properties from a wrapped model in the current instance. For more info, see the docs for
/// <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.SetProperty{TModel,T}(T,T,TModel,global::System.Action{TModel,T},string)"/>.
/// </summary>
/// <typeparam name="TModel">The type of model whose property (or field) to set.</typeparam>
/// <typeparam name="T">The type of property (or field) to set.</typeparam>
/// <param name="oldValue">The current property value.</param>
/// <param name="newValue">The property's value after the change occurred.</param>
/// <param name="model">The model </param>
/// <param name="callback">The callback to invoke to set the target property value, if a change has occurred.</param>
/// <param name="broadcast">If <see langword="true"/>, <see cref="Broadcast{T}"/> will also be invoked.</param>
/// <param name="propertyName">(optional) The name of the property that changed.</param>
/// <returns><see langword="true"/> if the property was changed, <see langword="false"/> otherwise.</returns>
protected bool SetProperty<TModel, T>(T oldValue, T newValue, TModel model, global::System.Action<TModel, T> callback, bool broadcast, [global::System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null)
where TModel : class
{
bool propertyChanged = SetProperty(oldValue, newValue, model, callback, propertyName);
if (propertyChanged && broadcast)
{
Broadcast(oldValue, newValue, propertyName);
}
return propertyChanged;
}
/// <summary>
/// Compares the current and new values for a given nested property. If the value has changed,
/// raises the <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanging"/> event, updates the property and then raises the
/// <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.PropertyChanged"/> event. The behavior mirrors that of
/// <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.SetProperty{TModel,T}(T,T,global::System.Collections.Generic.IEqualityComparer{T},TModel,global::System.Action{TModel,T},string)"/>,
/// with the difference being that this method is used to relay properties from a wrapped model in the
/// current instance. For more info, see the docs for
/// <see cref="global::CommunityToolkit.Mvvm.ComponentModel.ObservableObject.SetProperty{TModel,T}(T,T,global::System.Collections.Generic.IEqualityComparer{T},TModel,global::System.Action{TModel,T},string)"/>.
/// </summary>
/// <typeparam name="TModel">The type of model whose property (or field) to set.</typeparam>
/// <typeparam name="T">The type of property (or field) to set.</typeparam>
/// <param name="oldValue">The current property value.</param>
/// <param name="newValue">The property's value after the change occurred.</param>
/// <param name="comparer">The <see cref="global::System.Collections.Generic.IEqualityComparer{T}"/> instance to use to compare the input values.</param>
/// <param name="model">The model </param>
/// <param name="callback">The callback to invoke to set the target property value, if a change has occurred.</param>
/// <param name="broadcast">If <see langword="true"/>, <see cref="Broadcast{T}"/> will also be invoked.</param>
/// <param name="propertyName">(optional) The name of the property that changed.</param>
/// <returns><see langword="true"/> if the property was changed, <see langword="false"/> otherwise.</returns>
protected bool SetProperty<TModel, T>(T oldValue, T newValue, global::System.Collections.Generic.IEqualityComparer<T> comparer, TModel model, global::System.Action<TModel, T> callback, bool broadcast, [global::System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null)
where TModel : class
{
bool propertyChanged = SetProperty(oldValue, newValue, comparer, model, callback, propertyName);
if (propertyChanged && broadcast)
{
Broadcast(oldValue, newValue, propertyName);
}
return propertyChanged;
}
}