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CommunityToolkit.Common
CommunityToolkit.Diagnostics
CommunityToolkit.HighPerformance
CommunityToolkit.Mvvm
CommunityToolkit.Mvvm.SourceGenerators
build
tests
CommunityToolkit.Common.UnitTests
CommunityToolkit.Diagnostics.UnitTests
CommunityToolkit.HighPerformance.UnitTests
Buffers
Internals
TrackingArrayPool{T}.cs
UnmanagedSpanOwner.cs
Test_ArrayPoolBufferWriter{T}.cs
Test_MemoryBufferWriter{T}.cs
Test_MemoryOwner{T}.cs
Test_SpanOwner{T}.cs
Test_StringPool.cs
Enumerables
Extensions
Helpers
Memory
Streams
CommunityToolkit.HighPerformance.UnitTests.csproj
Test_Box{T}.cs
Test_NullableReadOnlyRef{T}.cs
Test_NullableRef{T}.cs
Test_ReadOnlyRef{T}.cs
Test_Ref{T}.cs
CommunityToolkit.Mvvm.DisableINotifyPropertyChanging.UnitTests
CommunityToolkit.Mvvm.ExternalAssembly
CommunityToolkit.Mvvm.Internals.UnitTests
CommunityToolkit.Mvvm.SourceGenerators.UnitTests
CommunityToolkit.Mvvm.UnitTests
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.runsettings
CODE_OF_CONDUCT.md
Contributing.md
Directory.Build.props
Directory.Build.targets
License.md
README.md
ThirdPartyNotices.txt
azure-pipelines.yml
dotnet Community Toolkit.sln
toolkit.snk
version.json
39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Buffers;
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using System.Collections.Generic;
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namespace CommunityToolkit.HighPerformance.UnitTests.Buffers.Internals;
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internal sealed class TrackingArrayPool<T> : ArrayPool<T>
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{
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private readonly ArrayPool<T> pool = Create();
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private readonly HashSet<T[]> arrays = new();
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/// <summary>
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/// Gets the collection of currently rented out arrays
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/// </summary>
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public IReadOnlyCollection<T[]> RentedArrays => this.arrays;
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/// <inheritdoc/>
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public override T[] Rent(int minimumLength)
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{
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T[] array = this.pool.Rent(minimumLength);
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_ = this.arrays.Add(array);
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return array;
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}
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/// <inheritdoc/>
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public override void Return(T[] array, bool clearArray = false)
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{
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_ = this.arrays.Remove(array);
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this.pool.Return(array, clearArray);
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}
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}
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